The Xbox 360 Wireless Racing Wheel was developed by Microsoft for the Xbox 360 and was introduced at E3 2006. Released in November 2006, the force feedback steering wheel controller includes the standard gamepad buttons along with floor-mounted accelerator and brake pedals. Although the wheel is capable of running truly wirelessly from a standard Xbox 360 battery pack (rechargeable or two AA batteries), use of the force feedback and active resistance features requires an external AC adapter.[1]

The original limited edition of the force feedback wheel included a force-feedback capable version of the racing game Project Gotham Racing 3. This was discontinued in November 2007 when the price of the wheel was dropped to $99.


Xbox 360 Wireless Racing Wheel With Force Feedback Software Download


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I like thrifting, and I've always kept an eye out for a nice racing wheel while I'm out and about, they have to be out there right? This week I found one, a virtually new Xbox 360 Wireless Racing Wheel with, shockingly, all the parts for $20. It was a little dusty, but looked barely used, I was pretty sure it was PC compatible. For $20? I'll bite. Plus, this was finally a reason for me to try out AC.

As a wheel for people who want a cheap introduction to sim racing, it's tough to beat. You can have a decent, entry-level sim racing wheel/pedal solution for roughly $50 (wheels on eBay are around $30, the wireless 360 dongle is $20 or so online).

So I headed off to my local trusty games and electronics emporium, and I returned home a few dollars poorer but armed with the Microsoft Xbox 360 Wireless Racing Wheel. And right off the bat, we fall in love with something cool about this peripheral: it's wireless, just like the traditional controllers. That right there is a significant plus over the DFP when used in conjunction with a PlayStation. Another boon is the integrated lap mount. Yes, I know the DFP can be had with a lap adapter, but it costs extra, and I don't remember ever seeing one in a store. If I wanted to play Gran Turismo 4 with the wheel, not only would I have to actually plug it into the front of the console, I also needed to find something to mount it to; significantly lowering the "wife acceptance factor." It ended up being such a rigmarole that I rarely bothered, and the wheel spent quite a long time gathering dust.

I've found that 900? on the DFP can be more of a hindrance than a help. The motor that drives the force feedback slows down the wheel to the point where countersteering to cope with oversteer (that's when the car is loose, for you NASCAR fans) takes too long, and I end up in the barriers. I've not used the G25, which I am led to believe is better in this regard, but as mentioned above, it won't work with the 360, so I'm not going to dwell on it. The Wireless Racing Wheel does, and along with the 270? range, the feedback motor is fast enough that quick corrections can be made without much fishtailing or car damage ensuing.

If you're fairly accomplished with the controller, don't necessarily expect to match lap times on the wheel straight away. It takes some adjusting to, and I find I'm still faster with the thumbstick. The wheel is much more sensitive, so you have to recalibrate your inputs, correcting slides with just a little countersteer rather than full opposite lock. The fun factor can't be beaten, though. The force feedback through the wheel gives you a good idea of just what your front tires are up to, better than the rumble through the controller.

At $150, it's not the cheapest peripheral you could buy for your Xbox 360, but just as you need a guitar to play Guitar Hero, shouldn't you have a wheel to drive racing cars? The DFP was similarly priced, and in my opinion the 360's wheel is a good improvement. Logitech's fancier G25 is both twice the price and won't work with the 360, so it also gets ruled out. With ease of setup and the potential for high wife acceptance factor, I'm rating this one a solid "Buy."










- $150 at best buy

- Getting the thing out of the box was like a puzzle (getting it back in was even harder).

- Wireless to the console. Still requires power from an outlet for force feedback. You can still use it with only rumble support on the 2XAA batteries (standard xbox 360 controller battery pack).

- Should work with the PC once the wireless PC adapter comes out.

- The pedals are well thought out including a place for your heel to keep it in place.

- Pedals are connected to the wheel with a single cable that looks like a standard phone cable (RJ11)

- Comes with the full version of Project Gotham Racing 3 which also contains the drivers. It reads your existing profile/save game if you already have the original PGR 3.

- Wheel is a bit light. Also the curved lap mount doesn't extend far enough. Mad catz had a last gen wheel (no force feedback) that had retractable wings that extended for a very solid lap mount. You can push your legs outward with a slight bit of pressure to keep the wheel steady in your lap. It was a pretty good design. In contrast the MS wheel just kind of sits on your lap and doesn't wrap around your legs far enough.

- I didn't bother trying the table mount. It only has a single bolt in the center. Compare this to the Logitech MOMO Racing wheel for the pc which uses two bolts.

- Force feedback effects felt pretty good in PGR 3 if a bit subtle for my tastes. I've already played this game to death so I didn't mess with it much.

- I've just started playing NFS Carbon which is fully supported by the wheel. The force effects are even more subtle here. The rumble effects are very pronounced (read exaggerated). The steering sensitivity seems way too high and the dead zone a bit too small. Too bad there is NO way to adjust any of this. I tried to get use to the wheel for several races but finally gave up. I went back to the game pad and did MUCH better. I played NFS most wanted on the PC with the MOMO and it was a MUCH better experience with the MOMO with much better force effects.

- Bottom line is I can't recommend this wheel at this time. At a $150 it's too expensive. It's too light, and the wings are too short for laptop use. The force effects are too subtle. NFS Carbon support is pretty poor. PGR 3 was more impressive IF you are still playing that game. I get better force effects and customization with the MOMO on the pc for as low as $50 when on sale. Overall, I think Logitech just makes better wheels. I'll probably wait until July when Logitech releases their wheel for the x360 (Logitech DriveFX) (UPDATE: seems the drivefx is released and after closer inspection it only has rumble feature (no real force feedback). That's an instant deal killer and definitely not worth $100)


Back to the store it goes.

The best steering wheel for Xbox overall, in our opinion, is the Logitech G923 steering wheel and pedals. This steering wheels caters towards both hardcore racing gamers and people who are just getting started. The best budget steering wheel for Xbox, on the other hand, is the Thrustmaster Ferrari 458 Spider. This offers a great set of features and decent control for a much lower price point compared to the other Xbox steering wheels on offer. A cheaper Logitech option can be the Logitech G920 which is the best mid-range Xbox steering wheel, and one of the best Xbox One accessories on the market. It is a great quality wheel for the price and feels great to drive with, one downside however can be that the pedals feel somewhat stiff to begin with.

The best Xbox steering wheels bring the best out of your go-to racing sims, and short of going to an arcade, there's no feeling quite like racing around a virtual track with the perfect line thanks to a proper racing wheel setup. No matter what your game of choice is, virtual driving is all the better with an Xbox steering wheel, and we've gathered together the best options down below.

We've spent a considerable amount of time behind each wheel, and just like with the best PC controllers, we've tested every one we can get our hands on. There are a few features you should keep your eyes peeled for since they might help to narrow down your search and keep the pricing as accurate as it can be to what you need. At the least, you'll get a wheel, and a set of pedals, but how fancy the wheel itself is might be the kicker. Do you want realistic feedback inside the wheel? Do you want a gear stick, too? These are good things to keep in the back of your mind when you peruse the list below.

If you want a high-quality and reliable Xbox steering wheel, Logitech is a good place to start. They've been creating racing accessories for decades now, and their tech has only gotten better with age. The Logitech G923 is one of their best creations yet; it's a real winner.

If you're after a slightly cheaper Logitech Xbox steering wheel, the G920 sees more regular discounts than its jacked up sibling. You're still getting force feedback driving, but without Logitech's patented TrueForce technology, dropping dual-clutch assistance, a progressive brake pedal, and certain dedicated selection and adjustment buttons. However, if you're looking for a great deal, the Logitech G920 has got it where it counts.

The Force Feedback offers strong, smooth forces pushing and pulling against your hands as you control the vehicle. It feels slightly smoother to use than the Thrustmaster TX, but also a little less realistic. It's very much a deluxe game controller rather than a replica of a real steering wheel setup. It's not so strong that you'll have to physically wrestle with the car like with the Fanatec servos, but you'll still feel the steering go light when you understeer, clatter across kerbs and feel cars rubbing against you in tight packs. Lovely stuff.

The wheel feels less solid and realistic as a result, although since it's modelled on a real Ferrari wheel, at least the design is suitably racy and comfortable. It too has long-pronged paddle shifters, so you can change gear with your fingertips while you race, just like real racing drivers. 2351a5e196

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