I've been working on a resource pack for Windows 10 edition lately, but when it comes to adding in the grass side textures, I've been having a bit of an issue. The transparency doesn't seem to work and the sides of my grass blocks look like this.

I'm having the same problem- did you just change the grass_side.tga ? I cannot even get a grass side to work.... (is it just the dirt.png + the grass_side.tga, or is there an actual independent grass_side texture?)


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Fellas i made an account here specifically to tell yall how i fixed the same issue. delete the PNG side_grass so you should only have the TGA file, and make sure that texture has your black and white grass overlay, with the dirt part of the texture at 1% opacity!!!

What you need to do is open an image as new layer and that image is the dirt texture (without the grass) and then you want to put the layer's opacity from 1% to 15%.After that you need to open another image as layer and this will be the grass side (without the dirt) which will have to be gray scaled and leave its opacity at 100%.Lastly make sure the grass layer is on top of the dirt layer and then export as .tga and you'll be good to go!

Could you try going deep into your files and deleting the texture pack off the game then install it back when you want the texture pack on? The place where you might want to go is Internal Storage>Games>Mojang>Recource_packs>(then which ever pack you want to be taken off the game). hope that will help you a lot.

I've been creating this texture pack for my server for quite some time and everything I've done so far works perfectly. Execpt this Wolf texture. For whatever reason, no matter what I do, it wont work right.

I've compared to various other texture packs and all my files are named correctly, but for whatever reason I can't get it to work right. Am I missing a .json somewhere? Am I exporting it wrong? Help please

So, Mojang is changing Minecraft's textures. Like, ALL of them. There is a lot of backlash from the community, saying this change "doesn't feel like Minecraft". To many, this change feels unnecessary and the old textures look just fine.

I, for one, think this is a very welcome change. The diamond block texture looks great, I like the new cauldron texture and now the dandelion actually looks nice, it is no longer to me that pesky, ugly yellow flower I keep on picking up by accident. The dirt texture isn't a drastic change, it just makes it look a little less of an eyesore and now it actually looks a bit pleasant. Obsidian looks like a coal block (but maybe they intend to change the coal block texture, idk). In my opinion, obsidian should look a little more glassy, like it does in real life, rather than a black rock.

Did I mention the brick textures? Dear Lord, the brick textures look fabulous! Before, they looked kind of loud and unattractive, but now they look really cozy and I REALLY want to make a brick house out of them.

It seems to me that the texture changes, for one thing, are to keep up with the newer blocks and items that have been released, so the game feels consistent. Another thing that seems to be the driving force behind this change is to reduce, if not eliminate, reused textures. For example, the diamond block change was designed so it doesn't look like a retexture of the gold block. Now it actually looks like a gemstone rather than a chunk of metal. The iron block change is very subtle, almost unnoticeable, but it makes it look just a bit shinier and more metallic. I'm not sure how to feel about the log changes, they look kind of... blurry? I think they need a bit more contrast.

At first, I was a bit concerned about the texture changes, but I think they could be a breath of fresh air, and a nice change. If they only changed some of the blocks, then I could see an issue with inconsistency, but since they're changing every block, they might be able to pull this off. I guess we'll have to wait and see.

EDIT 1: Mojang just released a teaser for a proposed new emerald block. I'm not a fan of it at all, the old emerald block texture was just fine. Maybe make the old emerald texture shinier and have more contrast, but not this new change. PLEASE.

Ok so first off, this is my first texture pack and I am making the helmet right now. The sword and pickaxe both show up as the texture i made, but the helmet shows up as a purple and black square(shown below, also is 2d in the inventory) in the inventory and on my head it shows up as the texture pack i am editing(since im too lazy to do every block in the game). Anybody know how to fix this issue?

the template is the tiny little purple thing at the bottom. I had to draw it from a pic on google. i think it might be in the wrong area? 


The rainbow array of helmets is the previous textures(i think) from the pack im editing. All the armor including the sword, diamond(s), and diamond ore is the same way, a huge array of colors. 


Though, my sword and pickaxe work i have no clue why not my helmet.

Download free Textures for Minecraft PE on Android: players will be able to overhaul the game by replacing old textures with new ones. Mcpack files are created for Android and are used in mobile edition.

Textures for Minecraft PE (Bedrock-Pocket Edition) - this section is specially created for those who are tired of the standard game graphics on your iOS or Android. The choice is very high, and there is plenty to choose from. We update this section of the site daily as new textures become available (improvement and optimization or updating to the latest version of the game).

All published textures have been pre-tested for their performance and relevance in the game. The textures are actually quite good, and almost all of them are published on the site, but there are exceptions when the packs are not finalized, then they are avoided. I think you will like our texture. We publish only the best packs for MCPE Bedrock-Pocket Edition. If you find any interesting texture pack on our website, then share it on social networks so that more players will know about it.

With the manifest file completed, you can now start adding custom content to Minecraft. Let's get started by applying a new texture to the Vanilla dirt block. The first part of the process involves creating a folder structure to hold the custom texture.

Pack Stacking is how content is loaded on top of Vanilla content, causing each object that has the same name in both packs to be overwritten by the latest applied pack. In our example, the original dirt texture is overwritten by the custom texture.

With a custom texture now a part of your Minecraft world, it's time to see how behavior packs alter existing entity behaviors. In our next tutorial, you will add aggressive behavior to a normally peaceful cow.

This set of guidelines covers the properties of the Minecraft art style. It is intended to help you create models and textures that fit right into the vanilla game and to unify the terminology for the community to give more efficient and constructive feedback. Please keep in mind that not all of the mentioned principles apply universally to non-vanilla art styles or to art unrelated to Minecraft. If you plan to create Minecraft art and aren't fully familiar with the technical aspects of it, reading Blockbench Overview & Tips is highly recommended. It contains materials on how to properly use Blockbench and take full advantage of its features.

Minecraft's art style is founded in simplicity. The overall shape of an object should be defined by the model and most of the detail by the texture. It should always be a goal to keep the element count as low as possible while still accurately depicting the object. However, simplifying shapes shouldn't go too far, to the point where they are no longer recognizable.

The UV map defines how a texture is applied to the model. In Minecraft, a pixel on the texture corresponds to a pixel on the model (1 unit of scale in Blockbench). It is very important that the ratio of pixels is preserved on the model as well, i.e. that the texture does not get squashed or stretched.

A color ramp is a lineup of all shades of a single color according to brightness. A color palette is the set of all color ramps used in a texture file. It is best to start the creation of a ramp with the midtone. From there, it is advisable to only create one shadow and one highlight and apply basic shading. Afterwards, more shades can be added.

Mixels on the texture can only occur if the artist purposefully scales up their texture and proceeds to draw on it. This is usually done in order to add more detail. If there is no space for additional detail in the 16x16 resolution, either the entire texture needs to be reevaluated or the detail is not necessary. Elements of conflicting resolutions make a texture seem off-balance and less appealing. It usually looks as though it was scaled up or down wrong.

Block textures need to look good on their own, as well as when placed next to each other. Placing several blocks of the same kind next to each other is called tiling. If a portion of the texture visibly repeats, revealing the tiling pattern, it is called a tiling artifact and is to be corrected. 2351a5e196

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