Platform: Windows PC
Engine: Unity 2019.2.10f1
Language: C#
Duration: < 2 weeks
Completion: 2019
Team Size: 1
Role: Concept, level design, prop placement, lighting, enemy placement, event scripting, animation, dialog script.
Trapped in an evil ninja dungeon, you and your friend, Steve, must sneak through the castle and steal the key to escape. Be careful, ninja patrols do not take kindly to escaped prisoners.
Download Dungeon Escape! - DungeonEscape!.zip
Dungeon Escape starts with you and Steve in a dungeon cell. This gives new players a friendly face to instruct them right off the bat.
After players leave the initial cell, they will immediately see torches down the hallway on the right. This can be accessed through a hole in the cell across from yours. The hole is illuminated by a torch for easier spotting. More adventurous players may opt to explore the other cells, which contain corpses and a live interrogation.
Through the hole in the wall, players will come upon a locked door that a key will open. This key is at the other end of the hall that is being patrolled. Players must carefully avoid the ninjas as they move behind boxes to the key room.
When players retrieve the key, Steve will be waiting at the exit for them. All players must do at this point, is walk back down the hallway to the exit. After interacting with the door, they will win the game.
This was the first student project that I completed in college. We were given full creative control with few restrictions, one of which being that Raycasts needed to be used in some form. I took this as a challenge to make basic "line of sight" for the enemies and player. If the player walks in front of a ninja it will cause a fail state, forcing the player to restart the level. If the player is looking at something they can interact with, they will be able to do so at the appropriate range. It's very basic compared to my recent work, but still demonstrates an early understanding of Unity, C# scripting, and basic level design. I'm still proud of this game to this day and would gladly show it to anyone seeking my early work.