This Xbox LIVE Arcade Wednesday, Xbox LIVE members around the world will be able to download the award-winning "Undertow" free of charge for a limited time. Beginning at 10:00 a.m. Wednesday, 23rd January and continuing until 07:59 a.m. on Monday, 28th January, "Undertow" will be available free of charge on Xbox LIVE Arcade.

Xbox Live is the first and only unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox Live connects millions of members across 24 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox Live Arcade, free and premium playable game demos, music videos, and movie trailers, as well as new game levels, characters and vehicles for all their favourite retail games. More information can be found online at -us/live.


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Both Microsoft and Xbox gift cards and download codes work in the same way: once redeemed to your Microsoft account, you can spend your balance at Microsoft Store online, on Windows or Xbox, and you can get downlaods for the latest apps, games, movies, TV shows, and Surface, Xbox, and accessories.

Microsoft, however, hoped that the Xbox would succeed where the Dreamcast had failed. The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive, and thus these features would be vital to the new platform. This would allow not only for significant downloadable content, such as new levels, maps, weapons, challenges and characters, to be downloaded quickly and stored, but also would make it possible to standardize bandwidth intensive features such as voice communication. Steve Ballmer and Bill Gates both had a vision of making premium download content and add-ons that would attract many new customers. Based on this reasoning, the console included a standard Ethernet port (10/100) in order to provide connectivity to common broadband networks, but did not include a modem or any dial-up support, and its online service was designed to support broadband users only. Critics scoffed at it, citing poor broadband adoption at the turn of the century.[24][25]

The packaging for playable Xbox Live titles on the original Xbox console featured a trademark luminescent orange-gold bar underneath the Xbox header. Tom Clancy's Splinter Cell and Brute Force sported a Live "bubble" design, as they only featured downloadable content. It was changed later, wherein all Xbox Live titles included the universal orange-gold Live bar. By the time of the Xbox 360, all titles were required to provide at least a limited form of Xbox Live "awareness".[clarification needed] In July 2004, Xbox Live had reached 1 million online users.[29] In July 2005, Xbox Live had reached 2 million online users.[30]

On February 5, 2010, Marc Whitten announced that Xbox Live had reached 23 million members.[35] On the same day, Larry Hyrb, Xbox Live's Major Nelson, announced on his blog that Xbox Live support for the original Xbox would be discontinued on April 15, 2010, including online play through backwards compatibility on the Xbox 360 and all downloadable content for original Xbox games.[36]

Initially, retail Xbox 360 games offered up to 1,000G spread over a variable number of Achievements, while each Xbox Live Arcade title contained 12 Achievements totaling 200G. On February 1, 2007, Microsoft announced on their Gamerscore Blog some new policies that developers must follow related to Gamerscore and Achievements in future releases.[65] All regular disc-based games must have 1,000 Gamerscore points in the base game; the title can ship with fewer than 1,000 points, but anything added later must be free.[citation needed] Game developers also now have the option of adding up to 250 points via downloadable content every quarter after the first year of release (for a total of 1,750 points). Xbox Live Arcade titles also allowed players to obtain Gamerscore, initially up to 200 Gamerscore with additional points up to 50 Gamerscore via downloadable content (for a total of 250 points),[66] but some XBLA games now contain up to 400 Gamerscore without DLC.

Similarly, Mac OS X users were able to download widgets that display their Xbox Live Gamercard within Mac OS X's Dashboard. These can be downloaded onto any Mac with OS X 10.4 or higher via Apple's widget download page.

On November 6, 2006, Microsoft announced Microsoft Movies & TV (Microsoft Films & TV in other supported countries) (formerly Xbox Video Marketplace, Xbox Video and Zune Video), an exclusive video store accessible through the Xbox 360. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows for purchase and movies for rental onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are available for rental from the Video Marketplace. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s.[71] Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting and CBS; and movie content is Warner Bros., Paramount and Disney, along with other publishers.[72]

Originally called Live Anywhere, Play Anywhere is a cross-platform service allowing owners of Xbox and Windows games the ability to use said games on either operating system. Under the scheme, supported games purchased digitally on Microsoft Store for Xbox One can also be downloaded on a Windows 10 PC (running Windows 10 Anniversary Update or later) through Microsoft Store using the same Microsoft account at no additional charge, and vice versa. The scheme also promotes the ability to synchronize save data, achievements, and downloadable content between Windows 10 and Xbox One versions of a game.

Xbox Game Pass Core, formerly Xbox Live Gold, is a paid subscription service for the Xbox network. Signing up for the Xbox network is free, but a recurring subscription fee is required to access online multiplayer for non-free games. Features that require a Game Pass Core subscription also include game recording and media sharing.[80][81] Similarly, ordinary Xbox network members can download and access the Twitch live streaming application, but in order to broadcast gameplay of one's own, a Game Pass core subscription is necessary.[82] While initially requiring the paid subscription, free-to-play titles, as well as the party chat feature on Xbox consoles, no longer need a subscription to play as of April 2021.[83] Subscribers are allocated storage space on Xbox servers for storing files, and are granted early or exclusive access to betas, and special offers.

Games with Gold was a program in which digital downloads of games were offered at no charge to Xbox Live Gold subscribers. Games with Gold initially launched with the Xbox 360 in July 2013,[86] while Xbox One games were added in June 2014.[87] After October 2022, Games with Gold no longer offered Xbox 360 games, with Microsoft stating that they "have reached the limit of our ability to bring Xbox 360 games to the catalogue".[88][89] Games downloaded through the program on Xbox 360 were free to own with no further restrictions.[87] Xbox One Games with Gold titles required an active Gold subscription in order to use, and became locked and unplayable if the subscription lapsed.[87] As of November 2015, all Games with Gold titles for Xbox 360 were backwards compatible on Xbox One. The service was discontinued on September 14, 2023 as part of the Xbox network rebranding and focusing on a base-level Game Pass tier.[90][91]

"A big frustration for music fans is having to completely rebuild their collections when switching between streaming or download services," said Stephen White, president at Gracenote. "Gracenote music recognition and data will make it easy for Xbox Music users to migrate their collections to the cloud without searching, repurchasing or even uploading."

I've been mucho impressed that one can download game demos on the Xbox 360's Live Marketplace. The NBA Live Demo is crazy amazing, and is a game I wouldn't ordinarily try, so the demo is a great way to potentially cross-sell me. A few days ago the news broke that Quake 4 had a demo posted on the Live Marketplace. However, when I visit the marketplace it's just not there. I had no idea what's going on. It just isn't listed in the interface.

Turns out that since I have the family settings set to "T" (Teen) games (all others need a password) then the Xbox Live Marketplace won't show any "M" (Mature) rated name. Very cool that they respect the family settings, but not cool that I'm missing out on even the option to see potential demos. I should be prompted for the password when I attempt to download the demo, just as I am when I put in an "M" rated disc like "Condemned."

On another note, there's a weird progress bar bug where the download bar jumps to 50% if you pause the download in the middle. It will still successfully download if you let it finish, but your pretty much hosed if you want to know how much is actually downloaded. It'd have been nice if they included a kbps or speedometer. I wonder if they'll patch the Dashboard one day.

I can't comment publicly on the two issues -- download progress, skin previews -- raised in your post and user comments, but I think you could reasonably assume that like all other software there are some known bugs and less-than-perfect experiences that were too minor to delay the release.  Your Xbox 360 will only become better and more functional as we continue to improve and add to the system software. 17dc91bb1f

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