The Xbox Live Status page on Xbox.com currently has a service alert for Matchmaking. It carries the following message: "Users may receive potential fishing attempts via title specific messaging while playing Modern Warfare 2."

I've checked the link in the screenshot (www.xbox.com/servicealerts) but at the time of writing there are no issues listed. I can download games from Live, but as I don't currently have Gold, I can't check to see if online gameplay is affected.


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By providing your phone number, you are enrolling in the Walmart Insurance Services messaging program and the following Terms and Conditions: When you enroll, you certify that A) you are the account holder and consent to enroll or have account holder's consent to enroll and B) you are age 18 or older. Participation in the Walmart Insurance Services messaging program is not required for purchase. The Walmart Insurance Services message program delivers recurring automated text messages and autodialed or prerecorded phone calls to contact you to about Medicare plan options and potentially enroll in a Medicare insurance plan. Messages may contain marketing content. There is no charge from Walmart for this service, but YOUR SERVICE PROVIDER'S AIRTIME, MSG, AND DATA RATES MAY APPLY. You may opt out at any time by texting STOP to 1 (833) 573-1122 calling 1 (833) 573-1122or contacting us at Walmart Corporate, Privacy Office, MS #0160 702 SW 8th Street, Bentonville, AR 72716-0160. For help, text HELP to 45179 or call 1 (833) 573-1122. Participating carriers include all US-based mobile carriers. T-Mobile and Walmart Insurance Services are not liable for delayed or undelivered messages. Product is not compatible with all cell phone models. You can access our Privacy Policy link here.

By providing your phone number, you are enrolling in the Walmart Inc. ("Walmart") Account Security messaging program and agreeing to the following Terms and Conditions: When you enroll, you certify that A) you are the account holder and consent to enroll or have the account holder's consent to enroll and B) you are age 18 or older. Account Security alerts are an automated text message service that provides you multiple messages regarding the security of your account, including messages that contain a verification code or other alerts regarding your account. There is no charge from Walmart for this service, but YOUR SERVICE PROVIDER'S MESSAGE AND DATA RATES MAY APPLY. Participating carriers include all US-based mobile carriers. Walmart and carriers are not liable for delayed or undelivered messages. Product is not compatible with all cell phone models. Participation in the Account Security messaging program is not required for purchase. You may opt out by texting STOP to 91935 or 73105. For help, text HELP to 91935 or 73105 or call 1-888-746-7726. You may also contact us at Walmart Corporate, Privacy Office, MS #0160 702 SW 8th Street, Bentonville, AR 72716-0160 regarding this program.

Yes, today is the day to answer the call to save Earth and all of humankind in the tournament we've all been waiting for. Gamers have two weeks from today, 7th March, to register in what is the first stage of the Halo 2 Championship, hosted on the Xbox LiveTM service. Registration closes on 20th March when eight winners will battle to win the title of UK Halo 2 Champion and, ultimately, the chance to take part in the Xbox Live Halo 2 Worldwide Finals in April.

There are now more than 1.4million members of the growing Xbox Live service, which enables gamers to easily find their friends and play together online; talk to other members while they're playing through the Xbox Voice Communicator, download current statistics, new levels and characters to their Xbox hard drive. The service is constantly evolving with new features like voice messages and alerts, plus "Game with Fame", 'Winning Weekends' "Play and Win", and "Mystery Gamer." There are now 200 Live-enabled titles available world-wide including Halo 2 which has so far logged over 61 million sessions on the game, with an average session lasting nearly 92 minutes - the approximate length of a feature film.

Xbox ( ) is the video game system from Microsoft that brings people together for the most exhilarating game and entertainment experiences. Xbox delivers an expansive collection of breakthrough games, powerful hardware and the unified Xbox Live online service. The tag line, "It's good to play together," captures the spirit of Xbox as the social hub of the new digital entertainment lifestyle. Xbox is now available in the UK for an estimated street price of 99.99.

A new frontier in imagination and extraordinary interaction, no one else offers the richness of online gameplay found on Xbox Live. The world's only unified global online console games service, Xbox Live is continuously innovating to provide members with unparalleled experiences. This unique service unites gamers together in a dynamic community where they can experience the best online games, exclusive programming and continuous downloadable content. Xbox Live launched in the United States in November 2002 and is available in 24 countries. Please visit for more information.

The Xbox network, formerly known as Xbox LIVE, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the original Xbox console on November 15, 2002.[5][6][7][8] An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One.[9][10] This same version is also used with Xbox Series X and Series S. This service, in addition to a Microsoft account, is the account for Xbox ecosystem; accounts can store games and other content.

Xbox network service is available as both a free service and a subscription-based service known as Xbox Game Pass Core. In 2021, Microsoft renamed Xbox Live as simply the "Xbox network" to cover all of its services related to Xbox, and began slowly phasing out all "Live" branding until it was fully removed in 2023.[14]

Users from other countries are not officially supported, although it is possible for them to access Xbox network if they provide an address located in a country where Xbox network is officially available. The country selected during account creation affects the payment options, content, and services available to the user.[16] Previously, users were unable to change their account region, but in October 2012, Microsoft introduced an account migration tool as a pilot project, which allows the user to change their region and maintain their Xbox network profile. Subscriptions, such as that for Xbox Music, cannot be transferred with this method.[17]

On May 18, 2011, Microsoft announced that it planned to launch Xbox network in the Middle East within the next twelve months,[18] but it never occurred during that time period. However, on October 20, 2012, Microsoft officially announced the service will be launching in the United Arab Emirates and Saudi Arabia in three days time.[19]On November 4, Microsoft announced that the service would be launched on November 29 in Argentina and Israel.[20] The service also appeared in the following month in Slovakia and Turkey. The service was launched in China in late 2014.[21]

As Microsoft developed the original Xbox console, online gaming was designated as one of the key pillars for the greater Xbox strategy. Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast video game console in 1999, including online support as standard, with the SegaNet service in North America and Dreamarena in Europe.[22] Nevertheless, due to lack of widespread broadband adoption at the time, the Dreamcast shipped with only a dial-up modem while a later-released broadband adapter was neither widely supported nor widely available. Downloadable content was available, though limited in size due to the narrowband connection and the size limitations of a memory card.[23] The PlayStation 2 did not initially ship with built-in networking capabilities.

Microsoft, however, hoped that the Xbox would succeed where the Dreamcast had failed. The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive, and thus these features would be vital to the new platform. This would allow not only for significant downloadable content, such as new levels, maps, weapons, challenges and characters, to be downloaded quickly and stored, but also would make it possible to standardize bandwidth intensive features such as voice communication. Steve Ballmer and Bill Gates both had a vision of making premium download content and add-ons that would attract many new customers. Based on this reasoning, the console included a standard Ethernet port (10/100) in order to provide connectivity to common broadband networks, but did not include a modem or any dial-up support, and its online service was designed to support broadband users only. Critics scoffed at it, citing poor broadband adoption at the turn of the century.[24][25]

Leading up to the launch, Microsoft enlisted several waves of beta testers to improve the service and receive feature feedback. The first wave of beta testers were given Re-Volt! (which was never released officially) and NFL Fever 2003 to beta test. Once beta testing concluded, Microsoft sent these beta testers a translucent orange memory card, a headset carrying case, and a beta tester t-shirt with the slogan "I've got great hands". When the service debuted, it lacked much of the functionality that later titles included, but Xbox Live grew and evolved on the Xbox and many aspects of the service were included with the Xbox 360 console out of the box, rather than through a later update. Microsoft granted Live-related patent that gives Xbox 360 users access to watch other gamers compete against each other over Xbox Live.[28] e24fc04721

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