The Partygoers are tall, bipedal creatures with rough and leathery skin, typically tinted a dull yellow. They have no other functional features, with the exception of a cartoonish smile drawn onto their "face" with a substance resembling human blood. The Partygoers are highly intelligent, reportedly being spotted operating complex machinery and effortlessly traversing the Backrooms in search for prey. Most do not venture alone; rather, they tend to hunt in groups.
Partygoers hunting prey hide in the shadows of their habitat levels, and wait for prey to pass. They then begin singing a nursery rhyme which has the supernatural property of tiring and numbing their prey while sprinting at inhuman speeds towards their prey to latch on. Partygoer attacks usually only last a few seconds, as Partygoers never initiate sustained chases. They can only run for an average of 30 seconds before growing fatigued and leaving themselves open, so if their prey is not transformed or dead by then the partygoer has failed the hunt. Partygoer group hunts consist of many Partygoers in certain "checkpoints", where they immediately block and outflank their target while leaving the shadows in order to decrease odds of escape. A few Partygoers wait in ambush at the exits in case the initial attack is evaded. Partygoers are capable of building cover, so be wary if you ever see stacked furniture or items. Partygoers leave bottles of Almond Water around their ambush zones as bait, hoping their prey bends over to get it and does not notice them at first. Partygoers which have failed a hunt back off behind cover for a few minutes. If their prey does not leave the area by the time they have recovered, they typically attempt another charge at them. Partygoers are capable of noclipping, and have been observed doing so to chase prey in rare instances. However, they will only chase prey if they have an easy way back into Level Fun, meaning levels that specifically have an exit to it.
An Image of a Partygoer
An Image leading to a Partygoer