"Heavy Action" is a musical piece composed by Johnny Pearson for KPM Music. Composed in 1970, and featuring a strong brass and string fanfare opening, "Heavy Action" soon became a well established sporting theme tune, most associated in the United Kingdom as the theme for Superstars[1] and in the United States as the theme music for ABC and ESPN's Monday Night Football.[2] APM Music exclusively controls the rights to the song in North America.

The BBC commissioned Pearson to write the piece for its music library, while he was working as a member of the Top of the Pops orchestra accompanying pop stars on the weekly music TV show. During production of the first series of Superstars in 1973, "Heavy Action" was chosen as the theme music, owing to its high energy brass and string fanfare opening and Olympian themes.[3] The show (which aired in its first run from 1973 to 1985 and has been revived regularly since then) has always used the theme tune for all episodes of the show in its various incarnations, including the latest 2012 Olympic Superstars edition. The theme is now synonymous with sport in the United Kingdom, and was used extensively by the BBC during their coverage of the 2012 Summer Olympics.


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In the 1975 NFL season, ABC, who had developed the original Superstars show in the US, acquired the rights to use "Heavy Action" as the opening theme music to Monday Night Football, although it would not become the official theme until the 1989 NFL season. It was also used as the background music during a halftime segment as Howard Cosell narrated highlights of the previous Sunday's games. In 1989, Edd Kalehoff arranged an entirely new recording of "Heavy Action" for the final years of Monday Night Football on ABC.[4]

For the 2006 NFL season, a team of composers comprising Robert Anthony Navarro, Cris Velasco, Sven Spieker, Sascha Dikiciyan and Chris Rickwood were hired by APM Music (APM) to arrange yet another entirely new recording of "Heavy Action" for the rebirth of Monday Night Football on ESPN.[4]

For the 2010 NFL season, Cris Velasco, Robert Anthony Navarro, Rod Abernathy, and Joachim Svare were hired by APM to do several arrangements of "Heavy Action" in various musical styles including rock, hip-hop and holiday for Monday Night Football on ESPN.

"Super Star",[1] also known as "Starman",[2] is a recurring musical theme usually played when a character is invincible. As such, it is tightly associated with the eponymous Super Star power-up. Composed by Koji Kondo for Super Mario Bros., it has since been arranged in numerous games.

In Super Mario Bros., the theme plays while Mario or Luigi is under the effects of the Starman (or in a Coin Heaven in the original version). As Super Mario Bros. is for the Nintendo Entertainment System and Family Computer, the theme is orchestrated as chiptune. Like the Ground Theme from this game, the noise channel plays a swing rhythm, in contrast to later arrangements which would use straight eighths.

The theme follows a cyclical chord progression between the D minor seventh and C major seventh chords. The main melody uses the seventh and root of these chords, whereas the bassline uses the root and fifth.

Super Mario Bros. 2 uses an arrangement with PCM percussion samples, which, unlike the original theme, is not swung. This arrangement also returns in version 3.0.0 of Super Mario Maker 2, when a player grabs a Super Star in their SMB2 form, which is exclusive to the Super Mario Bros. style.

Super Mario 64 and Super Mario 64 DS use an arrangement titled "Powerful Mario" in the official soundtrack for Wing Mario, Vanish Mario and when a character rides or swims with a Koopa Shell. Another arrangement titled "Metallic Mario" is used for Metal Mario. "Powerful Mario" reuses the countermelody from Super Mario World 2: Yoshi's Island's arrangement, and is itself reused in New Super Mario Bros., and Super Mario Maker while Mario is wearing the Mario costume and has Super Star invincibility. "Metallic Mario" has an original countermelody, and is reused in Super Mario Maker while Mario is wearing the Mario (Silver) or Mario (Gold) costume and has Super Star invincibility.

In Super Mario Bros. Deluxe, the theme bears much similarity to its original version. However, a new arrangement is used in the credits screen, introducing an original melody and chord progression that the original theme is reharmonized to fit.

Compared to the version heard in the original Super Mario World, Super Mario World: Super Mario Advance 2's arrangement is much higher pitched. The Star World music also received an updated arrangement.

Super Mario 64 DS introduces arrangements of "Powerful Mario" for while the player character is riding Hoot and while Mario has Floating Power. The minigames Bounce and Pounce and Bounce and Trounce use another variation as background music, where an electric piano takes over for both the melody and countermelody. This arrangement returns in New Super Mario Bros. for the latter minigame, as well as Balloon Racing, Jumping Brothers, and Jumping Sudden Death, and in the gallery of the Nintendo DS version of Mario & Sonic at the Olympic Games.

Super Mario Galaxy uses an arrangement with the countermelody from Yoshi's Island's arrangement for Rainbow Mario, which accelerates over time to reinforce that the power-up is temporary. The theme can also be heard in the background of the Fire Mario theme.

In only New Super Mario Bros. Wii, New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, the music gains bongos and other percussion while one or more of the players is riding a Yoshi. If a Super Star is used from the inventory, a version with much quieter bass and no drums will play on top of the world map music.

In New Super Mario Bros. U, a chiptune-inspired arrangement with a shaker plays while the Boost Mode player is under the effects of the Boost Star. This arrangement returns in New Super Luigi U, but is absent in New Super Mario Bros. U Deluxe as Boost Mode was removed.

In New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, the Super Star arrangement from New Super Mario Bros. Wii has a new variation in which Baby Yoshis sing along to the music. In Mario Golf: Super Rush, the arrangement featuring both the Yoshi drums and Baby Yoshi vocals plays when Mario uses the Super Star in his Special Shot.

Super Mario 3D Land's arrangement is played on synthesizers with strings audible in the background and speeds up when the invincibility is about to wear off. In a demo build of the game showcased during E3 2011, the melody more resembled the Super Mario Galaxy version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.[4][5]

In Super Mario Run, a techno arrangement plays after obtaining a Super Star in Remix 10 mode. The theme incorporates the countermelody originally heard in Super Mario World 2: Yoshi's Island.

Two new arrangements appear in Super Mario Bros. Wonder when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the Wonder Effect in Scram, Skedaddlers! and The Sugarstar Trial: Across the Night Sky.

Mario Kart DS includes an electro-funk arrangement with the main melody played on strings and a unique bassline. It is reused in the Nintendo DS version of Mario & Sonic at the Olympic Games in Dream Basketball, Dream Canoe, Dream Long Jump, and Dream Shooting.

In Yoshi Touch & Go, an arrangement based on Yoshi's Island's arrangement plays when Baby Mario collects a Super Star in Time Attack mode, which speeds up when the invincibility is about to wear off.

In Super Smash Bros. for Wii U, the theme is incorporated into three arrangements: "Super Mario Bros.: The Lost Levels Medley", "Egg Planet", and "Super Mario World Medley"; the last of which also includes the Star World theme, which directly precedes the Super Star theme.

Paper Mario: Sticker Star arranges the Super Star theme for standard Super Star invincibility, and later integrates it and the game's title theme into the music track for the final part of the fight with Bowser, featuring the countermelody from Super Mario World 2: Yoshi's Island's arrangement. The invincibility theme uses a saxophone as the main instrument and organ for the countermelody.

As with the previous two Paper Mario games, Paper Mario: The Origami King introduces a new arrangement for when Mario collects a Super Star, which incorporates the countermelody from Super Mario World 2: Yoshi's Island with instruments commonly heard in many heavy metal songs. If a Super Star is collected while the Retro Soundbox is equipped, the Super Star theme from Super Mario Bros. plays instead.

In Mario Party 3, an arrangement plays in the mini-game Toadstool Titan/Mush Pit when a player is under the effect of a Super Mushroom. In Mario Party: The Top 100 and Mario Party Superstars, however, the arrangement is replaced by one of the Mega Mushroom themes due to the Super Mushroom being replaced by said item.

In Mario & Luigi: Bowser's Inside Story, a sound effect resembling the theme plays during the invincibility attack in the Bowser Memory ML boss fight. The sound effect returns in the remake virtually unchanged.

Mario Superstar Baseball features two arrangements, with one featuring jazz instrumentation and another following a techno style. The former arrangement is reused in Mario Super Sluggers.

In Tetris DS, a techno arrangement plays in multiplayer mode when a Starman is used. A music box arrangement also plays at the end of the credits theme, titled "CongraTetris" in the music menu. 152ee80cbc

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