Ryan Wong
Level Design Portfolio
Level Design Portfolio
Designed and developed 7 level blockouts to produce fast-paced gameplay
Managed maps from start to finish, iterating on feedback to refine gameplay and player experience
Responsible for implementing scripted level triggers and blueprints such as level streaming to improve gameplay flow and loop
Integrated lighting to enhance atmosphere and player guidance.
Self-taught and utilized Landscape, Modeling, and Foliage Unreal tools
Collaborating with designers and environmental artists weekly
Platform: PC
Tools: Unreal 5, Git
Scripted dialogue for NPC's
Scripted narrative and battle encounters
Blocked out using Hammer++
AI pathing for NPCs to move around and follow player
Incorporated designs such as Vista and Rule of Third
Platform: PC
Tools: Hammer++
Co-lead a team and communicate with members across different fields ranging from artists, programmers, UI/UX designers, etc
Prioritize asset creation
Integrated team's assets into the level
Held general meetings with the full team weekly
Collaborated with a writer on the level based on narrative beats
Scripted levels encounters such as triggers for events, cutscenes, etc.
Iterated on level based on playtest's feedback
Platform: PC
Tools: Unity, Probuilder, Illustrator, Github
Collaboration with fellow level designer on layout and blockouts.
Documented feedback and bugs from playtest for refinements.
Set dressing for level
Scripted a level event
Platform : PC
Tools: Unity, Github
|Team of 13| October 2022 - December 2022
Designed layouts and blockouts for three different levels based on a concept.
Carried out play sessions for valuable feedback and relayed it back to the team for improvements.
Reiterated levels based on feedback from play sessions.
Platform : PC
Tools: Unity, Probuilder, Github