The gameplay itself is mostly unchanged from its predecessors, with the exception of the three-dimensional view, which allows the player more freedom, and more possibilities, to complete the task at hand. Modes such as Campaign and Quick Match return from previous versions. The game also features a multiplayer feature, as well as the ability to edit and create teams. The objective of most of the matches is to eliminate the opposing forces' worms, whereas the Campaign mode gives the player sets of specific goals which they need to complete. The Campaign consists of 35 small missions in which the player has to utilise their worms to complete a certain task, like destroy enemy worms, collect a certain crate, or even unique missions, such as having to detonate 16 hidden landmines in a certain time. All of the missions give awards depending on how well the player does. Gold medals usually unlock bonuses as for example maps, challenge missions, information about weapons, or voice banks.

As in Worms 3D's predecessors, the worms continue to fight using a wide range of conventional or droll weapons, including rockets, explosives, firearms, and air strikes, whilst also traversing the island using utilities when those items are available.[5] The entire inventory is derivative of the game's immediate predecessors, but is noticeably simplified and lacks certain previously existed items, including digging tools such as the blowtorch.


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"The response to this contest, like the enthusiasm for the Nintendo GameCube arrival, has been tremendous," said Peter Main, executive vice president of sales and marketing at Nintendo of America. "Of course, we never expected someone to become a human Pikmin and dine on mealworms and crickets just to get his hands on a Nintendo GameCube before its November 18 launch!"

Join the party as worm battles ensue across 3D worlds. Worms 3D pits four players--each with a customizable team of worms--against one another in fully deformable landscapes. All the bizarre weapons from the Worms series--including Banana Bomb, flying Super Sheep, Earthquakes, Air Strikes, and Holy Hand Grenade--appear for your destructive pleasure. Wreak havoc in turn-based multiplayer action or unlock landscapes, sound sets, challenges, and secret missions in the immersive single-player mode.

We will get this part over with first. Since most gamers will buy Worms 3D with the multiplayer in mind, we see it as the most important factor. The original games required almost angelic skill to pull off tasks and manoeuvres. You couldn't simply jump (well hop) across an entire landscape and 'prod' somebody off the edge. It took skill. Precarious use of the ninja rope, and strategically placed girders were the order of the day, to pull off that perfect, nearly laugh out loud moment. It is here where this incarnation goes wrong. To hit somebody on Worms with the bazooka took something special. Precise aiming and carefully watching the wind would ensure that you got a direct hit. Now however, it is all too simple to grab a jetpack, fly across the map and 'bazooka' someone at near point blank range, it has lost that Worms feeling that you would expect. Skill is rarely involved; it's more along the lines of whoever goes first wins. This can be counter acted however by changing settings so certain weapons don't appear, or worms are stuck on the spot. This shouldn't need to be done though; it should have been made fairer, a lot fairer.

The graphics are first-class. It is inspiring seeing the entire landscape slowly deform in front of your eyes. It rarely slows down, since Worms isn't exactly fast paced (their worms y'see). The worms themselves have wonderful facial expressions and seeing them silently scream when you place a mine in front of them is simply superb. Unfortunately, through intensive playing, we've noticed a slight problem. When jumping specifically, an 'invisible wall' may get in the way. It may be a small one. But a simple jump on a precarious ledge is hardly easy as it is, but with the addition of you catching a miniscule piece of land, it is a matter of life and death and in worms you certainly want to be alive!

Sound is an average aspect of the game. All the scenarios and levels have suitable little tunes to go with them. Graveyards are given a spooky atmosphere, whereas fun fairs are a little chirpier. The explosive sounds emitted once you have exploded that bouncy super sheep are fairly well accomplished. The Uzi sound is a bit poor but air strikes more than make up for that. The wonderful whistle as the six bombs drop onto an unsuspecting enemy is great, and the little plop as the worms land in the water is just right. Unfortunately, the bland tunes do nothing at all to inspire except the odd one here or there. The sound is surprisingly good but is nothing revolutionary.

Save for the anomalous and oddly compelling Worms Blast, all of the previous Worms games have been turn-based strategy affairs, and Worms 3D doesn't mess with that part of the formula. The fundamental task in Worms 3D is to command a strike team of worms armed with an arsenal of inventive weaponry to dispose of the opposing team (or teams). During each timed turn you're given control of a single worm. You can inch around the landscape, using jump and backflip moves to get past smaller obstacles or using special gear such as the ninja rope or the jetpack to access harder-to-reach spots. The selection of weapons in Worms 3D is both varied and completely silly and definitely accounts for much of the game's appeal. There are plenty of conventional weapons--bazookas, grenades, shotguns, land mines, and Uzis--but then there's the weird stuff, like the exploding sheep, the Street Fighter II-style dragon punch, and the agreeably chaotic banana bomb. And these are just some of the highlights.

Despite their absurd setting and cutesy presentation, the Worms games have always been pretty serious tactical strategy affairs, with factors like the wind direction, fall damage, and the blast radius of different explosions coming into play. The projectiles are definitely harder to use now than when the worms had only two dimensions to consider, which will usually force you to get a lot closer to your enemy before you launch an attack. Since all of the maps in the Worms games have been bound on all sides by water, one of the most practical strategies is to just knock a worm into the drink rather than try to whittle away at its health, since, as we all know, worms can't swim. By taking the game into 3D, this tactic is made even more prominent, since there are now more sides to push opponents off of. Worms 3D is still a good strategy game, but curiously, taking the game into full 3D seems to have actually detracted from some of the depth found in the 2D games.

But the most attractive aspect of Worms 3D is its multiplayer game. The game itself doesn't differ that radically from a regular game against the AI, but what makes it so great is the amount of customization it allows for. Up to four teams of worms can play in a round-robin game, and the variables you can tweak include, and are not limited to, the weapons available during the match, the amount of health each worm has, the length of the game, the length of each turn, the number of rounds in the match, whether worms take damage from falling, whether the landscape is destructible, and the size, shape, and color of the landscape. All these options, combined with the fast-paced hot-seat nature of Worms 3D, make it a fantastic multiplayer game with a great amount of replay value.

The voices of the worms have been a linchpin to the aesthetics of the series from the beginning, and Worms 3D knows not to mess with a winning formula here. On the whole, the worms will make off-the-cuff comments in a cute, squeaky voice, but the beauty here is that there are just shy of 40 different voice themes that you can assign your worms, which gives you plenty of options if you grow tired of a particular set. The bulk of the in-game sound effects have been lifted directly from past Worms games, and the familiarity of the squeaky noise the worms make as they inch along, the hollow clank of a grenade bouncing off surfaces, and the solid kerplunk when worms end up in the water not only let you know you're playing a Worms game, but also complement the game's outlandish tone on their own. There's a bit of music in there too, which is light and upbeat, though not in an overly cartoony way. ff782bc1db

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