Valve Hammer EditorOriginal authorsValve CorporationDevelopersValve CorporationInitial release1996Operating systemsWindows 2000, XP, Vista, 7PlatformsPCAvailable inEnglishDevelopment statusActiveTypeLevel editorLicenseProprietaryWebsiteThe Valve Developer Community
Valve Hammer Editor, formerly known as Worldcraft and commonly named Hammer, is Valve Software's map creation program for their game engine, Source. Versions prior to 4 supported exclusively Goldsrc, Source's predecessor. It is freely available to anyone who has purchased a Source based game, as a part of the Source SDK.
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The current version for use with Source is 4.0, however an alpha of Hammer 5 (for Source 2) was released as part of the Dota 2 Workshop Tools Alpha[1] in 2014, and after the release of Half-Life: Alyx in 2020, the newest iteration of Hammer shipped in an update along the rest of the Workshop Tools for the game,[2] featuring an overhauled UI, WYSIWYG viewport, new file formats, support for more advanced displacement meshing, and much more.
The Hammer editor is used by level designers to create new maps for Source-based games. It is used to create geometry and to place objects (entities) in the game world. It can also be used to script events in maps, such as Overwatch Soldiers ambushing the player, via manipulation of entities.
The current version of Hammer, 4.0, supports both Source engine and GoldSrc games. However, placing an entity used in only one engine can cause errors. Those that create maps for GoldSrc usually use version 3.5, which is the last version that only supports GoldSrc games.
In order to create a map for a certain game, Hammer must have a special file, called a .fgd file, associated with it. This file tells Hammer what entities the game uses so that it will let the user select them. The .fgd files for official Valve games using the Source engine already come prepackaged into Hammer with the Source SDK, but for the GoldSrc games, the user must add them manually.
Hammer can also be used to compile maps so that they can be played in a game. To do this, Hammer runs the map through three (four in 3.5 and earlier) .exe programs; vbsp.exe, which renders the geometry, vvis.exe, which renders what geometry appears where, and vrad.exe, which renders the lighting. Versions 3.5 and earlier included an additional program, qcsg.exe, which renders the basic outline of the map for vbsp.exe to fill in. In 4.0, this has been merged with vbsp.exe.
The compilation process in Hammer 5 has been simplified drastically, due to Source 2's use of on-the-fly visibility calculation and a deferred lighting model. As a result, much of the compilation process is no longer required - VBSP, VVIS and VRAD have been replaced by Resource Compiler. Hammer 5 makes use of the Qt Framework for its UI, allowing for much more flexibility in the position of windows and buttons, as well as the rebinding of hotkeys.
I dont get it, does the 5900x make that much of a difference? DX12 and DXVK are both taking advantage of the extra cores but the game isnt taxing either processor and the video card in the windows machine is 3x as good as the one in linux.
Windows runs way more processes on computer rather than linux. So it affects everything start from CPU end to RAM and GPU. After Windows 7, new windows are horrible. They have so much extra garbage no one uses and it just overloads computer. Just think of how much extra garbage was added after Windows 7 and you will realize.
So after actually playing awhile, it seems it was stormwind. When I posted this I was standing around in stormwind, then when I queues into a random dungeon it was culling of strat which uses stormwind assets. As soon as I switched to shadowlands I was getting 200+ in those zones.
Too many variables of player densities. If you really want to benchmark them, go find an unpopulated area, like inside a graphically intense dungeon, and then compare by having the player stand in exactly the same spot and line the camera up to the exact same angle (use some reference object to line it up). Make sure vsync is off in the game and in the nvidia control panel. THEN you can do an actual comparison.
Vulkan presents a very specific problem compared to OpenGL or other frameworks. While it is more powerful, you get more low-level access, a lot of the responsibility lies with the application developer, and very little is managed by the driver / framework. WoW in general, even without it being run on top of a Vulkan Wrapper that intercepts / hooks DirectX11/12 API handles, struggles to utilize the majority of resources available to it. Even on my computer it barely uses 25-50% of my GPU memory, and prefers to store everything in slower DRAM instead.
Rendering off screen things, z-buffer depth calculations, FOV and other frustum culling, which 99.999% of deferred rendering engines all do. Oh and deferred rendering engines have a pretty small border padding for objects just outside of the frustum. It might be like 15% larger than the frustum.
I can tell you services are not what is causing it. My CPU utilization is around 14% when wow is running and considering this is only happening in Stormwind I suspect it has to do with whatever assets are used there since it doesnt happen in Orobos or Org which has just as many people.
I am going to pull the 5900 and put it into the windows machine this weekend to see what happens. Im not looking forward to it because the Linux machine is in a watercooled lan li 14h20 case and I have big fat sausage fingers.
Window manufacturer VELUX Group is converting 90% of its sloped-roof window [skylight] packaging to a plastic-free, paper-based single material in all its most popular SKUs. This will save up to 900 tonnes [992 tons] of plastic per year, the company says, and the new format will consist of Forest Stewardship Council (FSC) -certified corrugated.
Tina Mayn:
The main type of plastic used in our legacy window packaging was expanded polystyrene (EPS), which was by far the biggest plastic contributor in our roof window [skylight] packaging portfolio.
There are also other small plastic components being removed, for example plastic tape is now replaced by paper tape, the screw bags used to be of plastic and now they consist of paper bag, and our beipacks [extra packs for components and bracing within the larger package structure] previously made of PET are now made of corrugated.
What functions did these EPS structures accomplish?
EPS was used for protection of our windows and used both as side and bottom protection, as well as a flap fixation for our handlebar and ventilation gap.
Why the switch?
By removing EPS and other plastic components, VELUX customers will save time on separating and sorting packaging waste, making disposal processes both more efficient and cheaper.
As corrugated is a single material, it increases the likelihood of proper sorting when being recycled, and corrugated recycling is easier and more efficient to recycle that plastic. Previously, several materials, including different types of plastics, would require more sorting which is both more time consuming and leaves a bigger risk for mis-sorting.
Also, corrugated has a higher recycled content compared to most plastics, including EPS. It also possesses a lower carbon footprint compared to plastics and can be recycled many times. In most countries, there are very well-established recycling systems for corrugated in comparison to what is available for EPS and other plastics. The value of waste cardboard is higher than most waste plastics, which again contributes to it being properly recycled
Was any testing or validation involved to ensure the paper-based format would perform as well as the legacy EPS?
Our new packaging concept has been thoroughly tested in accordance with VELUX packaging requirements. The new components have undergone the same comprehensive testing as our existing packaging. The new packaging has undergone and passed transportation testing, vibration testing, stacking testing, humidity testing, and handling testing.
How did you design the new fully corrugated pack format, and can you give us any details?
VELUX has designed and specified all the new components for the packaging. We work with well-known global suppliers who supply us with the corrugated, ready to use.
The specs vary depending on the size of the roof window, its finish and glazing options (two- or three-layer glazing). For example, a bigger size/heavier roof window would require a thicker side protection compared to the smaller size/lighter roof window, in order to protect the product during transportation. The team has tested different thickness of the corrugated solution per product type and size, in order to identify which one could absorb the impact caused during the transportation phase.
Is the format self-locking, or do you use adhesive, tape, etc. to hold it all together?
The new packaging incorporates a corrugated solution that includes tear tape. This can be disposed of in the corrugated waste channel in accordance with design guidelines.
We receive the corrugated board ready-to-use which means all cutting and component creation is completed in advance. Overall, less space is then needed when transporting our components compared to the previous setup.
Other reasons include the huge gender-based pay gap as women get significantly less paid (by 28%) compared to their male counterparts, and even receive fewer promotions in their work despite being just as qualified, causing women to be twice as likely to leave the tech field (56%).
Born in 1937, Wilkes is a former computer programmer and logic designer. In her early years, Mary worked with computers such as IBM 709 and IBM 704 at the MIT Lincoln Laboratory. In 1961 Wilkes was assigned to the creation of the LINC, the first interactive personal computer. She designed and wrote the system software as well as the interactive operating system. Mary Allen Wilkes is also known to be the first person to ever have a PC in their home. fa1130e720
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