Aftermath really does have a lot going for it, both for VR fans and fans of the franchise. It begins en route to Isla Nublar a couple of years after the events of Jurrasic World. You play a mercenary hired to escort a scientist back into her lab to recover a specific dinosaur genome. Naturally, nothing goes as planned, and you quickly find yourself being hunted by a pack of raptors as you navigate through the derelict remains of the Isla Nublar research facility. The disembodied voice of your scientist partner guides you as you travel through each wing of the facility on a mission to make contact with the outside world and arrange a rescue.

Jurassic World: Aftermath is a virtual reality (VR) video game developed for the Oculus Quest. The game focuses on the gameplay from the 1st person perspective of a mercenary in the aftermath of Jurassic World. The player must sneak their way through the winding hallways without being spotted by loose dinosaurs.


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This is evident in all four movie sequels as well as the latest video game spin-off, Jurassic World Aftermath. On the surface, this $25 Oculus Quest exclusive looks like an impressive effort, with a star-studded voice cast including Laura Bailey, B.D. Wong, and Jeff Goldblum, as well as a distinctive comic book art style. However, spending any time in its dinosaur-infested world tells a different story.

Jurassic World Aftermath is a 2020 virtual reality Stealth-Based Game for the Oculus Quest in the Jurassic Park franchise. The game is an Interquel that takes place two years after Jurassic World and a year before Jurassic World: Fallen Kingdom. Players take the role of Sam, a member of Doctor Amelia "Mia" Everett's team to investigate the island and recover data left in the aftermath of the park's destruction. Unfortunately, the incursion into Isla Nublar goes pear-shaped before even landing, so you are left alone to reconnect with Mia, find the data, and contact the mainland for extraction, all while dealing with the dinosaurs still remaining on the island.

Directional audio has become more and more important when selling the immersive factor of video games, and Jurassic World Aftermath brilliantly uses sound to bring this world to life. Whether it's the distant footsteps of a velociraptor pacing a couple of rooms over or the breath of a dinosaur just around the corner, there are countless moments where the audio is just as important as the visual when it comes to world-building. If you've always wondered what it's like to be stalked and chased by hungry dinosaurs, Jurassic World Aftermath definitely delivers.

Though Jurassic World Aftermath Part 1 has a limited number of dinosaurs, Part 2 opens up the world even more and allows you to come in contact with everything from a triceratops to even the famous tyrannosaurus rex. The watercolor art style of this game is a far cry from the tone of the films, but once you put the headset on, the dinosaurs become a very logical extension of this world. Though the exact number of dinosaurs is still limited from what you might see in a feature film, there's a nice mix of longnecks, prehistoric birds, and hunting carnivores to keep any dino fan pleased.

While the Jurassic World movies are almost a parody of themselves, often replacing emotions with CG spectacle, Jurassic World Aftermath seems to have nailed a nearly perfect balance between the world of the new movies and the raw emotions of the classics. It doesn't focus on some massive-scale world or overarching world-building narratives; it just gets right to the point. You're dropped unceremoniously back on Isla Nublar to gather research data that was left behind, only to have your pilot eaten, co-adventurer holed up with a broken leg, and three velociraptors trying to kill you. Not scared yet? You will be.

For me, the simple-yet-refined stealth mechanics presented here were exactly what I was looking for in a Jurassic game. Like the story, the controls and world aren't complicated. There's not some grand physics playground to goof around in, no branching storyline to change, and really no other humans that you'll be speaking to. Just the narration of Dr. Everett and the audio files you'll find along the way while you uncover what the heck raptors are even doing in the facility in the first place and why you'd be sent back to some dangerous place like this despite the pay.

The other portion of the game that's "missing" is interaction. That may sound a bit odd, but you'll know what I'm talking about the second you start playing. Just about everything in the world around you is simply a facade to make it look disheveled and destroyed. You can't sift through debris around you, can't climb on things, and won't even be able to pick up simple items sitting on desks or the floor. They're there for decoration and that, to me, was probably the single biggest missed opportunity in the game.

I'd say, "you love dinosaurs," but there really are only a handful in the game. Instead, if you live and breathe the world of Jurassic Park or Jurassic World, you'll feel right at home in this disheveled paradise.

First off, why are you looking at anything from the Jurassic property if this your goal? Jurassic World Aftermath understands that story is not the forte of the Jurassic universe; it's all about emotions and presence. The world might not be giant or particularly interactive, and if that bothers you, look elsewhere.

While the atmosphere in the game is incredibly rich and believable, the fact that you can't pick up the debris and objects scattered about the world takes a bit of a toll on the immersion. The game generally shies away from feeling super "video-gamey," for the most part, but it's things like this that could be changed to improve the overall experience. It's also tough getting only half of the story right now, knowing that you'll likely need to buy the upcoming DLC just to finish it. At least the game is a good 4 hours long and doesn't feel ridiculously short, though.

We executed a worldwide campaign using Meta, YouTube, GDN, Ad Network buying methods, Twitter, Google Search and influencer marketing on Twitch and YouTube to get the best possible coverage for the release, targeting specifically Oculus and Nintendo Switch users.

The Jurassic Park and World franchises have been a Universal Studios staple since the original Jurassic Park film in 1993. The series have spawned theme parks, video games, and a plethora of other entertainment mediums, including toys and clothing lines. Fans of the dinosaur films have been disappointed countless times with the cancellation of Jurassic-themed video games, and they are due for the successful launch of one that allows them to take control of their character in an RPG, open world environment where they can put their survival skills to the ultimate test: against dinosaurs. ff782bc1db

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