World Basketball Manager (WBM) is a series of basketball management simulation video games, originally developed and published by Greek studio Icehole Games. The game began in 1998, known as Basketball Manager. In 2004, the series was renamed World Basketball Manager. The latest version, titled World Basketball Manager X was released on May 23, 2019.

A second, improved and expanded version of Basketball Manager was released in 2000. This version included 6 European basketball leagues (by adding the French, German, Italian, Spanish and Israeli leagues to the existing Greek one) as well as every international European tournament held at that time, while also featuring new graphics.[3]


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With the success of the latest Basketball Manager game, the development team behind the BM project at Volax left the company and founded Metal Fin, but insisted on keeping "icehole" as the collective name of the team behind the next game's development.[2] After securing funding, which enabled developers to work full-time on the next title, World Basketball Manager was released in 2004. The game featured 65 international basketball tournaments and a total of 94 countries, making it the only basketball management game at the time to include basketball teams outside of the NBA. WBM featured gameplay inspired by football management simulation video games, such as Championship Manager, and became well-known for its realistic match simulation and challenging AI, which was based on a combination of a genetic algorithm and deterministic logic.

The game featured an expanded database over its predecessors, with 64 national and international tournaments, 655 teams, 10.000 basketball players and 1.000 managers, although no improvements were made to the game's graphics.[5] The game further featured a new training system with 106 different training routines, improved AI, faster game progression algorithms, more realistic free agent pricing, improved player creation and career progress and a simulation of the NBA draft taking place at the beginning of every season.[4] Players could create their own manager profile and manage various club departments (including medical, training facilities and youth academy), transfers, contracts, training and actual coaching during games. A feedback system was implemented, including feedback from the press, fans, players and administration, allowing players to receive job offers from more prestigious basketball clubs and even national basketball teams.

World Basketball Manager 2008 was the fourth entry in the WBM series. Icehole added new features and improvements to the WBM formula,[6] most notably pre-season training camp selection, which influences the overall development of players for the entire season; and mid-season sponsorship contracts.[7] Other improvements include a revamped training system, allowing players to improve the team's zone defending or cohesion through training; the addition of "Form" in the players' list of attributes; an option for database size affecting game speed and realism by loading one of two available database choices; opponent scouting reports; and the ability to start a new career as a national team manager.[8]

World Basketball Manager 2009 was the fifth game in the WBM series. This version added 22 new tournaments, raising the total number to 89, with 852 teams, 10.000 basketball players and 1.000 managers.[9] New features and improvements included an improved match algorithm and revamped interface, overall improved control of the player's club financial situation with the ability to issue demands to club Administration, a number of bonuses for managerial achievements, such as team-building and cohesive make-up of club rosters, improved transfer algorithms and the ability to cancel time-outs during games. Furthermore, Icehole included two more languages (Serbian and Turkish), raising the total number to 10, while also reaching an agreement with IQ Publishing to handle distribution of the game in Poland, Slovakia and the Czech Republic.[10]

World Basketball Manager 2010 was released as a free upgrade of the series' previous installment. Adding no new features or mechanics, the 2010 version would update all tournament formats to their 2009/10 status, expanding the game database even further to include over 12.500 players, 1.400 managers and 975 teams.[11] It was also the first in the series to be made available on Steam.[12]

WBM2 marked the departure of the series from its previous text-based visual presentation, introducing a new visual 2D match engine, an improved and more legible user interface as well as a number of improvements in the technological area and AI.[16] The game's database included over 13.500 players, 1.100 basketball teams and more than 100 Club and National Team tournaments, while the game featured support for 12 languages upon its release.[14]

WBM Tycoon features over 100 national and international competitions, 1000+ clubs (including national teams), 12.500+ basketball players and over 1200 managers, sharing the same database and match AI with the regular WBM game series.[19] Maintaining much of the managerial aspects found in the previous games, WBM Tycoon players are further tasked with successfully building and maintaining a basketball franchise through business ownership as an entrepreneur. This includes managing the club's finances, facilities and team overall winning form.

Due to the absence of any licensing, each WBM release includes "unofficial" league, club, player and manager names, with clubs either using obvious city names (such as Barcelona being called "Barcelonia" or "Regal Barca"), nicknames (such as AEK Athens being called "Enosi"), or misspelled names (such as the Miami Heat being called "Muami Hiat").[20] However, a community-maintained database has been created by fans of the game, called the Real Names & Images Project,[21] which includes real team logos, player and manager photos, more than 9600 real names of basketball players, 650 actual team names and 1000 actual manager names from 194 countries. In order for the database to be updated every season, the users have created a network of researchers who update and make the data available for download through an unofficial, but condoned by Icehole Real Names Patch.

As the season progresses, the manager will receive feedback from press, fans, players and administration. Also score that ranks him among the world's managers. And later on, job offers - even national teams!

Vrielink had been a professional basketball player in the Netherlands but his first love was football, a sport he had coached since his teenage years, when he dreamt of becoming the next Louis van Gaal.

The same can be said for managers, who want their instructions followed to the letter. Tactics, particularly, are sacrosanct, and often treated as if they were state secrets. Some have viewed Vrielink suspiciously and on at least one occasion, a manager told a potential new signing he would not sanction the deal if he continued working with Vrielink. Once the player was at his new club, the arrangement with Vrielink was terminated.

This, he says, is where he can really help. Vrielink suggests the impact of any decision on a football pitch can prove to be more crucial than on a basketball court, where the shorter distances and constant ebb-and-flow of any game means points are scored at regular intervals and there are more opportunities for redemption if things go wrong.

Vrielink says he now has a stable of 30 coaches working with him across the world, who have taken out franchise agreements to access his database. Rather than being based in Groningen, he now splits his time between countries, getting closer to the people he is working with.

But up until not so long ago, game developers hadn't paid any attention to one of the sports in which the coach plays a really important role, basketball, but this flaw has been corrected thanks to titles like World Basketball Manager.

This great game allows you to take control of any team from the European continent, an NBA franchise or a national team. As the team manager, the player will have to select the training plan that each player has to follow, and the game movements that have to be used during the matches.

As a technology journalist with over 12 years of experience in the world of software and apps, I have had the opportunity to try all kinds of devices and operating systems over the years. I have done from software or mobile applications reviews... Antony Peel

World Basketball Manager (WBM) is a basketball strategy game. It uses the same game-play principles as most soccer management games do. Entering the game, the player creates his manager profile and he is hired as the general manager of a basketball club and his task is to improve the team's performance by analyzing the facts and making the right decisions. He controls the various club departments funding (medical, training facilities, youth academy), transfers, contracts, training and of course when the match day comes, he will have to select the team lineup, create the most appropriate strategy and find the way to victory by countering the opposing manager's plans.

As the season progresses, the manager will receive feedback from press, fans, players and administration. Also score that ranks him among the world's managers. And later on, job offers - even national teams!

World Basketball Manager Tycoon is a sport strategy game that combines the classic manager game with the financial management and development of a Tycoon type game. 

In WBM Tycoon, as the Club Owner you must generate (or loan) the necessary funds in order to expand the club's facilities, raise the financial level and improve the team's roster.

And as you remain the Manager you are still in charge of the Player's training program and when the match day comes, you have to select the team lineup, create the most appropriate strategy and find the way to victory by countering the opposing manager's plans. e24fc04721

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