As part of the project, students, together with teachers, will prepare virtual 3D walks with the most interesting places in the world. Together, they will prepare materials, create their own list of wonders of the world. They will develop design challenges for project partners.
Thanks to the cooperation, a database of good practices and ideas will be created. Teachers will share ideas on how to use specific materials in class and to shape specific key competences. The result of our activities will be a SERIES of eBOOKS.
THE MOST IMPORTANT DESIGN TASK
Graphic studies: Students in this group are publicists - cartoonists who regularly post photos and gifs.
Life in the studio: The "Studio Life" team takes on the role of photojournalists who have to watch educational materials - curiosities and films. After seeing the effects of the work, they imagine the best materials, for example.
Think and act: The Think and Act student team prepares puzzles, riddles and quizzes.
documents, sheets, presentations - Google Drive, Book Creator, Google Earth, Wakelet, Canva, Google Arts & Culture, Coggle, Tricider, Nearpod, Jamboard and surveys made available on the new eTwinning platform.
Each action is carried out under the care of a selected coordinator who watches over the course of action, deadlines and carries out evaluation.
Will you recognize these wonders of the world?
Ancient, modern and natural wonders.
Check yourself?
It's worth joining !!! to the public group on FB: UNILAD Adventure Community
The project aims to get to know the most beautiful places in the world that are worth knowing more about. During the project, students will have the opportunity to learn, among others, the wonders of the ancient and modern world, the wonders of nature and the wonders of the underwater world, and many other interesting and beautiful places in the world.
uses new information technologies;
presents his impressions in an artistic form,
stimulates and develops imagination, creates original ones paintings,
communicates with others, develops visual and spatial skills;
creates creative forms of expression;
takes care of network security;
knows how to use well-known applications.
we plan our own e-books;
we use applications known to us;
we learn to use the Internet;
we create texts and computer graphics.
Let's get to know each other !!! (bookcreator).
We create a shared virtual map of the most interesting places in the world. using the virtual map of Google Earth - we add our suggestions to the shared map. Each institution (depending on the number of schools and kindergartens participating in the project) adds from 3 to 5 places worth seeing.
We create a joint map of the most interesting monuments of our country with Google Earth.
You can also plan your trip using the virtual map of Google Earth, and show off your presentation in the Wakelet collection. You can carry out this task throughout the duration of the project by adding more places that you will learn during the implementation of the project. You can ask for help from an older friend, sibling, parent or teacher.
Let's get to know each other - entries on the project website.
We plan tasks - be sure to see the project plan shared for cooperation. You can add your own task proposal for cooperation.
We create a collection of educational materials that can be used during classes with students or for independent work of students - WAKELET.
The book was created by the project partners. Insert information about yourself, your school and city.
Tasks in international teams. We create e-books.
TEAM I: Seven Wonders of the Medieval World
TEAM II: Miracles of the Modern World
TEAM III: Miracles of tourist travel
TEAM IV: Wonders of nature
TEAM V: Underwater Wonders
TEAM VI: Industrial wonders
1. We organize online meetings for students.
2. We create the WAKELET collection with educational games. We invite older students to cooperate.
1. We create an e-book (all project partners) LIST OF OUR WORLDS OF THE WORLD
2. We use e-books prepared by task teams - we get new messages.
1. We create quizzes, puzzles and online games for students.
2. We organize online meetings for students.
3. We prepare questions for the summary quiz.