I am trying to update the skin for my Captivate 6 project, but all of the options are greyed out no matter which skin template I select. This appears to be an issue with just this one project, but I have no idea why they have become greyed out. Likewise, In the Table of Contents tab of the skin editor, I am unable to enable navigation and deselect the option that prohibits users from moving to a slide they haven't yet viewed. So, when I publish the project, there is no navigation bar nor is the table of contents active for navigation - even for slides that have been viewed.

I did have that checked. I unchecked it, but it didn't change the skin editor settings. They are still greyed out. I ended up creating a new blank project and copying my slides into the new project. It is working in the new project, but if you have any ideas about what would have caused this issue I would greatly appreciate any additional ideas, so I don't repeat the mistake. Thanks for your response!


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Thanks for following up. We did figure that out, but it then makes those features worthless if you want to have control over the skin of the project. I don't know what Adobe is thinking by disabling that functionality. Nor do I understand the limited control the program gives you over how quizzes run in general.

I had checked the Branch Aware box so that users could go back to review material before answering question (otherwise the question Submit button doesn't work after going back). But that knocked out being able to edit the skin (i.e. add closed caption choice). Unchecking the Branch Aware box didn't help. I had to copy all the slides to a new project. (Clearing preferences didn't work).

Please take a moment to consider if this thread is worth bumping.Recommended PostsDragon MommyPosted July 30, 2020Dragon MommyResident Nap Enthusiast 281Share Posted July 30, 2020(edited) Hey! I want to broaden my skin selection for my avatars, both male and female. I'd really like skins that aren't perfect baby-smooth with realistic blemishes or age lines. What are everyone's favorite makers? I have mostly Catwa or AK heads but I'm down to look into another brand of head to get the look I'm going for. Unfortunately since Genius isn't available at this time skins for Genius wouldn't do me much good

Hey! I want to broaden my skin selection for my avatars, both male and female. I'd really like skins that aren't perfect baby-smooth with realistic blemishes or age lines. What are everyone's favorite makers? I have mostly Catwa or AK heads but I'm down to look into another brand of head to get the look I'm going for. Unfortunately since Genius isn't available at this time skins for Genius wouldn't do me much good

While I do have a few (very few) skins with moles, wrinkles, etc..., most of what I have are Appliers / Tattoo layers. That way I can add whatever I want to pretty much any skin. Most of mine are from Izzie's and 7 Deadkly Skins.

I like your idea. I enjoy making my avie less perfect than absolute perfect, like I have moles, freckles, stretch marks, breast veins and other "imperfections".

I have not yet found a skin creator that can/will/wants to offer such things, other than Izzie's (find them in-world or on the MP). That creator may not have skins with those imperfections, but she does sell tattoo layers with them and I adore it. 

I currently am freckled with some mild sunburn, breast veins and other minor blemishes, and I am over the moon with it ?

Definitely try Session, their skins are hyper realistic and they have a bunch of beautiful ones for Catwa. I use Pepe Skins and Lara Hurley on my Lelutka, both have skins where there are visible pores and some lines around the eyes. I also use a bunch of skin details from various creators like previously mentioned Izzies, some freckles from Mudskin that are so faint that they look more like interesting skin texture to me. Adored has some really nice sleep deprived eyebags , and Deetalez just came out with a whole bunch of body details.

Thanks so much for all of the suggestions, everyone! I got shown around Izzie's yesterday and picked up a new BOM skin from Session and it's really looking good. I'll take a look at stray dog for my male Avi later too!

As far as I know, all of the community made camos/skins on the market were or are available on our Live.Warthunder site. However as long as they are listed on the Live.WT site and not on the market, they are userskins only -- so only the player using them can see them. The ones available on the market, for Gaijin coins, were chosen to be there and are visible to all players in-game, historical setting depending. You may find some good advice here: -paint-schemes-and-camouflage/

Our Minecraft skin editor allows you to easily edit and create skins for both players and mobs in the game. This gives you the freedom to create unique skins that truly reflect your personal style and stand out from the crowd. And when you're done, you can publish your minecraft skins directly to the Planet Minecraft website, making it easy for other players to download and use your creations!

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Basically, e-steps determine the rate at which filament is pushed through the nozzle of the printer. The default value in the Snapmaker firmware is often not quite right for individual machines, causing them to overextrude (push out too much plastic) or underextrude (push out too little). One possible cause of texturing on the upper print surface is underextrusion leaving space between the lines of plastic being extruded.

I can select the skin and the vertex influence is visible when I select a joint in the Influence section of the Paint Skin Weights Tool. However when I look at the Smooth Skins tab in the Component Editor, only a single column appears for the selected vertices and the values are at zero (0).

If I detach the skin and re-bind, the Component Editor Smooth Skin behaves as desired. Short of exporting all of the weights information for the attached skins, I'm not sure how to go about preserving all of the work effort I've put in so far.

As a test, I saved my "broken" scene file in Maya ASCII and proceeded to detach the Left Hand skin and re-bind with the originals settings. I confirmed that the Component Editor displayed the Vertices Weight information on the Smooth Skin tab and saved this version of the scene as "fixed".

As I hadn't weight painted the head region of my test project, I detached and performed a Bind Skin. For the remaining skins, I edited the .MA file and changed the values to match the value obtained from my hand after re-binding test. The changes below ware made in my "broken" version of the scene so as to ensure that I didn't lose the weights. 0852c4b9a8

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