Study the science of rocketry through a variety of hands-on experiments for all ages. Members conclude this project by building and launching 2-liter bottle water rockets. A bottle rocket launcher may be available from your county Extension office. Visit our website at ohio4h.org/rocketsaway. Note: Members wishing to launch solid-fuel model rockets should take 503.
Experiment with the forces of flight by building and flying a model airplane or glider to soar above the earth. This project does not include radio-controlled airplanes or helicopters.
Study the science of rocketry through a variety of hands-on experiments for all ages. Members conclude this project by launching a solid-fuel model rocket built from a kit only; no scratch building. Note: Members wishing to build and launch 2-liter bottle rockets should take 501.
This project is for members who have completed 503 Rockets Away!—Solid-Fuel Model Rockets and who want to continue to develop specialized skills like scratch building. Members of any age may complete this project, but they should have significant experience in rocketry (comparable to what is required for other advanced-level 4-H projects) and be able to plan and complete the project on their own with minimal supervision or assistance. Available online at ohio4h.org/publications.
Stay safe while you ride! Lessons rely in large part on information from the ATV Safety Institute and are designed to put safety first. Covers getting familiar with your ATV, protective gear, riding techniques, safe strategies and safe practices, and respecting the environment. Includes practice records. Supervision by a certified ATV instructor and enrollment in an ASI Rider Course is recommended but not required.
Beginning riders learn the essentials for getting started safely and successfully! Activities cover cycling gear, bicycle parts, selection, fit, rules of the road, and more. Complete at least seven activities each year. Use the same book 1-2 years.
Youth learn advanced skills as they explore their surroundings. Activities cover buying, maintenance, repair, road skills, and cycling for life. Complete at least seven activities each year. Use the same book 1-2 years.
Join the Terrestrial Alien Defense Academy and figure out how to outsmart the aliens by doing experiments in your kitchen. Learn about what matter is and how it changes form; explore the different properties of matter; find out about acids and bases; and discover how everyday items and kitchen ingredients can be used in cool tests!
Youth explore why certain things insulate from electricity better than others and the effect that magnetism has on various substances. Youth learn how to build a flashlight, a compass, an electromagnet, and an electric motor. Use the same book 1-3 years.
Youth build circuits and test voltages, and build a rocket launcher and a burglar alarm as they practice decision making and communication. This unit is designed for youth who understand magnetism, electron flow, and circuit design. Use the same book 1-3 years.
Youth build on skills learned in levels 1 and 2 plus learn measuring electrical usage, replacing electrical switches, and determining electrical loads. Youth also evaluate different bulbs and test for electrical power. Use the same book 1-3 years.
This unit introduces the basics of solid-state electronics and provides hands-on activities for practical experience in understanding modern day electronic equipment. This project can be taken after youth successfully completes 528 Investigating Electricity and has solid soldering skills and circuitry knowledge. Use the same book 1-3 years.
This beginning electricity project book includes 11 kid-friendly and time-tested experiments about static electricity, currents, electromagnetism, electric motors, and electric light. Each experiment has a brief introduction, a supply list, and step-by-step instructions that bring an electrical concept to life. Requires additional supplies.
Your kitchen becomes a laboratory as you observe and experiment with dairy products. As a member of the Dairy Police Task Force, discover the science behind butter, cheese, and curds while solving the mystery of The Missing Milk. After completing this project you are encouraged to explore other Science and Food and Nutrition project books.
Learn to make 14 different simple knots, bends, and hitches. Remember what they say—practice, practice, practice! Then show what you have learned with a capstone project of your choosing. Sample capstone projects are available at ohio4h.org/knots.
Let your inner scientist uncover the mysteries of physics at play in daily life. The amazing magician Franco Newtoni is your guide as you try each experiment. You’ll see the forces of nature, energy, and the power of physics at work—or is it magic? This STEM project will satisfy your curiosity on many topics!
Not all robots are the same, but they do share some basic features. Choose from two recommended platforms (LEGO® SPIKE® or VEX®) to learn what a robot is, how to build one, and how to program it. See ohio4h.org/robotics for details. A computer for running the programming software and internet access for watching videos are required.
Youth focus on basic small engine knowledge, study external engine parts, discover tools of the trade, and learn the concepts behind what makes small engines work. They explore the uses of small engines and safety issues. Use the same book 1-3 years.
Youth explore internal parts of engines, learn about engine sizes, compression ratios, seasoning their engines and safety issues. Youth also learn about occupational possibilities and about starting their own business. Use the same book 1-3 years.
Youth tear down and rebuild an engine, use diagnostic tools, research rules and regulations about using small engine machines, and select replacement engines. Use the same book 1-3 years.
Recommended for use by 4-H members who want to build, modify, or repair steel-based projects. Learn about safety, selection of equipment and materials, and fabricating techniques with shielded metal arc welding. Basic welding abilities are developed while constructing several useful projects.
This is the first in a series of three veterinary science projects to help you learn all about animals. Complete a variety of activities to learn about animals’ basic needs, the purpose of body systems, how to improve biosecurity in your home or farm, identifying common veterinary tools, and so forth. For youth in grades 3 to 5. Use the same book 1-3 years.
Explore a wide range of activities related to veterinary sciences. Research proper environments for animals, examine parasite life cycles, conduct a food safety experiment, investigate disease-causing agents, and more. Designed for youth in grades 6 to 8, but may be taken by any youth who has completed From Airedales to Zebras. Use the same book 1-3 years.
Learn more about animal behavior, animal diseases, genetics, and anatomy and physiology. Delve deeper into careers in veterinary medicine and other animalrelated careers. Designed for youth in grades 9 to 12, but may be taken by any youth who has completed Veterinary Science 1 and 2. Use the same book 1-3 years.
Learn the ins and outs of operating a lawn mower, whether your style is push, riding, or zero-turn. Safety is first, of course, and it includes everything from knowing a mower’s parts to dressing for success. Next up are tips for mowing and maintenance. Now this is a practical life skill.