Artifact Log: Maya/Unity

Focused Artist: JulianKelly-Valerio


3-D Design

First I started with a circle to add a smooth head finish.


Second I did a square, for the body and smoothen it to add the muscles and abs.


Third I did the back side as well to add more detail to the character.


Fourth, I did a square for the hands and then smoothen it when finished to make it look as realistic as possible.


Fifth, I added a square for the legs and smoothen it to the point where the shapes and curvature look the same as a real human leg.


Sixth, I started adding armor to the body to cover the figure and create the main character model.


Seventh, added the underskirts with the belt to make it as highly detailed as possible.


Finally, I finish the touch with the helmet, then will color it with a specific color scheme.


I added the character in the elevator with jumping controls.

I added the character in the elevator with jumping controls.

The door finally functions and I am able to move around the map.

I was having struggles with the coding for the door trigger.

I've added some boxes in the map to hide some collectables throughout the map.

I was trying to add buttons in the game but the coding kept erroring.

I was having error with the coding, so I was unable to pick up items.

WORKING PROTOTYPE WITH COIN & CHARACTER -> LINK

I added the Samurai pointing at two different directions to give some hints on where to go to collect some buttons in the game. With the Canvas counting the buttons you have collected.


I added the starting menu with the codes and instruction said in the lecture. I even made my own menu design in Illustrator.


I tested if the menu works in game and it did, all it require was for me to restart my computer as soon as I added the coding for it to not appear as an error.


This is how it looked like as soon as I clicked Start on my menu page.