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Winning at Game Production
Winning at Game Production
SIGGRAPH 2019
Session Chair
Laurent Delayen
-
Epic Games. Inc.
Presentations
A Scalable Real-Time Many-Shadowed-Light Rendering System
(
Bo Li
-
WB Games Montréal
)
Mortal Kombat 11: High Fidelity Cached Simulations in Real-Time
[
pdf
] (
Jason Nadro
, Matt Battaglia, Aren Voorhees -
NetherRealm Studios
)
Why You Should(n't) Build Your Own Game Engine (Andrés Rivela -
Digital Bandit Studios Inc.
)
Practical Dynamic Lighting for Large-Scale Game Environments (Kyungjoon Cho, Kwanghyeon Go, Daeil Kim -
Pearl Abyss Corp
)
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