Winning at Game Production
SIGGRAPH 2019
Session Chair
Session Chair
Presentations
Presentations
- A Scalable Real-Time Many-Shadowed-Light Rendering System (Bo Li - WB Games Montréal)
- Mortal Kombat 11: High Fidelity Cached Simulations in Real-Time [pdf] (Jason Nadro, Matt Battaglia, Aren Voorhees - NetherRealm Studios)
- Why You Should(n't) Build Your Own Game Engine (Andrés Rivela - Digital Bandit Studios Inc.)
- Practical Dynamic Lighting for Large-Scale Game Environments (Kyungjoon Cho, Kwanghyeon Go, Daeil Kim - Pearl Abyss Corp)