Upgrading from the 32-bit version to the 64-bit version of Windows requires that you reformat your hard disk, install the 64-bit version of Windows, and then reinstall everything else that you had on your device.

To install a 64-bit version of Windows, you need a CPU that's capable of running a 64-bit version of Windows. The benefits of using a 64-bit operating system are most apparent when you have a large amount of random access memory (RAM) installed on your computer, typically 4 GB of RAM or more. In such cases, because a 64-bit operating system can handle large amounts of memory more efficiently than a 32-bit operating system, a 64-bit system can be more responsive when running several programs at the same time and switching between them frequently.


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Computers running 64-bit versions of Windows generally have more resources such as processing power and memory, than their 32-bit predecessors. Also, 64-bit applications can access more memory than 32-bit applications (up to 18.4 million Petabytes). Therefore, if your scenarios include large files and/or working with large data sets and your computer is running 64-bit version of Windows, 64-bit is the right choice when:

You're using add-ins with Outlook, Excel, or other Office apps. While 32-bit applications can work with add-ins, they can use up a system's available virtual address space. With 64-bit apps, you have up to 128 TB of virtual address space which the app and any add-ins running the same process can share. With 32-bit apps, you might get as little as 2 GB of virtual address space which in many cases isn't enough and can cause the app to stop responding or crash.

You have 32-bit MAPI applications for Outlook. With a growing number of 64-bit Outlookcustomers, rebuilding 32-bit MAPI applications, add-ins, or macros for 64-bit Outlook is the recommended option, but if needed you can continue to run them with 32-bit Outlook only, as well. To learn about preparing Outlook applications for both 32-bit and 64-bit platforms, see Building MAPI Applications on 32-Bit and 64-Bit Platforms and the Outlook MAPI Reference.

If you're talking about an installer, you really should not hard-code the path to the system folder. Instead, let Windows take care of it for you based on whether or not your installer is running on the emulation layer.

You do not ever install your dlls, or third party dlls into \system32\ or \syswow64. If you have to statically load, you put your dlls in your exe dir (where they will be found). If you cannot predict the exe dir (e.g. some other exe is going to call your dll), you may have to put your dll dir into the search path (avoid this if at all poss!)

system32 and syswow64 are for Windows provided files... not for anyone elses files. The only reason folks got into the bad habit of putting stuff there is because it is always in the search path, and many apps/modules use static linking. (So, if you really get down to it, the real sin is static linking -- this is a sin in native code and managed code -- always always always dynamically link!)

I was taught to use Windows 3.1 and DOS, remember those days? Shortly after I worked with Macintosh computers strictly for some time, then began to sway back to Windows after buying a x64-bit machine.

System32 is where Windows historically placed all 32bit DLLs, and System was for the 16bit DLLs. When microsoft created the 64 bit OS, everyone I know of expected the files to reside under System64, but Microsoft decided it made more sense to put 64bit files under System32. The only reasoning I have been able to find, is that they wanted everything that was 32bit to work in a 64bit Windows w/o having to change anything in the programs -- just recompile, and it's done. The way they solved this, so that 32bit applications could still run, was to create a 32bit windows subsystem called Windows32 On Windows64. As such, the acronym SysWOW64 was created for the System directory of the 32bit subsystem. The Sys is short for System, and WOW64 is short for Windows32OnWindows64.

Since windows 16 is already segregated from Windows 32, there was no need for a Windows 16 On Windows 64 equivalence. Within the 32bit subsystem, when a program goes to use files from the system32 directory, they actually get the files from the SysWOW64 directory. But the process is flawed.

It's a horrible design. And in my experience, I had to do a lot more changes for writing 64bit applications, that simply changing the System32 directory to read System64 would have been a very small change, and one that pre-compiler directives are intended to handle.

Other folks have already done a good job of explaining this ridiculus conundrum ... and I think Chris Hoffman did an even better job here: -the-difference-between-the-system32-and-syswow64-folders-in-windows/

We all make stupid short-sighted mistakes in life. When Microsoft named their (at the time) Win32 DLL directory "System32", it made sense at the time ... they just didn't take into consideration what would happen if/when a 64-bit (or 128-bit) version of their OS got developed later - and the massive backward compatibility issue such a directory name would cause. Hindsight is always 20-20, so I can't really blame them (too much) for such a mistake. ...HOWEVER... When Microsoft did later develop their 64-bit operating system, even with the benefit of hindsight, why oh why would they make not only the exact same short-sighted mistake AGAIN but make it even worse by PURPOSEFULLY giving it such a misleading name?!? Shame on them!!! Why not AT LEAST actually name the directory "SysWin32OnWin64" to avoid confusion?!? And what happens when they eventually produce a 128-bit OS ... then where are they going to put their 32-bit, 64-bit, and 128-bit DLLs?!?

All of this logic still seems completely flawed to me. On 32-bit versions of Windows, System32 contains 32-bit DLLs; on 64-bit versions of Windows, System32 contains 64-bit DLLs ... so that developers wouldn't have to make code changes, correct? The problem with this logic is that those developers are either now making 64-bit apps needing 64-bit DLLs or they're making 32-bit apps needing 32-bit DLLs ... either way, aren't they still screwed? I mean, if they're still making a 32-bit app, for it to now run on a 64-bit Windows, they'll now need to make a code change to find/reference the same ol' 32-bit DLL they used before (now located in SysWOW64). Or, if they're working on a 64-bit app, they're going to need to re-write their old app for the new OS anyway ... so a recompile/rebuild was going to be needed anyway!!!

These quick command line instructions will get you set up quickly with the latest Miniconda installer. For graphical installer (.exe and .pkg) and hash checking instructions, see Installing Miniconda.

These three commands quickly and quietly install the latest 64-bit version of the installer and then clean up after themselves. To install a different version or architecture of Miniconda for Windows, change the name of the .exe installer in the curl command.

These four commands quickly and quietly install the latest M1 macOS version of the installer and then clean up after themselves. To install a different version or architecture of Miniconda for macOS, change the name of the .sh installer in the curl command.

These four commands quickly and quietly install the latest 64-bit version of the installer and then clean up after themselves. To install a different version or architecture of Miniconda for Linux, change the name of the .sh installer in the wget command.

Install CPU-Z, run and check out results. If you are unsure, post results (screenshot) to your question. There is no good way in Windows for determining that, except if your Windows is already 64bit. Check out for example this question.

It does not matter what your current OS is - sysinfo, properties, etc., will only tell you what your current OS is. To find out whether your hardware is 64-bit capable, download and run Microsoft's Windows 7 Upgrade Advisor.

The "Windows 7 Upgrade Advisor" should give you a full report on whether your system can run 32-bit and/or 64-bit. Any drivers can be downloaded, no issue there. A new Windows 7 package should come with both Windows 7 32-bit disk and 64-bit disk as well.

I would like to point out "64-bit instruction set" as defined by Intel doesn't guarantee a 64-bit CPU. It refers to Windows 64 compatibility, as I remember IA-32e is not supported after 8.1. due to the hardware NX bit requirement.

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