This tab is used to configure HUD.
HUD is designed to display a variety of information on the table during the game. In addition, HUD must be enabled, if you use Table highlight option
Checkbox Active is used to enable the HUD.
HUD consists of panels, each of which can display a variety of information consisting of text and a set of tags.
There are two types of panels - Table panels and Player panels.
Table panels are designed to display general information on the table, such as pot odds, the number of active players at the table, stack to pot ratio, etc.
Player panels are designed to display information for each of the players at the table, such as position, player actions, stack in big blind, etc.
To create a Table panel, switch to tab Table panels, then click Add new panel button. In the list below will be a new panel with the default name, such as panel1 or panel2.
To modify the panel is to be selected in the list, its current settings are displayed on the right.
In order to modify the displayed information in the panel, you must edit Format string. Format string may consist of text and a set of tags. Tags are the variable values, in the Format string they are specified using their names in square brackets.
When displayed on a table tag names are replaced by their values, and other text is unchanged. For example, a panel with format string
Call: [%] Push: [p%]
will display the following text:
Call: 35 Push: 44
where 35 - current odds to call, and 44 - odds to push. The text 'Call:' and 'Push:' displayed without changes, but instead of tags displayed their values, in this case, 35 and 44, respectively ([%] is a call odds tag, [p%] is a push odds tag).
In addition to tags, converted to text, there are the control tags. They can change text color and to control the display of the panel on specified conditions.
Checkbox Visible controls the display of a panel. If the panel is temporarily not necessary to you, you can disable its display instead of deleting it completely.
The button Background / Color is used to select the background color of the panel. Checkbox Background / Invisible controls the display of a background of a panel (turn it off to display text only).
The button Font is used to select the font and some of its properties - size and bold style. The button Font color is used to select the font color.
Checkbox Align ↔ is used to select the type of alignment when changing its size. The size of the text in the panel may change due to changes in tag values, and this parameter determines which part of the panel remainsstationary while resizing.
Left - left-justified panel. The left boundary of the panel will be fixed when resizing.
Right - right-justified panel. The right boundary of the panel will be fixed when resizing.
Center - centered panel. Center of the panel will be fixed when resizing.
The button Add tag is designed to add a tag to Format string. The tags can be typed manually, but it is more convenient to do it with this button. It causes a dialog to add a tag, where you can select the desired tag from the list.
There is also a short description for each tag in the list.
To add a tag, select it from the list and click the Add button (or you can simply double-click on the desired line in the list). The tag is inserted into the Format string at the cursor position. If you insert the [c=] tag controlling the text color in this way, a color selection dialog will appear before inserting it, the code of which will be automatically inserted into the body of the tag.
The OnClick drop-down list allows you to set the action that will be performed when you click on the panel.
There are following actions for Table panels:
None - no action.
Bet - insert a calculated value into a bet box. This action allows you to create a table buttons for pre-flop or postflop betting with various sizing. Formulas are used to calculate the bet sizes, a description of the syntax can be found here. The buttons can be configured for sizings of any size, they can be placed anywhere on the table and create as many buttons as you need. The [preflop] and [heroAct] tags can be added to the Format string, as a result, the panel will appear on the table only during your move preflop. For example, the Format string for a bet of 3.5 big blinds can be "3.5bb[preflop][heroAct]". For postflop bets, a combination of the [postflop][heroAct] tags can be used (or [heroAct] in combination with individual street tags [flop] / [turn] / [river]).
Bet with auto bet - works like Bet, but also clicks the Bet/Raise button on a table.
Close the table - closes the table. This action allows you to create a custom button for table closing.
Minimize table - minimizes the table. This action allows you to create a custom button for table minimizing.
Reset session tags - reset [sessionTime], [allHandsCount] and [allTrnys] tag values.
New [RNG] value - generating a new value of the [RNG] tag on this table.
Toggle 'Enable hotkeys' option - toggles Enable hotkeys option. You can make an interactive button from a panel with using of [hotkeys_state] tag.
Copy to clipboard - copies the panel text to the clipboard.
Sit out next big blind - clicks Sit out next bb checkbox on a table. You can make an interactive button from a panel with using of [sitOutNextBB] tag.
There are following actions for Player panels:
None - no action.
Copy nickname to clipboard - copy player's nickname to the clipboard.
Copy panel to clipboard - copy the panel text to the clipboard.
Search the Web - search for a player on the Internet at a given address; [SCREENNAME] is replaced by the player's name in the address. For Sharkscope you can use this string as an example: https://sharkscope.com/#Player-Statistics//networks/Winamax/players/[SCREENNAME]
The OnHover drop-down list allows you to set the action that will be performed when the mouse hovers over the panel.
There are following actions for Table panels:
None - no action.
General HUD - you can see a General HUD window in popup if HUD / General HUD / Active option is disabled (that is, when it is turned off and does not displayed on the screen).
Payouts - a list of prizes in tournament. Displays the contents of the [TL_payouts] tag in popup.
There are following actions for Player panels:
None - no action.
Sizings - popup with hisory of actions and sizings for the player in the current hand. Example:
The player open raises 2bb on prelop, half-pot bets on the flop, checks and calls 3/4pot bet on turn and checks river.
HUD panels can be moved using the right mouse button. When Lock HUD checkbox is turned on, the movement of the panels is blocked.
Player panels can also be moved in groups. Holding Ctrl you can move the panel of the same type at once for all players. Holding Shift you can move all panels for a one player.
Border width - this option allows you to change the size of the panels. When it is zero, the panel size is equal to the size of the text that is displayed in it. Increasing this parameter causes an additional frame around the text and the panel size increases.
Position - this button allows you to manually adjust the coordinates of the HUD panel - if, for example, you need to precisely align a group of panels so that they stand exactly in a row or column, or if some panel is lost somewhere (if the Lock HUD option is disabled, then sometimes a miss-click can accidentally move some panel beyond the edge of the table).
For Table panels, the panel coordinates are set directly under the Position button, and for Player panels, a separate window opens, in which you first need to select a panel instance (table type from 2max to 9max and for a player from Seat 1 to Seat N, where N is table size).
In addition, coordinates of any of the Player panels can be reset to default using Reset position button (in case one of the panel copies is lost somewhere). But keep in mind that this will reset the coordinates of each panel copy on all table types.
OnClick feature of Table panels allows to create an on-screen betting buttons of different configurations. Unlike the standard betslider buttons implemented in the poker client, here you can create any number of buttons, arrange them as you like on the table and set any complex bet values.
In order to create a button, do the following:
Add a panel in HUD / Table panels
Set the text that corresponds to the content. This can be, for example, "3bb", "75%", "2/3", etc. Note that the text itself does not specify the size of the bet, it is simply a comment to the button, and bet size should be set separately.
Select in OnClick one of the options Bet or Bet with autobet.
In the bottom line, enter the formula. Typical formulas are 2.5bb for a 2.5bb bet, x0.75 for a bet or raise at 75% of the pot, raise*3 - for a 3x raise relative to the previous raise (this will also work for a 3bb open raise).
Move the panel to the desired place of the table, adjust the background color, font, frame size, etc.
Once everything is set up, panel control tags such as [preflop], [postflop], and [heroAct] can be added to panel text. For preflop betting, it's convenient to add a combination of [preflop][heroAct] tags, postflop betting - [postflop][heroAct] |(or [heroAct] in combination with individual street tags [flop] / [turn] / [river] if you want to make different sets of buttons for each postflop street). In this case, the buttons will be displayed on the table only during your turn and only on the appropriate street. In addition, in this case you can place the buttons for preflop and postflop in the same places.
A short video on this topic:
[BB] - size of big blind.
[SB] - size of small blind.
[Ante] - size of ante.
[BB100] - size of big blind in cents. It can be used to display a stake like this: "NL[BB100]".
[Buy-in] - tournament buy-in.
[totalPot] - total pot.
[totalPot_bb] - total pot in big blinds.
[:] - pot odds to call in times, calculated as the ratio of the call to the size of the pot.
[%] - pot odds to call as a percentage. Calculated by the formula 100 * call_size / (call_size + pot_size).
[p%] - pot odds to push as a percentage. It is calculated the same way as pot odds to call, but for the situation where Hero shove without fold equity and most likely caller does call. A similar situation would have been if the caller shoved and Hero assessed the chances to a call.
[reqProtect] - required protection. Indicates the percentage of the call for Hero needed for the optimal game against the bet of a given size set by the opponent.
[c=] - text color. This tag changes the color of the text, which is located after it, allowing the creation of multi-color panel. Color is specified after the '=' in hexadecimal.
Usually, however, you do not need to set it manually. When you insert this tag (by 'Add tag') color selection dialog appears, then the tag is inserted automatically with the selected color.
Example: There is a panel with Format string = "Call odds: [c=0000FF][%]". 'Call odds:' will be displayed with the color that is selected by 'Font color' button for the panel. Odd value, located after the tag will bedisplayed in red (color 0000FF).
[c=!] - changes text color after this tag to default (cancels action of [c=] tag).
[c=/] - new line + reset text color to default. For example, in such panel "Call odds: [c=0000FF][%] [c=/]Push odds: [c=0000FF][p%]" there will be two lines in a panel, with call odds in a 1st line and pust odds in a 2nd line.
[!t] - hide the panel on the tournament table.
[!c] - hide the panel on the cash table.
You can create two different HUDs for tournament and cash tables using the tags [!t] and [!c]. For example, table stake for a cash table can be displayed by 'NL[BB100][!t]', and for a tournament table by '[SB]/[BB]-[Ante][!c]'. It is possible to arrange them in the same place as they will never be displayed simultaneously.
[f] - show panel if hero folded.
[preflop] - show the panel on preflop only.
[postflop] - show the panel on postflop only.
[flop] - show the panel only on the flop.
[turn] - show the panel only on the turn.
[river] - show the panel only on the river.
Primarily street tags designed to control the display of buttons for custom bets.
[itm] - show panel only in ITM
[!itm] - show panel only before ITM
[heroAct] - show panel at turn of the hero only. This tag allows you to hide panels that are only needed during the turn of the hero. It can be the panels designed as buttons for custom bets or the panels with [:], [%], [p%], [SPR], [stackAfterBet], [potNextStreet], [stackAfterBet_bb], [potNextStreet_bb], [BluffEquity], [PreBetSize] tags.
[!heroAct] - hide the panel at turn of the hero.
[heroInHand] - show the panel only when hero has cards.
[ntables] - the number of open tables.
[tablesWHero] - the number of open tables with hero.
[sitoutTables] - number of sitout tables.
[tablesWithoutTimebank] - number of tables with zero time bank.
[SPR] - stack to pot ratio.
[effSPR] -effective stack to pot ratio.
[flopEffSPR] - effective stack to pot ratio on a flop.
[effStack] и [effStack_bb] - effective stack of the hero.
[effStartStack] и [effStartStack_bb] - effective stack of the hero at start of the hand
[minStartStack], [minStartStack_bb] - minimum stack at start of the hand (in chips / big blinds).
[minStartStack_bb+] - minimum stack at start of the hand before blinds posting in big blinds.
[maxStartStack], [maxStartStack_bb] - largest stack at start of hand.
[maxStartStack_bb+] - largest stack at start of hand in big blinds before blinds posting
[avStartStack], [avStartStack_bb] - average stack at start of hand
[avStartStack_bb+] - average stack at start of hand in big blinds before blinds posting
[avStartStackEh], [avStartStackEh_bb] - average stack except hero at start of hand
[avStartStackEh_bb+] - average stack except hero at start of hand before blinds posting
[actionTables] - number of tables with turn of hero.
[tbActivatedTables] - number of tables with time bank activated.
[nplayers] - number of players at start of hand.
[needOuts] - number of outs you need to call on the flop and turn (calculated as call odds as a percentage, multiplied by the number of unknown cards).
[RNG] - a random number generated every time when hero gets a turn, and also at the beginning of each street and/or hand. You can use it to randomize your actions. The parameters of this tag can be set using the [RNG] tag range option.
[RNG2] - one more random number, works by the same way as [RNG]
[blindsTimer] - blinds level timer
[timeFromAct] - the elapsed time from the start of action.
[maxTimeFromAct] - maximum time from start of hero's action among all the tables.
[timeToAct] -time remaining until the end of the turn (including the time bank).
[minTimeToAct] - minimum [timeToAct] tag value among all the tables.
[timeBank] - time bank value
[handsCount] - number of hands, played by hero at the table.
[allHandsCount] - number of hands, played by hero at all tables in a current session. It can be reset to 0 using the HUD / Player panels / OnClick / Reset session tags
[allTrnys] - the total number of tournaments played in this session. It can be reset to 0 using the HUD / Player panels / OnClick / Reset session tags
[capt] - name of the table.
[sessionTime] - time since the beginning of the session. It can be reset to 0 using the HUD / Player panels / OnClick / Reset session tags
[handsPerHour] - hands per hour
[hotkeys_state] - state of 'Enable hotkeys' option
[sitOutNextBB] - state of Sit out next bb checkbox.
[!heroVpip] - hide panel after hero VPIP or check.
[playersInHand] - number of not folded players.
[tableIdx] - table index.
[tableIdxConst] - constant table index.
[observeTime] - time since the table was opened (displayed only if there is a hero)
[onTableTime] - time since the hero sat down at the table
[currentTime] - current time
[xMax] - table size (6max, 8max, etc)
[vpiped] - number of players whose first action is not fold
[handNo] - hand number
[board] - board cards, details see here
[hand] - pocket cards of hero, details see here
[preflopAction] - last preflop action on the table in the following format:
- none - there is no any action except folds
- Rx Cx - the number of preflop raises and the number of calls after the last raise, if any.
Examples:
R0 C2 - two limpers, there were no raises
R1 - was an open raise without callers (maybe there were limpers before the raise, but this information is not displayed here)
R1 C1 - open raise and one call after it
R2 C2 - 3bet and two calls after it
R3 - 4bet
[h] - control tag that allows you to make hover drop-down panels. The part of the panel before the [h] tag is displayed as usual, and the rest of the panel is displayed only when you hover over the panel. For example, a panel with text
TL [h] [c = /] Next prize: [TL_nextPrize] [c = /] Next prize value: [TL_nextPrizeValue] [c = /] 1st prize: [TL_firstPrize] [c = /] Players: [TL_countPlayers] / [ TL_allPlayers] [c = /] Running: [TL_RunningTime]
will display like this:
This tag can also be used in Player panels.
[handStrength] - shows the hand strength in text form (High card, Pair, Two pair, etc.) Each displayed combination can be customized with its own color using the HUD / [handStrength] tag config... option.
To set the color, double-click on the Color cell to the right of the corresponding combination.
In the screenshot above, different colors are set for combinations from High card to Three of a Kind, and they will be displayed in the HUD in these colors. The rest of the combinations will be displayed in the colors set in the properties of this HUD panel.
To clear a color, right-click on it and select Clear color from the pop-up menu.
When calculating the values of the betbox tags, the value entered in the betbox is used, so these tags are recalculated each time the value entered in the betbox changes, regardless of how it is entered - from the keyboard, using Betting hotkeys, the mouse wheel, etc.
[stackAfterBet], [stackAfterBet_bb] - stack of the hero after bet/raise. This tag is computed dynamically when the value in bet box is changed (when you type in a value from the keyboard, use the Betting hotkeys,mouse wheel to change the bet size, etc.) This tag allows you to figure out your stack size after you press the Bet or Raise without any calculations.
[effStackNextStreet], [effStackNextStreet_bb] - effective stack of the hero on the next street. This tag is also computed dynamically when the value in bet box is changed. It shows the effective size stack on the next street, provided that only one opponent does call your bet (most likely caller), and on this street will no any raises after your bet.
[effSprNextStreet] - effective stack-to-pot ratio on the next street. It is assumed that the bet will be called by only one opponent (the most likely caller) and there will be no more raises on this street.
[potNextStreet], [potNextStreet_bb] - pot size on the next street after bet/raise. This tag is also computed dynamically when the value in bet box is changed.
It shows the size of the pot on the next street, provided that only one opponent does call your bet (most likely caller), and on this street will no any raises after your bet.
[BluffEquity] - shows how often your opponent should fold, to make the bet/raise profitable. This tag is computed dynamically when the value in bet box is changed. It can be used to estimate the required fold equitywhen making bluff steal, continuation bet, donk bet, raise, 3bet/4bet/5bet etc.
[stackAfterFolds], [stackAfterFolds_bb] - fero stack after all fold.
[oppOdds%] - shows call odds for the opponent (the most likely caller) for a bet of a given size.
[PreBetSize] - bet size in the bet box. Depending on the context it appears in the big blinds (for preflop openraises), times (for preflop 3bets/4bets/5bets and for postflop raises) or as a percentage of the pot (for postflop bets).
[guarantee] - tournament guarantee.
[totalBuy-in] - total buy-in of tournaments played by hero from the beginning of the session.
[totalBuy-inRake] - total tournament rake from the beginning of the session
[currentBuy-in] - total buy-in of tournaments that hero is playing now.
[TL_allPlayers] - total number of players in the tournament.
[TL_buyinRake] - part of buy-in retained by poker room
[TL_bountyBuyin] - part of buy-in for bounty
[TL_startingChips] - starting stack in the tournament
[TL_prizePool] - total prize pool.
[TL_ITM] - number of ITM positions
[TL_rebuys] - total number of rebuys
[TL_reentry] - total number of reentries
[TL_addons] - total number of addons
[TL_blindsLevelTime] - duration of the blind level
[TL_countPlayers] - the number of remaining players
[TL_avStack] - average stack in tournament
[TL_blindsLevelNumber] - number of a current blind level
[TL_nextLevelNumber] - number of a next blind level
[TL_prizeValue] - current prize value
[TL_nextPrize] - next prize position
[TL_nextPrizeValue] - next prize value
[TL_payouts] - list of prizes in the tournament. Use the HUD / [TL_payouts] tag config option group to customize the display format for this tag. This group contains the following options:
Number of prizes - the number of prizes displayed. You can choose one of two options:
To the current position - display up to the current payment (or completely, if not already ITM).
For the final table - displays prizes for the final table only.
Column separator - column separator in the prize list. If desired, the [c =] tag can be inserted into the separator text, which will allow the second column to be colored in a different color:
When placing a panel with this tag, it is recommended to use the vertical panel alignment option (HUD / Table panels / Align ↕). For example, if you are placing the panel at the bottom of the table, adjust the alignment to the bottom edge (Align ↕ / Bottom). In addition, the list of prizes can be displayed in a popup - see the HUD / Table panels / OnHover / Payouts option.
[TL_curPrizePool] - current prize pool
[TL_firstPrize] - prize for the 1st place in tournament
[TL_heroPos] - tournament position of hero
[TL_lateReg] - time to the end of a late registration
[TL_mbAvPrize] - average Mystery bounty prize amount
[TL_mbCurPrize] - current Mystery bounty prize amount
[TL_mbAllPrize] - total Mystery bounty prize amount
In addition to tags, in HUD you can display calculated values using formulas. Formulas are specified using the syntax described here. In order to specify a formula, you need to place its text in {}. In addition to the usual variables used in formulas, you can also use any Table panels tags that have a numeric value. In Player panels you can use Player panels tags, Table panels tags and any variables.
Examples:
{[TL_countPlayers]-[TL_ITM]} - formula that shows how many people are left to ITM zone (after getting into money it will show a negative value).
In the formulas, you can specify the number of decimal places. To do this, put the @ symbol at the end of the formula and then specify a number of decimal places. This, in particular, allows you to set the number of characters for any tags - for this just make a formula consisting of a single tag. For example, the formula {[%]@1} will show pot odds with one decimal place (and for such formulas consisting of a single tag, the Tag color range function will also work).
If the number of decimal places in the formula is not specified, then it will be determined by the HUD / bb decimals option.
In addition, formulas can also be used to control the visibility of panels, for which the @H operator is used at the end of the formula. The panel will be hidden if the formula value is not zero. In such formulas you can use the comparison operators > and < (these operators return non-zero if the inequality is true and zero if it is false).
For example, the formula {[TL_countPlayers]>[TL_ITM]@H} will hide the HUD panel if the number of players in the tournament is greater than ITM, i.e. before the ITM zone. Thus, this panel will be displayed only after reaching the ITM. Keep in mind that this formula itself does not display anything in the HUD, it is used only to control the display, just like various control tags do (for example, [heroAct] or [postflop]). Therefore, in addition to the formula itself, add something to the panel that you want to display - some text, or a tag, or some other formula.
[pos] - player's position at the table. You can adjust it in the [pos] tag config dialog.
[nick] - player's nickname.
[!t] - hide the panel on the tournament table.
[!c] - hide the panel on the cash table.
[!f] - hide the panel for folded players.
[f] - show the panel for folded players only.
[!f1] - hide the panel for players whose first action is a fold.
[f2] - show the panel if the first action is not a fold.
[!f2] - hide the panel if the first action is not a fold.
[AI] - show the panel if the player is all-in.
[!AI] - hide the panel if the player is all-in.
[SO] - show the panel if the player is sitting out.
[minStack] - show panel for player with minimum stack at start of hand before blinds are posted.
[maxStack] - show the panel for the player with the maximum stack at the start of the hand before the blinds are posted.
[preflop] - show the panel on preflop only.
[postflop] - show the panel on postflop only.
[heroAct] - show the panel at turn of the hero only.
[!heroAct] - hide the panel at turn of the hero.
[!heroVpip] - hide the panel after the hero has put money into the pot or checked on big blind.
[itm] - show panel only in ITM
[!itm] - show panel only before ITM
[isPreflopAggressor] - show the panel only for the player who was the last preflop aggressor in a current hand. Add some text to the panel with this tag to mark the aggressor.
[act] - show panel only during player's turn.
[heroInHand] - show the panel only when hero has cards.
[h] - control tag that allows you to make hover drop-down panels. The part of the panel before the [h] tag is displayed as usual, and the rest of the panel is displayed only when you hover over the panel.
[c=] - text color.
[c=!] - changes text color after this tag to default (cancels action of [c=] tag).
[c=/] - new line + reset text color to default.
[bet], [bet_bb] - bet size.
[stack], [stack_bb] - player's stack in chips / big blinds.
[effStack], [effStack_bb] - effective stack size.
[startStack_bb] - player's stack in big blinds at start of hand.
[startStack_bb+] - stack in big blinds at start of the hand before blinds posting.
[startStack_adjbb] - stack in tourney AdjBB at start of the hand.
[startStack_adjbb+] - stack in tourney AdjBB at start of the hand before blinds posting.
[stack_M] - stack in M.
[startStack_M] - stack in M at start of the hand.
[startStack_M+] - stack in M at start of the hand before blinds posting.
[actions] - hisory of actions for the player in the current hand.
Actions:
L - limp
P - post deadmoney
X - check
C - call
oR - preflop open raise
R - raise
B - bet
F - fold
D - donk bet
3b, 4b, 5b,... - 3bet, 4bet, 5bet, etc
Streets are separated by '|' character.
Example:
Here, the player open raised preflop, bet on the flop, check turn, call river.
Also you can adjust this tag by clicking [actions] tag config... button.
Here you can configure all action symbols, set separate symbols for Call / Overcall / Call 3bet and Limp / 1st limp actions.
You can also add sizings to any displayed action (separately for preflop and postflop). You can set different font colors for sizings.
You can use the [c=/] tag as a Street divider - in this case, each new street will start on a new line.
The Add space option adds extra spaces between actions on the same street.
Preflop 3bet as - here you can choose how 3bet sizings will be displayed - as multiples of the previous raise, as a percentage of the pot, or in big blinds.
Postflop bet as - here you can choose how postflop bet sizings will be displayed - as a percentage of the pot, or in big blinds.
Postflop raise as - here you can choose how postflop raise sizings will be displayed - as multiples of the previous raise, as a percentage of the pot, or in big blinds.
You can also set each action to be displayed in a specific color. To assign a color, double-click the left mouse button in the cell of the Color column. To remove a color, right-click the cell and select Clear color.
There is a video about [actions] tag configuration:
[sizing] - shows the player's last action on the current street and his sizing in percent, times or bb depending on the situation. Using the [sizing] tag config / Add action symbol option, you can disable the action symbol display, leaving only the sizing.
[preflop_actions] - works similar to the [actions] tag, but only shows preflop actions.
[bountyVal] - value of bounty in KO tournament
[killed] - number of knocked out opponents in KO tournament
[bountyWon] - won bounty in KO tournament
[rank] - position in the tournament
[showdown] - players' cards shown and mucked at showdown, details see here
Show panel
Here you can configure additional options for displaying the panel.
on regular cash table - the panel will be displayed on all cash tables, except Escape and Incognito.
on Escape table - the panel will be displayed on Escape tables.
on Expresso table - the panel will be displayed on Expresso tables.
on SnG table - the panel will be displayed on SnG tables.
on MTT KO table - the panel will be displayed on MTT KO tables
on Mystery Bounty table - the panel will be displayed on Mystery Bounty tables.
on MTT table (except KO and Mystery Bounty) - the panel will be displayed on all MTT tables, except KO and Mystery Bounty.
on Incognito table - the panel will be displayed on Incognito tables.
on replayer - the panel will be displayed on replayer.
for hero - the panel will be displayed for the hero.
for other players - the panel will be displayed for other players at the table (except hero).
with stack ≤ hero only - the panel will only be displayed for opponents whose stack is less than or equal to the hero's stack..
with stack > hero only - the panel will be displayed only for opponents whose stack is larger than the hero's stack.
only if caption contains - the panel will be displayed only on tables, the title of which contains the specified text .
Genegal HUD is designed to configure a separate common HUD window that is independent of the tables. It is intended to display general information, such as the session duration, the total number of hands played, the number of tournaments played, etc. All this information can also be displayed directly on the tables, but if you do not want to overload them with the same type of information, you can bring all this to the Genegal HUD.
Setting up this HUD is similar to setting up the Table panels (and all the tags are also taken from there), but there are some differences.
HUD consists of panels located one above one. The screenshot above shows the default version of HUD consisting of six panels. In three of them only text, and another three have tags. Text and tags can be freely composited in any way, as in Table panels (you can insert several tags into one panel, separating them with text and [c =] and [c =!] tags to change the text color).
For each panel, the background color, size, font color and type, text alignment (left, center and right), frame width and click action are individually customized.
The size of the HUD window is not directly adjustable - it is calculated automatically based on the size of the panels. You can resize the panels by changing the font, the width of the border, adding text (or just spaces on the sides).
To move the panels up and down the list there are a couple of buttons with arrows.
Active - turn Genegal HUD.
Always on top - the Genegal HUD window will be displayed on top of all other tables.
Force topmost - the Genegal HUD window will be displayed on top of all other tables of 'on top' style.
Genegal HUD tags:
[ntables] - the number of open tables.
[tablesWHero] - the number of tables with hero.
[actionTables] - the number of tables with turn of the hero.
[tbActivatedTables] - the number of tables with time bank activated.
[allHandsCount] - number of hands, played by hero at all tables in a current session.
[allTrnys] - the number of tournaments played in this session.
[sessionTime] - the time elapsed since the beginning of the session.
[minTimeToAct] - minimum [timeToAct] tag value among all the tables.
[maxTimeFromAct] - maximum time from start of hero's action among all the tables.
[RNG] - random number. You can generate a new number here by click (configure OnClick / News [RNG] value for the panel).
[c=] - text color. This tag changes the color of the text, which is located after it, allowing the creation of multi-color panel.
[c=!] - changes text color after this tag to default (cancels action of [c=] tag).
[totalBuy-in] - total buy-in of tournaments played by hero from the beginning of the session.
[totalBuy-inRake] - total tournament rake from the beginning of the session
[currentBuy-in] - total buy-in of tournaments that hero is playing now.
[averageBuy-in] - average buy-in of all tournaments played by hero in the current session.
[handsPerHour] - hands per hour.
[hotkeys_state] - state of Enable hotkeys option. Allows you to create a button to enable/disable hotkeys together with the OnClick / Toggle 'Enable hotkeys' option setting.
[currentTime] - current time
[clientOpenedTime] - time elapsed since the launch of the poker client (or program, if this happened later)
In OnClick (left click action) there are the following options:
Move HUD - moving the HUD window (this option is selected by default).
Reset session tags - reset [sessionTime], [allHandsCount] and [allTrnys] tag values.
Reset [sessionTime] - reset [sessionTime] tag value.
Reset [allHandsCount] - reset [allHandsCount] tag value.
Reset [allTrnys] - reset [allTrnys] tag value.
Hide/show lobby - hide or show a main lobby (works like a Lobby / Hide/show lobby hotkey).
New [RNG] value - gerenates a new random value for [RNG] rag.
Toggle 'Enable hotkeys' option - toggles Enable hotkeys option. You can make an interactive button from a panel with using of [hotkeys_state] tag.
In addition, there is a right-click menu that has the following items:
Reset session tags
Reset [sessionTime]
Reset [allHandsCount]
Reset [allTrnys]
Close - close a Genegal HUD window.
This option is intended for coloring the text tag, depending on its value.In order to enable the coloring to tag, you must:
1. Select it in the tag list
2. Turn on Active.
3. Set the ranges of tag values (20 - 40 - 60 - 80 in this screenshot).
4. Set color for each range.
To set a color, click on the corresponding panel. When displayed in the panel, the tag will be colored in the following colors:
The first color, if its value is less than or equal to the first value.
The second color, if its value is greater than the first value and less than or equal to the second, etc.
For example, this screenshot shows the coloring of the [RNG] tag. The tag will be displayed in red for values up to and including 20, orange from 21 to 40, yellow from 41 to 60, light green from 61 to 80, and dark green for values greater than 80.
bb decimals - designed to format tags that display values in bb - [stack_bb], [potNextStreet_bb], [stackAfterBet_bb], etc. You can specify 0, 1 or 2 decimal places; besides, there are two options for display in whichthe number of digits depends on the output value.
HUD opacity - allows to change the opacity of the HUD, including all HUD panels and table frames.
Show Player panels with empty tags - by default, Player panels will not be displayed if all tags that are present in the panel have empty values. However, if for some reason you need to display such panels, enable this option.
Hovering HUD option controls the type of HUD. It does not affect its functionality or appearance, it only defines the way in which WinamaxCaption attaches it to the table. In most cases preferable to turn it off. If you have trouble with HUD displaying, you can enable this option.
HUD Z-order - method of attaching HUD to the table relative to HUDs of other programs.
Insert HUD on bottom of other HUDs - HUD will be inserted under HUDs of other programs.
Force HUD on bottom of other HUDs - HUD will be inserted under the HUDs of other programs and the program will try to move it there every time if some other HUD is closer to the table than the WinamaxCaption HUD.
Insert HUD on top of other HUDs - HUD will be inserted above HUDs of other programs.
Force HUD on top of other HUDs - HUD will be inserted above the HUDs of other programs and the program will try to move it there every time if some other HUD is above the WinamaxCaption HUD .
Show Player panels with empty tags - by default, Player panels will not be displayed if all tags present in them have empty values. This allows, for example, to display bets in the HUD using panels of the type "[bet_bb] bb" - in this case, the suffix "bb" will not be displayed for players who have not made a bet, since the value of the tag [bet_bb] will be empty for them and the panel will not be displayed for them at all. However, if for some reason you need such panels to be displayed, enable this option.
Hide board if hero all-in - hides common board cards, when you (or all of your opponents) are all-in. There is a button with a gear next to it, where you can adjust the size of the panel, its color and the inscription located on it.
Auto scale HUD - automatic HUD scaling. If this option is enabled, the font size in the HUD panels and the sizes of other graphic elements (panel frame thickness, table frame thickness) will automatically change when the table size is changed. Also, using the Min font size option, you can set the minimum font size, below which the font will not decrease when the table is reduced.
OnClick by mouse down - when this option is disabled, the action configured in the OnClick option will be triggered when the mouse button is released. If the option is enabled, the action will be triggered when the mouse button is pressed.
Lock HUD - blocking the movement of HUD panels.
OnHover popup - setting the font, font color and background color of the popup that is shown using the OnHover option.
[capt] tag config - allows you to trim the [capt] tag to a given length.
[nick] tag config - allows you to trim the [nick] tag to a given length.
Toggle tags config - setting the text that is displayed for toggle tags, such as [hotkeys_state] or [sitOutNextBB]. Such tags have two states - on and off, and here you can set the text that will be displayed in the HUD for these two states. By default, [•] is displayed for the on state, and [ ] for the off state. You can change this text to any other.
[RNG] tag config - setting up generation ranges and autogeneration options for [RNG] and [RNG2] tags
[RNG] range - range of values for the [RNG] tag. By default, this tag generates a random number in the range from 0 to 100, but you can set any other range here.
[RNG2] range - similar option for [RNG2] tag.
New value at - criteria for autogeneration of a new value for [RNG] and [RNG2] tags
New hand - generating a new value at the start of a new hand
New street - generating a new value at the start of a new street
Hero action - generating a new value when hero gets a move
By timer - periodic generation of a new value with a specified period. For example, if you enable this option and set the value to 2, then every two seconds the tag will generate a new value.
In addition, you can generate a new tag value by clicking on the HUD panel; to do this, set up OnClick / New [RNG] value for it.
For [RNG] tag in General HUD, only two generation options are available - By timer and via OnClick.