Hello everyone, It's the creator of Willow talking and I want to share a few things about the development of Willow The Diamond Miner
Now a few people may not know this but Willow was based off of video game characters from the 2000s even for characters that started from the 90s would change to a different design during the 2000s so I would use that version over the other ones. now Willow has two different designs: the "Aerobison" design and the "PowerFoxo" design (Both made by me only) while the "Aerobison" design is the original design for her, the "Powerfoxo" design was how I picture Willow to look but the reason the "Aerobison" one stayed for the final game was because Aerobison liked that design more (But I will hope that they will allow me to use the other one for next time)
Now the reason for Aerobison being the owner of this series was because they don't have any Female Protagonist titles and they also don't have any mascot platformers titles too
An early version of the game made to show AeroBison what it would become later on
Now for the game, Willow fights with her pickaxe but can also use bombs (If bought) to fight. It's your classic 2D platformer, Walk to the boss room, fight the boss, and start next level but if you think the bosses are the same as the bosses in WOLFTOM then you are wrong!
When making the gameplay, the main thing I wanted to do was give you the option to play the game you're way like which level should you pick or should I buy the bombs now.
Intro Level is Willow's mine
This level is Cuteflywhale's purple mine
This level is skycatwitch's cloud mine