Our Team!
A group of friends making games for other groups of friends!
Austin Hamer (Level Designer, Writer, Sound Designer) - Austin is a level designer who established and defined the level design principles of LAW 56. He is responsible for level concepts and design for the secondary game mode. He is a strong writer and has managed our World Bible and worked with our sound collaborator in defining and implementing the sound design. Austin also manages most of social media accounts.
-- https://sites.google.com/view/austin-hamer-portfolio/home
Charlie Harwood (Lead Artist – Characters, Props, Environments) - Charlie is the lead artist. Focusing on character models but also expanding into character gear, environment assets and props while working with art collaborators to ensure their work meets the established visual styles of the game.
Toby Fletcher (Lead Programmer, 3D Artist) - Toby is the lead programmer. He has a deep understanding of programming fundamentals and has experience with Unreal Blueprints and other languages such as C# and C++.
Liam Hélou (Team Leader, Producer) - Liam specialises in game and level design and has excellent technical ability. He also has a background in finance and start-up company experience, so is comfortable overseeing team management and game design documentation, overall project management, pitches, finances and marketing.
Jess Tuck (Level Designer, Lighting, Cinematics) – Jess is a generalist capable of filling varied production needs and adding polish and production value to the game. She helped define our level design principles through rapid-level prototyping and playtesting. Jess assists the team with arena concepts, QA, environmental lighting, game cinematics and the team's digital marketing.
Caitlin O'Brien (Lead UI/UX Designer, Level Designer, 2D Artist) - Caitlin is a UI/UX designer and front-end developer with a 2D art and Media background. She is also a very competent level designer - often helping to define our level design principles through rapid-level prototyping and playtesting. Caitlin is also our assistant team captain.
Computer Games Design (BA Hons)
-- LinkedIn.com - posts/Richard Hurford, 9th Year of Tranzfuser
Gamebridge 2024, thank you for having us!
Willow Studios with ProtoPlay & Transfuzer in Dundee September 2024!
Watch Our Team Leader, Liam, Talk About The Process of Making LAW 56 on Twitch With GamesFundLive!