TheGames
From the far reaches of jut.itch.io
This is a showcase of the very best games I have worked on. Feel free to have a look around and make sure to play all of them.
I am currently working on the retro inspired FPS "Project: AMICA" by dofhouse. The game, developed in GZDoom using the zscript language, was nominated to the Skövde Academic Game Awards (SAGA) in 2024.
I'm creating weapons/combat gameplay and game feel for this project, along with a lot of polish and a little bit of game design, art direction and graphics. AMICA has been in the works since April 2024
The top-down fighting game "Time Flies" received a nomination for the category Best Narrative in the Swedish Game Awards in 2023. The game was made in Unity as a part of my education.
I implemented entity interaction and behaviour, the time-bending mechanic and game feel for this project. The game was fully developed and finished between February and March of 2023.
Time Flies
Top-down fighting game
The short fishing adventure - and debut title of dofhouse - "Blackwell Fishing" received the Best Game award in a game jam at the local video game club Ages in 2022.
For this project, I created the fishing mechanic and reeling mini-game alongside some general game feel and design. The game was created in Unity in 48 hours.
The arcade-inspired shoot 'em up "Jeopardizer: The spy who fell" by dofhouse won the Best in Show award in the Ages game jam in 2023. This was also our first Godot project!
I implemented enemy functionality, the scoring system and game feel. The game was made in a total of 48 hours.
"Tomohana" is a virtual pet simulation created by dofhouse in the Unity engine for the Global Game Jam 2023. The game was finished in the following summer after a brief hiatus.
I created UI systems, shaders, the character generator and the environmental and cosmetic customization systems along with game feel and some art direction for this project.
I developed "InSim '97" together with a friend as a technical demonstration of genetic algorithms in gameplay. The project is engineless and was created using the programming language D and SFML.
I implemented evolutionary computation, the economic simulation system and made graphics for this project. Development took around seven weeks.
InSim '97
Genetic algorithm tech demo
The endless arcade shooter "Frog Duty" was made by dofhouse in Unity during the 7DFPS game jam in 2022.
I designed and implemented UI, enemies, fire extinguishers, a lot of game feel, and some environmental design for this project. Although the jam was extended, we managed to finish the project in seven days.
The turn based RPG "Combat & Collections" was my first independent project. The goal was to use my experience in Unity to create a finished game.
I did everything from programming, design, technical art and game feel to graphics, music and sound effects for this project. I made this project in 10 weeks during high school.
Combat & Collections
A turn-based adventure RPG