I am a game engineer with a Bachelor's of Science in Computer Science with an Emphasis on Entertainment Arts and Engineering (e.g. game development) from the University of Utah. I make games for a variety of reasons, including for work, fun, and as gifts. The big three game engines I've worked in are Unity, Unreal, and PlayCanvas; as such, I've programmed in C#, C++, Unreal's Blueprints, and Javascript.
Outside of game programming, I know Python and have experience with art tools like Blender and Photoshop.
The best way to contact me is through LinkedIn or via my e-mail werignac@comcast.net.