"User Interface of the Deck System"
When you click the button below you get access to the Deck System / Digimon Encyclopedia.
This is the Deck System's UI:
If you unlock a Digimon evolution line, the Digimon line icon will be activated as it's shown by the Green Box
If you didn’t unlock a Digimon evolution line, the Digimon line icon will be deactivated as it's shown by the Red Box
â—Ź Achievement Information
According to the scale of Digimon and Clon Level, you can get some “Stars”
â—Ź Stars:
The Stars' color will be changed according to your Digimon's Size. (%)
The Stars' number will be changed according to your Digimon's Clon Level.
Statics information
You can check the statics of your owned Digimon.
Digimon owned
Achievement rate
Average Level
Total Level
Average Scale
Number of star
Rewards information
If you get all the evolution line, the Digimon name will be activated. If you click the Digimon name, you can receive some rewards randomly
You can get rewards only once per Digimon (Even if you delete the Digimon and hatch it again, you cannot get the encyclopedia rewards)
Make Certain Decks
As you unlock specific Digimon, different Deck Buffs will be available to you.
Note: You can only have one Deck Buff active at one time!
For example, if I hatched all Four Holy Beasts, (Azulongmon,Ebonwumon, Zhuqiaomon and Baihumon), I can have a certain effect as below::
Activation condition : Always Active
Activation Effect : Critical hit damage 30%
Lasting time : Permanent t'ill Deactivated
Note: The deck buffs that directly influence your stats number will be incorporated into your base stats. This means that every other buff will be stacked on top of the deck buff.
(For instance, using a +15% HP deck buff on a Digimon with 10,000 base HP will raise the HP value to 11,500. If you activate a 50% HP buff item on top of this, you will gain 5,750 HP instead of 5,000.)
List of all Deck Buffs available
Description:
The Four Beasts are four ultimate Digimon that reign over the north, south, east and west of the Digital World. Azulongmon (Lightning), Ebonwumon (Water), Zhuqiaomon (Fire) and Baihumon (Steel), the Four Holy Beasts have unlike other normal Digimon, twelve cores and four eyes respectively.
Activation Condition:
Always Active
Activation Effect:
Critical Damage Buffed by 30%
Lasting time
Permanent t'ill Deactivated
Description:
Two or more Jogress Digimon can be combined to evolve into an entirely different digimon. A digimon successfully jogressed has great power and an essential role in the Digital World
Activation Condition:
9% Chance per Normal Hit
Activation Effect:
Reset skills's cooldown time
Lasting time
Instantely Activated
Note: The reset does not work on skills that have the cooldown of 30 seconds or higher.
Description:
They are the Three Great Archangels who are the leaders of all the angelic Digimon in the Digital World. They are Seraphimon who executes god's law, Cherubimon who protects wisdom and god's area, Ophanimon who delivers god's love. Also, they lead angelic army consists of man-type, animal-type, and woman-type angelic Digimon. Seraphimon is the highest of the three, and thus of all angelic Digimon.
Activation Condition:
3% Chance per Normal Hit
Activation Effect:
15% Additional Normal Damage
Lasting time
5 Seconds after activation
Activation Condition:
Always Active
Activation Effect:
Attack Speed 8% Increase
Lasting time
Permanent t'ill Deactivated
Description:
This is the group of the Digimon with wings who have become Burst Mode Digimon overcoming the power of Mega Digimon.
Their wings influence all their actions from battle to moving.
The wings can be the shield of the Digital World full of gold, but sometimes they can be the blade raising the wind of darkness.
Activation Condition:
Always Active
Activation Effect:
Attack Speed 15% Increase
Lasting time
Permanent t'ill Deactivated
Description:
The digimon looks like the food one can easily see in daily life.
Mushroom, calm, fish, squid and pumpkin can make really great seafood stew if mixed harmoniously.
Jogress Food
Evolve into the best seafood stew!
Activation Condition:
Always Active
Activation Effect:
HP Buffed by 10%
Lasting time
Permanent t'ill Deactivated
Description:
This in the group of the Digimon using big and nice blades to lead the battle.
They are usually masters of swords so that it's very beautiful to watch they play with their swords.
As the Digimon walk only on the sword's way, they commonly hold fast to their justice just like sharp blades.
Activation Condition:
6% Chance per Normal Hit
Activation Effect:
10% Additional Normal Damage
Lasting time
10 Seconds after Activation
Description:
This is the group of the Digimon using firearms like guns and cannons to win battles.
Some of them unleash stylish attacks with pistols, the others deal heavy damage with cannon installed on their body.
Gun using Digimon are usually cheerful, whereas
Cannon using Digimon are taciturn.
Activation Condition:
7% Chance when a Skill is Used
Activation Effect:
Skill Damage is buffed by 8%
Lasting time
12 Seconds after activation
Description:
This is the group of the Digimon that you want to be with.
When you come back home, if one of the Digimon from the deck welcomes you, it will be your happy day.
When you are uncomfortable, you can be calmed if you touch their shaggy hair.
Digimon needed:
Activation Condition:
Always Active
Activation Effect:
Critical Damage is Buffed by 15%
Lasting time
Permanent t'ill Deactivated
Description:
Appearing at the latter part of the digimon adventure, they are powerful dark forces who can compress all the areas into one place. Four Dark Masters have Ultimate Digimon as servants.
Digimon needed:
Activation Condition:
5% Chance when a Skill is Used
Activation Effect:
Skill Damage is buffed by 12%
Lasting time
Lasts for 10 seconds after activation
Description:
It is the final boss of Digimon Adventure and came from beyond the Wall of Fire to have the final fight with the Digidestined. It wanted to help the world but it is a collective agent of resentment of the Digimons that died out and are left behind by evolution. The egos of resentment disappeared in the darkness and decided to attack the Digital World to give the Digidestined and the other Digimons in the world of light "the same pain it suffered."
Digimon needed:
Activation Condition:
70% Chance per Normal Hit
Activation Effect:
12% Additional Normal Damage
Lasting time
Lasts for 5 seconds after activation
Activation Condition:
Always Active
Activation Condition:
HP is Buffed by 15%
Lasting time
Permanent t'ill Deactivated
Description:
Hyper Spirit Evolution!
Digimon needed:
Activation Condition:
50% Chance per Normal Hit
Activation Effect:
15% Additional Normal Damage
Lasting time
Lasts for 5 seconds after activation
Activation Condition:
Always Active
Activation Effect:
HP is Buffed by 10%
Lasting time
Permanent t'ill Deactivated
Activation Condition:
Always Active
Activation Effect:
Critical Damage is buffed by 2%
Lasting time
Permanent t'ill Deactivated
Description:
Digimon Group that told of Oriental legends, strongest destructive god and the god which governs over regeneration, Susanoomon and Hyper Spirit Evolution Digimons.
Activation Condition:
40% Chance per Normal Hit
Activation Effect:
25% Additional Normal Damage
Lasting time
Lasts for 5 seconds after activation
Activation Condition:
Always Active
Activation Effect:
HP is Buffed by 15%
Lasting time
Permanent t'ill Deactivated
Activation Condition:
Always Active
Activation Effect:
Critical Damage is buffed by 5%
Lasting time
Permanent t'ill Deactivated
Description:
A group of legendary vaccine knights that declared to be natural enemy of evil virus Digimon.
Activation Condition:
Always Active
Activation Effect:
Attack Speed 15% Increase
Lasting time
Permanent t'ill Deactivated
Activation Condition:
Always Active
Activation Effect:
HP is Buffed by 15%
Lasting time
Permanent t'ill Deactivated
Activation Condition:
30% Chance per Normal Hit
Activation Effect:
25% Additional Normal Damage
Lasting time
Lasts for 7 seconds after activation
Description:
Community of 3 different Holy Knights that are alike
Activation Condition:
Always Active
Activation Effect:
Skill Damage is buffed by 12%
Lasting time
Permanent t'ill Deactivated
Description:
Community of 3 different Holy Knights that are alike and digimon after transcedence.
Activation Condition:
Always Active
Activation Effect:
Skill Damage is buffed by 15%
Lasting time
Permanent t'ill Deactivated
Activation Condition:
Always Active
Activation Effect:
Attack Speed 15% Increase
Lasting time
Permanent t'ill Deactivated
Activation Condition:
3% of Chance per Normal Hit
Activation Effect:
Critical Damage is buffed by 100%
Lasting time
10 Seconds after Activation
Game System