Easy does it on the big downloads like the whole game. I have a fast home internet, so when stuck, I insert an old and s l o w wireless repeater to drag down the total speed. I was stuck at 72% of the total game. Now I am making progress again.

Over 100MB/s would translate into over 800Mbps, do you really have that fast connection? If you do and the connection-speed has that much swing in it (ie. 400Mbps - 800Mbps) it could be a poorly balanced line, or shared with other households in the area or a wide number of other things, including something on your PC eating up your CPU-resources -- I notice your CPU is pegged at 87% in the screenshot, which could indicate just that.


Why Is Steam Limiting My Download Speed


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Here lemme fix myself, no one uses at all the same network i do. However of course there are people in my area that use the same ISP. But thats not the point of this question. Clearly as shown in the picture, the network is above the disk write speed, also the solid state is not under load.

Do games take several hours to download on Steam due to a slow download speed? While there isn't much you can do if the internet you have is slow, there are a few tweaks you can make within the Steam settings and Windows to speed up the download process if you think it should be faster.

Before blaming the Steam client, ensure your internet connection isn't slow and causing Steam to take longer than usual to download your games. Testing your connection speed is the best way to confirm that. You can test your connection on any speed test website.

If your download speed is slower than usual, check out our article explaining how to boost your internet speed. If this helps get your internet speed back to normal, try downloading games on Steam again. If nothing seems to work, contact your internet service provider (ISP).

Your VPN's encryption and protocol and your distance to the server can drastically affect your internet speed. Therefore, if you access the Steam client with your VPN enabled, your game may take a long time to download. Thus, it might be worth disabling the VPN and see if that helps.

Like many apps, Steam keeps temporary download data in a download cache. If it gets clogged up, it can affect Steam performance, block the app from running properly, and slow down your downloads. Thus, clearing it might speed up your downloads again.

The speed of Steam's downloads is greatly affected by the location of the server that you get them from. By default, Steam connects you to the nearest server to provide you with a better connection, but if it's cluttered with traffic, it may not offer the best speed rate.

With the help of a global traffic map on the Steam download stats website, you can see which servers are closest, have less traffic, and offer good download speeds. Once you've decided on a server, follow the below steps to switch the region in Steam:

While other servers may offer better download speed, you can also wait until the load on the closest server goes down and download the game later. However, if changing the region does not improve the download speed at all, move on to the next step.

The Steam app throttles downloads if you've set it to do so when streaming, allowing you to stream at the best speed. This means you'll get good performance at the expense of slow download speeds. If your downloads are getting too slow, this might explain the problem.

By implementing the fixes mentioned in the article, you should be able to speed up your Steam downloads. If none of them seem to work, the problem may be off of your computer and lie within your network. As such, it's a good idea to ensure your network is running as well as it should be.

found a nifty thing/s to limit bandwidth usage for browsers is right clicking on a browser website page to click on inspect and going over to network on drop down and limiting bandwidth for download nothing less than 27mbps and upload 3.4mbps but from what I heard it's only works per tab that your on I could be mistaken that it's a placebo but I get better hit reg on COD on my playstation using a Netduma R2, you can do it to windows 10 and 11 by clicking the windows button on bottom left and typing in bandwidth "windows update delivery settings" and clicking on advanced do it for steam too if you play steam games on your desktop or laptop, you can use the inspect on most windows tablets and all laptops make sure if you create a throttling rule you select it afterwards in the inspect network window and close out with the X on the top right, from what I can assume that most apps and browsers use bandwidth in the background what you don't see including Microsoft edge, google chrome, Oprea, steam, and windows OS

These changes will essentially throttle the speed at which Chrome, Steam, or whichever application can download at. If you frequently have big downloads happening while playing then yes, it's possible this could help with your experience on the PlayStation.

Some suggest switching to flatpak version of steam. I question that.

This user f.ex followed the advice to switch to dnsmasq but without success. Then it just suddenly started to work after a while. Pretty sure it had nothing to do with dnsmasq.

You may also prefer to use powerline extenders, that allow you to route ethernet traffic over your electricity cabling. Any of these methods may help you to gain a little bit of extra speed and performance out of your network connection for better Steam speeds.

The Mallard is, to this date, the fastest steam locomotive ever built, having gone about 203 km/h (126 mph), though I've been wondering if it's possible for a steam locomotive to go even faster, or if there's a physical/structural limit to their speed-

For steam locomotives, the limits of speed are affected by mass, friction, aerodynamic drag and power. As stated in the question, the Mallard was the fastest steam locomotive, and it achieved this by virtue of its streamlining.

The PRR 6200, as a steam turbine driven locomotive was not much slower than the Mallard, 110mph/177kph vs 126mph/203kph, and it was not streamlined. Apparently, it suffered from the disadvantage that its steam turbine was directly coupled to its wheels.

Extrapolating from those two locomotives, a streamlined steam turbine locomotive with a 2 or 3 speed gearbox, or an electric drivetrain could conceivably exceed the Mallard's speed record, though I would not expect speeds to exceed 150mph/241kph under light, streamlined load conditions.

The problem with steam engines is that they require large quantities of both fuel and water. By making the steam turbine a closed-loop system with a condenser, the necessary mass of water can be reduced considerably, and by using fuels such as heavy fuel oils, the mass of fuel can be reduced, as well as eliminating the need for both a fireman and a driver.

However, even with a geared or electric, closed-loop steam turbine, streamlining and titanium construction, I would expect a locomotive on a regular passenger service might typically reach speeds on the order of 150mph/241kph.

The limit on train speeds has much less to do with the train than you'd think. The main limiting factor for trains, since before Mallard, has been track quality. In the UK, Intercity 125 trains never ran at 125 mph in normal service - average speeds were always under 100 mph, a speed which the existing Deltics could already achieve, because the track wasn't smooth enough for them to run any faster.

The thing with a steam locomotive is that "an hour on the track is an hour in the shop", even at conventional speeds. Given that Mallard didn't survive its record run completely unscathed, the rigors of such high-speed running would take a toll on just about any steam locomotive design to the point where the economics of maintenance would favor just about anything else for regular high-speed revenue service.

As a result, you'd probably see mainline electrification on such a line as soon as someone ran the numbers on how much they were spending to maintain their locomotives, as well as the increased track maintenance costs that'd be caused by the quite severe pounding loads associated with a steam locomotive.

While steam turbine locomotives existed back then -- these units used a direct-drive or single-speed geared system, sometimes with intermediate crank arms in the drive mechanism as well. This made them very steam hungry at low speeds, and the fine mechanics of a steam turbine would not help the topic of maintenance costs either.

Electrification has other benefits as well. Electric traction eliminates pounding loads, and also makes multiple unit operation eminently practical, where the traction motors and controlgear are spread throughout the coaches instead of being all in a locomotive. This also plays nicely with the notions of streamlining that became popular in the late 1920s and early 1930s, based on early wind tunnel work and the development of the Jacobs bogie that improved high-speed dynamics greatly.

No way can say, "The top speed for a steam locomotive is X kph." It depends on many factors. If you reduce the total weight of the train while keeping the power of the engine the same, then it will go faster. Add better streamlining.Reduce friction between wheels and rails. (Though frankly, this is a pretty minor factor with trains.) Etc.Can the power of the engine be increased without increasing its size and weight? Probably. I'd be reluctant to say that any technology has reached its absolute maximum. But a lot of work went into steam engines so my guess -- and it's just a guess -- is that without some radical new idea, they're probably near the maximum achievable.If you're writing a fiction story, you don't have to actually provide design specs for your improved train. And indeed most readers would be bored out of their minds if you did, especially if this is not a key element of the plot. How fast do you think your trains need to be? If you said they travel at 200 kph, I doubt any reader would question it. If you say they travel at 1000 kph ... yeah, probably not plausible. e24fc04721

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