Note: Sketch also supports using aliases and links to individual Plugins, or to the Plugins folder itself. This allows you to place them elsewhere (for example, a Dropbox folder to keep multiple installs of Sketch synced).

I created a sketch note this morning and the note exists but the sketch is entirely missing. Strange thing is that the note "preview" thumbnail shows the sketch notes I took. My iPad, Android and computer all show the preview picture but nothing is in the note itself.


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Have had similar issue multiple times since February -- seems to happen if I have the Sketch function open and my device goes to sleep -- when I wake it up, its reverted back to the Home Screen and the sketch is missing. Can't seem to find where to file a ticket on the Evernote website.

I think there's something to this, I just had a similar experience. Started a sketch and saved it due to the prior problem. Opened it back up to continue taking notes but put it to sleep before saving. When I turned it back on the full sketch was still on the screen, but when I went to save, nothing after the first save took - I had lost all of my handwritten notes from the meeting.

While doing some complicated sketch don't you think there is a need of linear and circular pattern options in creo sketch? Its true pattern option is given in solid modelling and we can pattern a feature or group of features. In solid works users can pattern inside sketch mode. in creo 3.0 and 4.0 is there any updates on sketch pattern? I am using creo 2.0.

There is no pattern function inside sketcher in Core 3.0. As far as I know, the workaround is to make a sketch, and than pattern the whole sketch. As a previous SolidWorks user, I find this very annoying.

This is PTC's strategy to keep sketch as simple as possible, so no linear or circular pattern. Also there is no need to do so. I have used CATIA sketcher, NX sketcher and Solidworks as well, but honestly speaking Creo sketcher is the fastest.

Complex sketches is one of Creo's strong points. And I love them. But Sketch patterns were not a concept for early developers and today, there is no push to add it. This would be a serious re-write. Not to mention that the SW version is far from robust. PTC doesn't do anything unless they have the opportunity to make it 10x what SW would have.

I am probably not expereinced enough Creo user to give a credible opinion on this, but after more than a year of 10 hours per day in Creo, i still find sketching bad. Offset and project sketch specially. The contour is never ever whole, always space -red dots- between lines. Sometimes even on very simple geometry.

I like the complex sketches, too. With some reservations. I've had some devastating failures where the a sketch that I got too ambitious with suddenly went "unstable". Usually this happens with geometry where I have a lot of arcs in a profile with fillets on those arcs, etc. Creo gives me the opportunity to automatically "fix" the sketch, but the fixing seems to be more in the line of how a veterinarian will "fix" your dog. It deletes all the dimensions and leaves me with a random-ish assortment of abstract artwork.

Yes, I've tightened up precision, etc. The trouble seems to be a persistent one with Creo where it seems to get "confused" about tangent arcs and which "side" of them it needs to "keep". Similar to the unpleasant results one gets if they pattern something circularly and attempt to go beyond 180 degrees. Works for a pattern around an axis, but don't bet on it if you want to use a dimension to do it.

In the instances where these failures have happened I had to have a little sit-down with myself and say "well, you got yourself into this mess". I put much too much into one very complicated sketch. Hasn't happened in a long time.

I will sometimes use some construction lines to help place things, but end up removing all of them because at the end of the day it needs to be a simple enough sketch that 6 months later anyone can look at in seconds and find the dimensions they need to manipulate the sketch.

I often use streamlined "skeleton" sketches that I then reference in a final sketch. This allows me to lock down and simplify the most important relations and then the more intricate details of the final sketch are kept separate. as a simple example, you might have a complex polygon that you want to have radii on. it is much easier to sketch the radii-less polygon and then in a subsequent sketch use edge, pick the loop - and add a bunch of fillets to the sketch.

you might think, well why not keep it simple and in one sketch? actually it's not as simple to have in one sketch. if it fails - you can see where it fails. and for my example, the dragging the radius bigger or smaller doesn't affect the shape of the polygon, etc.

it works, it works well, and it's just the way this software works. I personally wouldn't mind if there was a way to create patterned sketch features within a sketch. however it would just be a novelty to me. after 20+ years using pro|E / Creo, I can confirm - simple sketches are more robust. and more complex sketches are more robust when broken up into multiple steps.

The attached video shows this 2-sketch method. it's for a complex polygon and a simple radius. if you included the radius in the original sketch dragging would be horribly unwieldy. Anyway - the same concept works for patterns.

Sketch is a move that copies the last move used by the other pokemon.


This allows Smeargle to learn any move (Not named Struggle) in the game. However, it doesn't work in PVP. This means you must use other methods to get moves on Smeargle.


Methods:

First method is to get a pokemon with the move you want to sketch and more speed than your smeargle, then enter a double battle with an NPC trainer. Make pokemon A use the move, then make Smeargle sketch said move by targeting the pokemon.

Might be good to note that you can reteach sketch via the move relearner, but you currently can only use the relearner to replace moves, not add moves (even if you have less than 4 in your slot). 

So my level 100 Smeargle only knows Pay Day until that's fixed. 

Also if you want a Smeargle to compete in level 50s, you need to catch a level 20 one or else it won't have 4 move slots by level 50.

[quote name='MrMasonMan' timestamp='1359839755' post='181245']

Might be good to note that you can reteach sketch via the move relearner, but you currently can only use the relearner to replace moves, not add moves (even if you have less than 4 in your slot).

So my level 100 Smeargle only knows Pay Day until that's fixed.

Also if you want a Smeargle to compete in level 50s, you need to catch a level 20 one or else it won't have 4 move slots by level 50.

[/quote]


Done and done.

I saw Metalkon (I think I got that right) post the same thing on the day of the update. somewhere in the General Chat or the Suggestion Box ([s]I will update with a link after forum searching[/s] didn't find it), so you should at least give him (her?) some credit in the OP.

[quote name='iSmashbro' timestamp='1359904600' post='182567']

I saw Metalkon (I think I got that right) post the same thing on the day of the update. somewhere in the General Chat or the Suggestion Box ([s]I will update with a link after forum searching[/s] didn't find it), so you should at least give him (her?) some credit in the OP.

[/quote]


You mean the post where he wondered if Sporing a wild smeargle would work as a way to get it to learn Spore? Yes, I remember that. I'll go ahead and give him credit, since the reason I initially tested it was because I read his post and wanted to find out if it actually worked.

So whenever I try to get a wild smeargle to learn 4 moves it will sketch the first then refuse to sketch another. Can you please give me a complete step by step process for pay day, thief, spore, and false swipe. 


pls

Sketch comedy comprises a series of short, amusing scenes or vignettes, called "sketches", commonly between one and ten minutes long, performed by a group of comic actors or comedians. The form developed and became popular in vaudeville, and is used widely in variety shows, comedy talk shows, and some sitcoms and children's television series. The sketches may be improvised live by the performers, developed through improvisation before public performance, or scripted and rehearsed in advance like a play. Sketch comedians routinely differentiate their work from a "skit", maintaining that a skit is a (single) dramatized joke (or "bit")[1] while a sketch is a comedic exploration of a concept, character, or situation.[2]Sketch comedy is a genre within American television that includes a multitude of schemes and identities.

While separate sketches historically have tended to be unrelated, more recent groups have introduced overarching themes that connect the sketches within a particular show with recurring characters that return for more than one appearance. Examples of recurring characters include Mr. Gumby from Monty Python's Flying Circus; Ted and Ralph from The Fast Show; The Family from The Carol Burnett Show; the Head Crusher from The Kids in the Hall; Martin Short's Ed Grimley, a recurring character from both SCTV and Saturday Night Live; The Nerd from Robot Chicken; and Kevin and Perry from Harry Enfield and Chums. Recurring characters from Saturday Night Live have notably been featured in a number of spinoff films, including The Blues Brothers (1980), Wayne's World (1992) and Superstar (1999).

The idea of running characters was taken a step further with shows like The Red Green Show and The League of Gentlemen, where sketches centered on the various inhabitants of the fictional towns of Possum Lake and Royston Vasey, respectively. In Little Britain, sketches focused on a cast of recurring characters. ff782bc1db

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