HELP! I have downloaded Sims and a house for Sims 4, I have done a lot of research (from watching YouTube videos to reading posts from websites and forums) and followed every step - yet when I open My Library in the Gallery, the CC Sims and house content are not there. When downloading these from thesimsresource

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Where To Download Houses For Sims 4


Download File 🔥 https://urlin.us/2yGcmW 🔥



Thank you for responding. I know that I am supposed to have the downloaded sims and households in the Tray folder and the cc content into the Mods folder. That's why I don't understand why the downloaded sims/houses are not showing up :/

We may only be one month into the year, but I've already discovered my favorite indie game trend of 2024 - taking the interior design skills I learned from The Sims 4 and applying them to little cozy rooms.

For me, the most exciting part of The Sims 4 is designing the home that my Sims are going to live in. Looking back on it, this may have been what sparked my interest in House Flipper, and its sequel House Flipper 2, and what's probably given me my latest indie game obsession: designing little rooms. There are already several games that fit this description on my Steam wishlist, and I'm expecting even more to join them before the year is up.

One of the most recent additions to that list is Furnish Master, a relaxing game that has players furnishing apartments, houses, commercial estates, and more. What I love about this indie in particular is that it features a good variety of rooms, a lot of customization options, and the ability to design different rooms on each side of the game's diorama-style world. Furnish Master is set to release on February 20, 2024, with a demo available to try now.

Elsewhere on my wishlist, we've got Make Room. Similar to the game above, this indie will have players crafting cozy rooms in a miniature diorama. The main thing about this one is that you appear to be pretty limited on space, so you'll have to be smart when squeezing all the home comforts into the room. Make a Room also has a demo but we're still waiting on a release date for it.

Finally, we've got Spirit City: Lofi Sessions which is a little different to the games above but still has an element of cozy home customization. I'm pretty sure everyone knows about Lofi Girl by now, and this upcoming indie takes that idea and turns it into its very own gamified focus tool.

In this game, you'll be able to create your character, customize your surroundings, and collect spirits - all while listening to a Lofi soundtrack of your choice. We don't have to wait long for this one either, as it's set to release on April 8, 2024. Just like the other games I've highlighted here, it also has a demo.

This isn't even the first time I've written about cozy room decorators. Alongside all of the games listed above, I'm also excited for cute house-builder Summerhouse, Unpacking-like Camper Van: Make it Home, and satisfying simulation game My Dream Set-up.

After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training. My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I'm also known to write about the odd Korean drama for the Entertainment team every now and then. "}), " -0-7/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); }Hope BellinghamSocial Links NavigationNews WriterAfter studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training. My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I'm also known to write about the odd Korean drama for the Entertainment team every now and then.

I've been playing The Sims 4 on and off since it launched back in 2014, and while I've had a lot of fun, when it comes to building a house I'm always paralysed by choice. Presented with a massive lot, I never know where to start, what to build, or how to decorate it. There's simply too much stuff to choose from, and I end up just moving into a pre-built house.

I should mention that I'm not playing the actual game. I'm just building small houses, which my sims will never set foot in. I find creating houses in The Sims 4, then decorating them in an aesthetically pleasing manner, oddly therapeutic. And this combined with the puzzle-solving aspect of Tiny Living turned out to be a perfect storm. When the world gets too heavy, I find myself firing up The Sims 4 and shifting all my focus to figuring out the most efficient place to put a shower, or what kind of rug will really tie the room together.

In case it wasn't clear, I'm a huge Sims fan, and I've recently fallen in love with The Last Of Us Part 2, too. I've been livestreaming The Last Of Us 2 over on our YouTube channel, and I even persuaded my boss the need to review a recent Sims expansion pack about hippies.

You might be asking "why now?" and the reason for that is: it's my last day at VG247. I'm super sad, the team here are lovely and I've had the best four months making amazing videos with them, but I'm on to do something a bit different with my career.

So, here's my send off. Building Joel's absolutely massive house raises a few questions. This man has more bathrooms than anyone ever needs, and there's also something suspicious going on between the outside of the house and the inside. Something doesn't quite add up.

One thing recreating "real" houses highlights in The Sims is why on earth aren't there half-length walls? We have half-height walls, but real houses don't play by The Sims' rules, so it's hard to properly recreate something like for like. Maybe I should've asked Sim Guru Ninja when we could expect to see them.

Some of you may recognise my famous gaming locations Sims builds from somewhere else, and that's because this all started over on Rock Paper Shotgun, and I hope to continue doing these after I've left VG too.

Sims do not live in a vacuum and, depending on how their lives evolve or simply on your whim, you may find that Sims to change families or houses. We saw the Marriage of Christine National and Freddie Holman, but they did not move in together immediately due to a bug (or possibly a feature) that would have interrupted their wedding. Now that both parties are home, we can unite their families for good.

Finally, you can do it from the map screen. Hover the cursor over the house you wish to change, and a few buttons will appear. Click the icon at the bottom that features two Sim silhouette, as shown in the very top screenshot of this page.

No matter how you get there, you'll be shown a screen that features two tabs: one for played households, and one for unplayed (NPC) households. Christine's household is the only one in the Played tab, so we click that. We are shown this screen...

The four buttons across the bottom lead to the features where you can affect the household. The left button (with the pencil) allows you to edit the Sims' clothing in Create a Sim mode. Note that you can't change their names, bodies, or any other feature except outfits. The second button (with the moving van) allows you to move the entire household to a different lot. The fourth button (with the trash can) will delete the household entirely.

The third button (with the two opposite-facing arrows) is the one we want. Click that, and you're taken to the House Split and Merge screen. The selected family is on the left, and the right side is currently empty.

The right side features the same Played and Unplayed tabs, and you can create a new family outright. We click Unplayed here, since Freddie Holman is an NPC. Now, some NPC families will mix up, and it may be a little tricky to find them in the list since we don't know exactly what world Freddie was living in in the first place. We're given three worlds: Willow Creek, Oasis Springs, and Not in World.

We can now adjust the family as we will. If there are multiple Sims per household, we can select individuals to move around freely, including splitting spouses (which does not alter their married status), swapping kids, or any other combination. All families need at least one Young Adult or older to function.

A family can be entirely merged as well, as we want to do here. We click Freddie's picture, then click the left-pointing arrow to get him on Christine's panel. Going the other way would essentially remove Christine from the world, thus rendering her unplayable. We are simply bringing Freddie into the world proper, not ejecting Christine from it.

Once all the arrangements are made to your liking, click the check mark, and all relevant households will update. The game doesn't fully save, so consider doing so once you know everything worked out.

Households can always be un-merged or re-merged at will if you change your mind, but if someone sold their possessions, they're permanently gone. If you have any doubt about the value of a target's household inventory, consider allowing them to bring it along. You can always sell it later if it turns out to be useless. 152ee80cbc

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