The Game Boy Advance port of Super Mario Bros. holds an aggregate score of 84 on Metacritic.[129] Many critics compared the port to previous ports of the game such as Super Mario Deluxe and Super Mario All-Stars, noting its seeming lack of brand new content to separate it from the original version of the game. Jeremy Parish of 1up.com called the game "The most fun you'll ever have while being robbed blind", ultimately giving the game a score of 80% and praising its larger-scaling screen compared to Deluxe while greatly criticizing its lack of new features.[154] IGN's Craig Harris labeled the game as a "must-have", but also mused "just don't expect much more than the original NES game repackaged on a tiny GBA cart."[155] GameSpot gave the port a 6.8 out of 10, generally praising the gameplay but musing that the port's graphical and technical differences from the original version of the game "prevent this reissue from being as super as the original game."[156]

Details of the port - and it's subsequent removal - have been covered by TorrentFreak, which notes the port is still available if you know where to look, or who to ask within the thriving C64 hobbyist scene.


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The first known mention of the port is in a 2005 thread on Lemon64.com, where a user recalled having played a disk copy of Super Mario Bros. on the Commodore 64 sometime between 1986 and 1987. One of the members in the thread suggested that it may have been the unreleased Orpheus version, but did not go into further detail.[1] Later in 2012, an article on the port was submitted to GamesThatWerent.com, which told the same story but added that it was cancelled due to Nintendo denying the license. The page also noted the possibility that it may never have been completed or even started, in the first place.[2]

Borman said the demo will be available upon request to researchers and other parties with a relevant interest. There are no current plans to exhibit the game to the public in the Strong's soon-to-be-expanded Rochester museum space or elsewhere. But Borman said that "there are plenty of opportunities to come in the future" for that kind of display.

The Super Mario series, informally called the main series[citation needed] or main games[citation needed], is the biggest and most prominent series of the Super Mario franchise. It started in 1985 with the creation of Super Mario Bros. on the Family Computer and subsequently the Nintendo Entertainment System. It has been followed by many sequels released in almost every Nintendo video game console to date, except the Game Boy Color and the Game Boy Advance, where only remakes, ports, or other spin-offs games were released and development was handled by other divisions and companies. The Super Mario Bros. series, a subset of the greater Super Mario series, comprises 2D side-scrolling games such as the aforementioned Super Mario Bros., New Super Mario Bros. U, and Super Mario Bros. Wonder.[1] Alongside the 2D installments, the Super Mario series also features 3D platform games, the first of which has been Super Mario 64.

@mariomaster96 because Nintendo does not want to. Nintendo has no incentive to release a PC port of any of their games. Unlike Microsoft they do not own a storefront on PC nor does it promote another part of their business like Microsoft owning Windows and Xbox to even have one.

A "decompilation" is a project where fans attempt to reverse engineer the source code for a classic game. In the past, we've seen decompilations for games like The Legend of Zelda: Ocarina of Time lead to full-blown PC ports. A native PC port is superior to emulation because it allows modders to much more easily add new features - like widescreen or 60 FPS support, for example. 2351a5e196

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