Join UX experts from Apple, Google, Meta, and Razer for a lively, hands-on dive into haptic design. You’ll discover how subtle buzzes, taps, and force cues transform digital experiences—from making buttons feel more responsive to giving gamers real-world sensations in virtual worlds. We’ll cap off the morning with a friendly panel and open Q&A, so bring your curiosity (and your questions)!
This half-day session brings together haptics researchers and practitioners from Apple, Google, Meta, and Razer to delve into real-world case studies and share prescriptive design guidelines. Each platform team will demonstrate:
Case Presentations: A deep dive into a flagship implementation—how Apple engineers implemented CoreHaptics, how Google’s team tuned vibration waveforms for Android, how Meta simulates touch feedback in VR prototypes, and how Razer maps in-game physics to actuator signals.
Design Guidelines: Explicit rules of thumb, parameter ranges, and evaluation metrics that each company uses to ensure consistent, validatable haptic outcomes.
Attendees will leave with both concrete examples of advanced haptic deployments and a structured playbook of technical guidelines—covering actuator selection, waveform design, timing thresholds, and user-study protocols—to inform their own research and development.
While most haptics conferences focus on novel hardware or fundamental psychophysics, this workshop emphasizes applied system design and reproducible methods:
Apple: TBD
Google: TBD
Meta: TBD
Razer: TBD
Join us to compare engineering trade-offs, discover validated evaluation protocols, and discuss paths toward shared standards that accelerate both academic research and industrial deployment. This workshop pulls back the curtain on each platform’s unique approach, so you can pick up proven tricks, compare philosophies, and help chart a path toward shared guidelines that everyone can use.
09:00 – 09:15 Opening Remarks
09:15 – 09:35 Apple – Case Study & UX Guidelines
09:35 – 09:55 Google – Case Study & UX Guidelines
09:55 – 10:15 Meta – Case Study & UX Guidelines
10:15 – 10:35 Razer – Case Study & UX Guidelines
10:35 – 11:00 Coffee Break
11:00 – 12:00 Moderated Panel Discussion & Q&A
12:00 – 12:30 Closing Remarks