Shimin Bi; Chen Shi; Yanying Qiu; Melissa Zhao
We all love "Sushi Go!", but what is it about "Sushi Go!" that makes it so addictive? There are many different components of a board game that give it a lot of variations. Different board games can have various maximum or minimum number of players, varying length of play time, different themes, mechanisms, designers or even different difficulty! We are curious to find out which of these attributes actually make a board game a good one, measured by player ratings. With data collected from boardgamegeek.com, we have player ratings on thousands of board games and their features. We are interested to do some exploratory analysis on the features and potentially build models to predict which board games are more likely to be loved by players.
We analyzed a comprehensive dataset with 4999 board games. Each game was a row with column information on number of players, time spent, rating, age of players, mechanic, category, designer, and weight. The following steps were planned and performed in sequential order:
Our data comes from an open data set on Kaggle. The data set contains information about 4999 boardgames in a time range from ancient times to 2018. It includes features such as average time needed to play each game, minimum and maximum players, year of publication, designer, difficulty level, mechanics, categories, etc.