Wget is a commonly used command-line tool for downloading files from the internet. By default, Wget provides a non-verbose output showing download progress with a simple ASCII progress bar. In some cases, users might prefer more detailed information about the ongoing download, including download speed, download percentage, and time estimates.

By using specific command-line options with Wget, you can control and customize the download progress display to suit your preferences. This guide provides step-by-step instructions to help you achieve a more detailed download progress with Wget.


Wget Show Download Progress


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With these steps, you can effectively customize Wget to show detailed download progress or simplify it based on your preferences and requirements. Adjust the command-line options as needed to fine-tune your experience.

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The downside is that the refreshing is less frequent than with wget (looks like every 2 seconds). The --sleep-interval option of tail seems to be meant just for that, but it didn't change anything for me.

Here is a solution that will show you a dot for each file (or line, for that matter). It is particularly useful if you are downloading with --recursive. This won't catch errors and may be slightly off if there are extra lines, but for general progress on a lot of files it is helpful:

AbstractRemote management of UNIX/Linux/BSD servers via an ssh session is a common practice. For installation, you might need to download the software or other files. For Linux operating systems, a few strong graphical download managers are available. However, the non-interactive downloader is preferred when using the wget command at the command line or shell prompt. The wget command supports a wide range of settings and Internet protocols, including HTTP, FTP, HTTPS, and others.

In order to download a file using wget, Type wget followed by the URL of the file you want to download. The file at the specified URL will be downloaded by wget and saved in the current directory. In the below example we will see how to use the wget command in Linux.

In order to filter the lines we wish to get a cleaner display for lesser wget versions ( 1.16), where the -show-progress option is not available. For instance, the line with the percentage sign (%) in the wget output indicates that the download is progressing.

The GNU wget command is an effective command-line tool for downloading files, resuming interrupted partial downloads, mirroring HTTP/FTP sites, providing user authentication, throttling download speed, and many other tasks.

In this article, we learned how to disable the additional lines of wget output and set only the progress bar. We have the -show-progress option to restrict the output lines in more recent versions of wget. To get a better result with older versions, we might need to filter the output lines using tools like grep.

I have script for downloading large files in a queue. Now I would really appreciate it, if I had a decent log. Specifying the -o or -a option is apparently specially made for that, however as of the time I am writing this "very large files", as the manpage states, are no longer 50m of size but rather gigabytes. --progress=dot:mega produces 1000 lines of output (plainly it will be 3000*80 dots ('.')) just for a 3GB file. So I am wondering: is there any way to customize the progress style settings, so that i can actually make use of the log feature?

I went down a big long path of playing with modifying the wget output on the fly because I couldn't figure this out either. Then I found this debian bugreport which led me to the -e dotbytes=X option in wget. I tested this and it works with my wget-1.12:

First off, I'm a novice in bash...

I'm trying to make a progress bar in zenity to show progress of a file download. When complete, the progress bar should exit. I'm using a function for the progress bar. Any help appropriated.

My code is :

I'd only go for pv in this case if the curl or wget options are unavailable to you for some reason, e.g. you are capturing the output in a variable to use later on for some reason, however if that is the case, maybe you would be better to set off a background process to give you feedback, similar to this:-

One of the things missing in Moodle Admin UX is the ability to do a minimal site backup - that being an SQL dump of DB and a tar ball of current code. Always advised before installing a new plugin, updating or upgrading core code, or as a matter of regular server maintenance ... perfect for one person sites or 'medium sized' Moodle sites. (probably not for large sites).


I have created an un-official local plugin to accomplish above and it works but one has to edit the bash shell script contained in the local/code folder to make it work - Moodle Admin UX has no utility for that.


There is no link in admin menus, but if one creates a URL resource in a System Admins category/course that pops up in new Window displays ... only no progress is shown ... nothing but the 'echo' statement at the end of the bash shell script. Popup window appears to pause ... no progress ... but eventually displays something like:


Thanks! Uhhhh ... I've taught RATS for years .... (read all the screen) and seem to have forgotten ... Run CentOS 7 and kinda skipped over the yum hint - another added for CentOS .... epel repo as pv not part of CentOS 7's repo (not surprising).


pv allows a user to see the progress of data through a pipeline, by giving information such as time elapsed, percentage completed (with progress bar), current throughput rate, total data transferred, and ETA.

You could make your own progress bar that would render on the viewport, using the bgl module. Actually with the bgl you can do some super cool graphics on the viewport both 2d and 3d, ideas man has already uploaded a nice doc about it and there many pys out there that use it, and you could even use 2.49 pys as the bgl has remained largely the same. And progress bars are very easy to make actually .

EDIT: EDIT: Found another version which does render something. Looks like the context though is the window you call the menu up in with. This is useless for export scripts as they are not called this way. If only we could grab the ENTIRE blender screen and not just a single panel.

Its neither of the two so its not a problem, as as I know. The 2 scripts that I have found and many others that are out there , they are rendering on top of the viewport and image editor. That means that its non destructive it does not affect anything and when the opengl rendering is finished it just disappears leaving everything untouched underneath it. Also the the great new is that it work quite well with bfl which the module responsible for displaying text, so you can both display text and graphics on top of the viewport and because basically bgl is opengl, its blazing fast and super flexible, you could do a million things with it , or some super cool progress bar . You could theoretically even do a preview render on the viewport and it could work real time like a game using nothing more than bgl. However bgl is not a complete opengl implementation though they keep adding opengl stuff all the time.

by the way blender text editor already comes with a template of a model operator for draw (text => Script templates => Operator Modal Draw) that uses the bgl to draw a trail for the mouse and display text, you should look into it, i think it will help you understand how to make your progress bar have both 2d and text , it wont take you too much time to figure it out as the script is very basic and the bgl is very easy to use.

Progress bar falling through the cracks is a result of those rewrites, even slight changes in code are enough to brake compatibility imagine having a completely new api for python. I have always complained about the wiki being crap, but I also acknowledged that if a well organized wiki was so easy to do then it would have been done by now. Till this day I find it hard to believe that blender is free and open source. We are so lucky.

Now I dont know how blender triggers the progress bar, but if c can do it so can python, you will have however study the code and use ctypes. And of course the question remains do import functions even written in c are able to access the progress bar ?

Another way around it , you could make a progress report using your script gui, a label reporting a % should be enough. I tried it , it works , but it only refresh when the panel is redrawn and the panel is redrawn only when the mouse hovers over it at least with the tool shelf in view3d. Its not ideal that the user should hover the mouse to see the progress but it can work and its not that much of a problem. Afterall if the import is fast , I dont see much of a point for a progress bar. Also this approach allow you to show abit more information, for example if the script gets slow somewhere you will be able or your user to tell what kind of data slows it down or even crash it .

EDIT: EDIT: EDIT: Figured out a way around the problem. Got a working progress bar going. But to use it a bit of continuation magic is required as a progress bar can only be done with a modal operator. 152ee80cbc

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