When I open the mbtiles file in Qgis it looks fine but when I retrieve the file through ArcGIS either as a WMTS layer OR the Mapbox instructions for pulling layers into ArcGIS online of "Add > Add Layer from Web > A Tile Layer" there's black box around it that increases in size as you zoom-out.

Ok, I never found a fix for this issue but I did find a workaround using MapTiler Desktop which converts a geotiff into a tile layer (that looked much cleaner that the MBtiles created by TileOven). MapTiler allows you to export as a folder that you can upload to your own website and which contains all the files you need to serve your own files via WMTS or a number of other formats (including embed codes).


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The approach is, as usual in Haskell, a top-down development. You think: what should blackBox do? For every row of tiles it should collect the Coords of the tiles with 1 for that row, and concatenate them.

This gives you another function, blackBoxRow, for rows only. What should it do? Remove zeros from the row, and wrap the rest in Coords, so there's filter and then map. Also you want to keep the row and column numbers, so you map tiles joined with their respective coordinates.

The zips pair the the tile values (which I am referring to as k) with the x and y coordinates (we are dealing with lists, so we have to add the indices if we need them). mapMaybe is convenient so that we can map (in order to construct the Coords) and filter (to remove the zero tiles) in a single step. concatMap also does two things here: it maps a function (the anonymous function within the parentheses) generating a list of lists and then flattens it. Be sure to check the types of the intermediate functions and results to get a clearer picture of the transformations.

VROMA Box Capping Aluminium Metal Tile Trims hides and protects the exposed raw edge of tiles, and creates a neat and professional finish. The straight edge gives a contemporary, sleek look in bathrooms and kitchens. Durable and long-lasting, Rust proof. VROMA tile trims can be used to surround windowsills, splashbacks and part-tiled areas. Each tile trim features a 1mm face with a 2.5mm reinforced lip. These are perfect for general use in the home and are made of superior quality materials. All Trims come shrink wrapped in 250 cm (2.5 Metre) length.

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Early stopping via detecting convergence affects performance only slightly. The differences between the quartiles derived for \(s_\mathrm {conv}\) and for \(s_\mathrm {inc}\) are actually lower than the error bound \(\epsilon _\mathrm {eval} =0.01\). Random variations could therefore be the cause of a visually perceived performance change. For the first experiment with a limit of 8 steps, early stopping reduced the number of executed rounds to 72.2 on average and to 71.05 for the second experiment. However, one run of the first experiment failed to stop early, because convergence was not detected in less than 100 rounds. Runs of the second experiment executed at most 92 rounds.

A gridworld consists of tiles of different terrains and is surrounded by walls. To model obstacles, interior tiles may be walls as well. The robot starts at a predefined location and may move into one of four directions, i.e. we select from four inputs. It can observe changes in the type of terrain, whether it bumped into a wall, and whether it is located at the goal location. If the robot bumps into a wall, it will not change location. Whenever the robot moves, it may not reach its target, but rather reach a neighbouring tile with some probability, unless the neighbouring tile is a wall. That is, if the robot moves north, it may reach the tile situated north west or north east to its original position. The probability of such an error depends on the terrain of the target tile. We distinguish the terrains (with error probabilities in parentheses): Mud (0.4), Sand (0.25), Concrete (0), and Grass (0.2). As indicated above, Wall is actually also a terrain that cannot be entered.

Figure 7a shows the gridworld, we used for evaluation. Black tiles represent walls, while the other terrains are represented by different shades of grey and their initial letters. A circle marks the initial location and a double circle marks the goal location. Although its state space, containing 35Footnote 2 different states, is relatively small, navigating in this gridworld is challenging without prior knowledge. Initially, three moves to the right are necessary, as walls block direct moves towards the goal. This mimics the requirement of an initialisation routine.

This will work if you have the necessary libraries and suchinstalled. The nice thing about Esetroot is that it will tile thepicture--say my screen is at 1024x768 and the picture is500x500--Esetroot nicely tiles it for me.

This page contains a collection of small computer programs whichimplement one-player puzzle games. All of them run natively on Unix(GTK) and on Windows. They can also be played on the web, as Java orJavascript applets.2023-09-20: I'm sorry to say that I'm nolonger going to be able to build the MacOS version of these puzzles.My Mac was very old and had been struggling for a while; it's nowstopped working, and I don't intend to buy a new one. If someone elsewould like to volunteer to maintain the Mac front end code and providea downloadable application, I'll help them get started, and link totheir site once it's up and running. Sorry, Mac users. In themeantime, there's always the web version...I wrote this collection because I thought there should be more smalldesktop toys available: little games you can pop up in a window andplay for two or three minutes while you take a break from whateverelse you were doing. And I was also annoyed that every time I found agood game on (say) Unix, it wasn't available the next time I wassitting at a Windows machine, or vice versa; so I arranged thateverything in my personal puzzle collection will happily run on boththose platforms and more. When I find (or perhaps invent) furtherpuzzle games that I like, they'll be added to this collection and willimmediately be available on both platforms. And if anyone feels likewriting any other front ends for platforms I don't support (whichpeople already have) then all the games in this framework willimmediately become available on another platform as well.The gamesThe actual games in this collection were mostly not my invention;they are re-implementations of existing game concepts within myportable puzzle framework. I do not claim credit, in general, forinventing the rules of any of these puzzles. (I don't even claimauthorship of all the code; some of the puzzles below have beensubmitted by other authors.)Below each image are two links to versions of the puzzle you canpotentially play on the web. The 'js' link (and also the puzzle imageitself) links to a version based on JavaScript and WebAssembly. The'java' link is now probably obsolete: it links to a Java applet, whichmost browsers don't support any more.Also below each image is a link to the Windows binary for the game,and a link to the manual. For all other platforms, the games areprovided in a single bundle, so scroll down to theDownloadsection to get them all.Black Box[ java | js | manual ]

[ blackbox.exe ]Find the hidden balls in the box by bouncing laser beams off them.Bridges[ java | js | manual ]

[ bridges.exe ]Connect all the islands with a network of bridges.Cube[ java | js | manual ]

[ cube.exe ]Pick up all the blue squares by rolling the cube over them.Dominosa[ java | js | manual ]

[ dominosa.exe ]Tile the rectangle with a full set of dominoes.Fifteen[ java | js | manual ]

[ fifteen.exe ]Slide the tiles around to arrange them into order.Filling[ java | js | manual ]

[ filling.exe ]Mark every square with the area of its containing region.Flip[ java | js | manual ]

[ flip.exe ]Flip groups of squares to light them all up at once.Flood[ java | js | manual ]

[ flood.exe ]Turn the grid the same colour in as few flood fills as possible.Galaxies[ java | js | manual ]

[ galaxies.exe ]Divide the grid into rotationally symmetric regions each centred on a dot.Guess[ java | js | manual ]

[ guess.exe ]Guess the hidden combination of colours.Inertia[ java | js | manual ]

[ inertia.exe ]Collect all the gems without running into any of the mines.Keen[ java | js | manual ]

[ keen.exe ]Complete the latin square in accordance with the arithmetic clues.Light Up[ java | js | manual ]

[ lightup.exe ]Place bulbs to light up all the squares.Loopy[ java | js | manual ]

[ loopy.exe ]Draw a single closed loop, given clues about number of adjacent edges.Magnets[ java | js | manual ]

[ magnets.exe ]Place magnets to satisfy the clues and avoid like poles touching.Map[ java | js | manual ]

[ map.exe ]Colour the map so that adjacent regions are never the same colour.Mines[ java | js | manual ]

[ mines.exe ]Find all the mines without treading on any of them.Mosaic[ java | js | manual ]

[ mosaic.exe ]Fill in the grid given clues about number of nearby black squares.Net[ java | js | manual ]

[ netgame.exe ]Rotate each tile to reassemble the network.Netslide[ java | js | manual ]

[ netslide.exe ]Slide a row at a time to reassemble the network.Palisade[ java | js | manual ]

[ palisade.exe ]Divide the grid into equal-sized areas in accordance with the clues.Pattern[ java | js | manual ]

[ pattern.exe ]Fill in the pattern in the grid, given only the lengths of runs of black squares.Pearl[ java | js | manual ]

[ pearl.exe ]Draw a single closed loop, given clues about corner and straight squares.Pegs[ java | js | manual ]

[ pegs.exe ]Jump pegs over each other to remove all but one.Range[ java | js | manual ]

[ range.exe ]Place black squares to limit the visible distance from each numbered cell.Rectangles[ java | js | manual ]

[ rect.exe ]Divide the grid into rectangles with areas equal to the numbers.Same Game[ java | js | manual ]

[ samegame.exe ]Clear the grid by removing touching groups of the same colour squares.Signpost[ java | js | manual ]

[ signpost.exe ]Connect the squares into a path following the arrows.Singles[ java | js | manual ]

[ singles.exe ]Black out the right set of duplicate numbers.Sixteen[ java | js | manual ]

[ sixteen.exe ]Slide a row at a time to arrange the tiles into order.Slant[ java | js | manual ]

[ slant.exe ]Draw a maze of slanting lines that matches the clues.Solo[ java | js | manual ]

[ solo.exe ]Fill in the grid so that each row, column and square block contains one of every digit.Tents[ java | js | manual ]

[ tents.exe ]Place a tent next to each tree.Towers[ java | js | manual ]

[ towers.exe ]Complete the latin square of towers in accordance with the clues.Tracks[ java | js | manual ]

[ tracks.exe ]Fill in the railway track according to the clues.Twiddle[ java | js | manual ]

[ twiddle.exe ]Rotate the tiles around themselves to arrange them into order.Undead[ java | js | manual ]

[ undead.exe ]Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors.Unequal[ java | js | manual ]

[ unequal.exe ]Complete the latin square in accordance with the > signs.Unruly[ java | js | manual ]

[ unruly.exe ]Fill in the black and white grid to avoid runs of three.Untangle[ java | js | manual ]

[ untangle.exe ]Reposition the points so that the lines do not cross.LicenceThis game collection is copyright 2004-2021 Simon Tatham (portionscopyright Richard Boulton, James Harvey, Mike Pinna, JonasKlker, Dariusz Olszewski, Michael Schierl, Lambros Lambrou,Bernd Schmidt, Steffen Bauer, Lennard Sprong, Rogier Goossens, MichaelQuevillon, Asher Gordon and Didi Kohen). It is all distributed undertheMIT licence.This means that you can do pretty much anything you like with thegame binaries or the code, except pretending you wrote themyourself, or suing me if anything goes wrong.DownloadHere are Windows executables of the puzzle games in thecollection. (On Windows only, the Net executable is called"netgame.exe" in order to avoid clashing with Windows'sown "net.exe". The name of the game is still"Net" :-)blackbox.exe | bridges.exe | cube.exe | dominosa.exe | fifteen.exe

filling.exe | flip.exe | flood.exe | galaxies.exe | guess.exe

inertia.exe | keen.exe | lightup.exe | loopy.exe | magnets.exe

map.exe | mines.exe | mosaic.exe | netgame.exe | netslide.exe

palisade.exe | pattern.exe | pearl.exe | pegs.exe | range.exe

rect.exe | samegame.exe | signpost.exe | singles.exe | sixteen.exe

slant.exe | solo.exe | tents.exe | towers.exe | tracks.exe

twiddle.exe | undead.exe | unequal.exe | unruly.exe | untangle.exeHere is a Windows help file. If you install this in thesame directory as the executable files, then each game shoulddisplay a "Help" menu giving help about the game collection ingeneral and that game in particular. You can also browse the samedocumentation online in HTML format.puzzles.chmHere is a .zip file containing all of the aboveWindows binaries and the help file.puzzles.zipHere is a Windows MSI installer.puzzles-version-installer.msi(This MSI installer is unfortunately not inter-compatible with theold Windows executable installer package I used to provide here, so ifyou still have the old one installed, you'll have to uninstall itbefore installing the MSI version. Sorry about that.)Here is a source archive of the collection, which should allowyou to compile the games on any Unix system supporting GTK. (Atleast, I hope so; I've only tested it on Linux so far, and Iwouldn't rule out portability issues on other types of Unix.)puzzles-version.tar.gzSome people have ported this puzzle collection to various mobiledevices. Here are some links to their port pages:Port tothe Palm, by James Harvey.Port toGoogle Android, by Chris Boyle.Port to SymbianS60, by Tiago Donizio.Port to iPhone and iPad, byGreg Hewgill.Port to Windows Store, byLennard Sprong.Port toRockbox, by Franklin Wei.(Note that these are third-party ports, not maintained by me. If youhave trouble with one of these, you should probably follow the linkto the appropriate maintainer's page and contact them about theproblem in the first instance.)Here's the last version of the MacOS puzzles, in the form of a diskimage, containing a single monolithic application called "Puzzles".You should be able to download and open the disk image, then drag thePuzzles application to wherever you feel like keeping it; it should beentirely self-contained. However, this is not beingupdated, because my Mac build machine doesn't work any more.Puzzles.dmg, as of 2023-09-20DevelopmentAll of these puzzles are written in C, with a porting interface sothat the same back-end puzzle code can talk to wildly differentgraphical front ends. The source archive above includes native GUIfront ends for Windows and Mac OS X, an X front end using theGTK+library, and a mixed C/Java front end for compiling the puzzles intoJava applets usingNestedVM.There is extensive developer documentationdescribing the cross-platform interfaces. If you want to write a newpuzzle or a new front end (to make all these games run on anotherplatform), this is probably the place to start.If you want to see the latest state of development, you can checkthe development sources out from my git repository:git clone , you can browse the repository on the web,here. be457b7860

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