The Garou battle to maintain this world before all the negativity leads to a total collapse, the titular "apocalypse". They hide it from the public eye and live in secret from humanity in general. In their war, the Garou often hunt down and kill humans and supernatural creatures that either actively pursue the apocalypse or unwittingly contribute to it, due to their parasitic nature. This includes fallen Garou, vampires, evil spirits, mages, and humans (and other creatures) possessed by demons. In doing so, the Garou regard themselves as the immune system of the planet.

Shadow Lords Tribebook is a supplement published by White Wolf Publishing in 1995 for the modern-day horror role-playing game Werewolf: The Apocalypse. Shadow Lords Tribebook, a softcover book written by Brian Campbell and illustrated by Andrew Bates, Mike Chaney, James Daly, Matthew Milberger, Steve Prescott, Alex Sheikman, and Dan Smith, is one of thirteen "Tribebooks"; each one describes one of the werewolf tribes.[1] This book details the history and culture of the tribe known as the Shadow Lords. In three chapters and three appendices, it explores their reputation and status around the world, their most famous members and game statistics for their unique abilities.[2]


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Interestingly, some of this lore was already hinted at in a 2021 Vampire: The Masquerade comic, which noted that "One of the tribes has abandoned the others entirely, so convinced are they of the truth of their cause and the inaction of the other werewolves. Another tribe has lost faith in the Garou and has withdrawn to seek other allies in the fight against Gaia's foes. Now, the only grasp a werewolf can trust is their own pack." The Get of Fenris is likely the group that has abandoned the other tribes, with the Stargazers had withdrawn from the Garou Nation in past editions to align themselves with the Beast Courts.

World of Darkness fans rejoice: White Wolf Publishing has officially released the much-anticipated core rule book for the tabletop role-playing game Werewolf: The Apocalypse 5th Edition. After the publication of the books for Hunter: The Reckoning and Vampire: The Masquerade, community members have long awaited a werewolf book to complete the classic unholy trinity of games.

Now that it's here, players may be looking for some werewolf-centered media from which to draw inspiration for their shape-shifting player characters. There are, of course, plenty of classic werewolf movies to look to if one wants content of the mainly aesthetic variety, but more role-play-focused gamers might want something a little more cerebral. The following list of films has been compiled to scratch that itch.

The Underworld series is a well-loved but sometimes overlooked franchise in the world of vampires and werewolves. It has its fair share of followers to be sure, but its name doesn't quite hold the weight of Blade or True Blood. People also don't typically think of werewolves when they think Underworld; vampires are really the franchise's main attraction. Yet, Underworld: Rise of the Lycans presents an incredibly tragic, sympathetic depiction of a werewolf, the likes of which viewers won't find in many other places. The medieval setting, too, provides a nice change of pace from the usual 19th-century or contemporary werewolf stories. Additionally, Rise of the Lycans provides some vital context for and is a prequel to the rest of the Underworld series, to boot. Werewolf fans looking for a lycanthropic champion to rally behind need look no further than this 2019 flick.

The last title on this list is The Company of Wolves, and it is without a doubt the most peculiar title listed here. It's another medieval-set film (albeit in a dream), this time with a strong fairytale motif. The protagonist Rosaleen (Sarah Patterson) fills the role of a Little Red Riding Hood character in this semi-familiar story about a young girl going to visit her grandmother (Dame Angela Lansbury). The Company of Wolves takes the classic fairytale into the world of horror proper, rendering The Big Bad Wolf through the lense of modern werewolf horror. It's been done in other ways, but perhaps not quite so strangely and delightfully 1980s as this film does it. Players who want a more charismatic, deceiving model for their werewolf character may want to look to this film for some shape-shifting trickery. e24fc04721

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