Project Title
Project Title
The purpose of this instructional design project is to provide debugging history, knowledge, strategies, and teaching methods. There will be several modules included but not limited to course introduction, history of debugging in computer sciences, different debugging models, general debugging strategies, debugging strategies for novices and expertise, teaching debugging in elementary education. The assignment for this project will include lectures, discussion post, reflections, lesson plans, and projects. Each module will need learners to spend five hours for finishing it. After finishing this project, learners will know basic debugging history, knowledge, strategies, and teaching pedagogies.
This project provides a structured, accessible curriculum that focuses specifically on debugging. The course will include multiple modules covering the following topics:
• Introduction to the course
• History of debugging in computer science
• Debugging models and frameworks
• General debugging strategies
• Debugging approaches for novices vs. experts
• Pedagogical strategies for teaching debugging in elementary education
Each module will include a combination of lectures, discussion posts, reflective exercises, lesson planning, and project-based assignments. Learners are expected to dedicate approximately five hours per module. By the end of the course, participants will gain essential knowledge of debugging history and models, develop effective debugging strategies, and learn best practices for integrating debugging instruction into elementary classrooms.