Pretty simple, a new command, /setwaypoint [waypoint name]. Whenever you want to go to a waypoint you type /waypoint [waypoint name] and it teleports you to the waypoint. this way you can easily travel around without memorizing coordinates or needing to place down a command block.

Another new addition with this would be a new gamerule, universalWaypoints. this basically determines if other players can use your waypoints. For example, in a creative world with universal waypoints. I set a waypoint and call it Pixels_home. Then other players can simply type in /waypoint Pixels_home and they will be able to tp to it. Also, players that download the world will be able to access waypoints if they universalWaypoints are set to true.


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I'd have nothing against this, it'd likely make life a bit easier for mapmakers since instead of having to remember and do, say, /tp @p -349 52 958, over and over they'd just have to mark it once and do, say, /waypoint (or /wp maybe?) hub. I'd also say it should be true by default, as with most commands.

One day, in Minecraft, I wanted to explore a cave. However I got lost on the way and cant find my way back. I really wanted a waypoint at my home, what button do I press?I also have the waypoint mod and reis minimap installed

On rei's minimap the button M should work for using it's full features. There should also be an in-game key config so that you can customize which button to whatever function. You must also specify WHICH waypoint mod as there are many

I cannot find anywhere to delete this waypoint, It's a death marker from my previous death. I turned off "Create Death Waypoints on Death" but it still didn't go away, now it just doesn't create waypoints to my new deaths but this one stays.

In order to mark a waypoint on a map, Minecraft players will first need to get their hands on at least one banner. Banners can be made at a crafting table by combining six pieces of any color of wool with a stick.

In order to mark a waypoint on a map, all a Minecraft player needs to do is walk up to a banner that was placed down in the world and use a map on the banner. That banner's name, color and location will then be denoted on the player's map.

With Addons made specifically for minecraft education edition it is possible to create a system where you can set a home marker and teleport to it. That still doesn't let you put a named marker on your map though.

Sneak click to open the GUI. Click on the top box to type in the name of a waypoint. Click beside the X: or Z: to type in X and Z coordinates. Be sure to click the Accept button to save. Click the Current Loc button to automatically set the X and Z coordinates to your current location.

To use the waypoint compass with a Map Frame, right click a waypoint pin on a Map Frame with the compass in hand to copy that waypoints information to the compass. See the Map Frame for more information about waypoint pins.

To use the waypoint compass in the Atlas, Open the Atlas to the inventory screen. Place the compass in one of the 6 slots on the left page of the Atlas inventory. You can place up to 6 compasses in there. Goto the Atlas map screen and you will see an icon on the left side for each compass you have in the Atlas. Hovering over that compass will show the waypoint name and coordinate. Clicking on that compass will add a green checkmark to that compass, that means that compass will show up on your hotbar, overlaying the Atlas icon. It will also show the location of the waypoint with a orange spinning icon. With a compass selected, you will see a compass icon beside your mouse pointer. If there are waypoint pins in the map in the Atlas then you can click on one of those pins to set your compass to that waypoint. You can also set a new waypoint coordinate to the compass by holding Ctrl and clicking anywhere on the map.

In schematics, you can place a waypoint to denote where workers should walk. When traveling from place to place, your citizens will walk through the waypoints along the way. They are mostly used in road schematics but can be used in any schematic. However, they should be used sparingly. There are no restrictions on where they can be placed, but when a citizen is nearby they will go to it or try to, so make sure they are placed in appropriate and accessible locations.

There are fast travel waypoints all across the map of Middle-earth allowing access to most regions. However, the waypoints must be activated first. To activate a waypoint, simply enter the region in which it is located. Upon entering a region, all the waypoints within will become available for use. For some waypoints you also need to have a certain alignment; for example, waypoints in Mordor are not available for players with negative Mordor alignment to use, even after travelling to Mordor.

There is also a cooldown period between use of fast travel, currently set at 30 minutes by default, but can be changed if you have access to cheats or commands. Each waypoint has its own cooldown (that is counted up to from 0) which increases progressively with distance (although there is a large area that remains at 30 minutes) and decreases with subsequent uses. The more you use a particular waypoint, the shorter the cooldown time for that waypoint becomes, until it reaches 10% of the default setting. For example, if the fast travel cooldown time is 20 minutes and you go to the High Pass waypoint 5 times, the cooldown for it may decrease to 15 minutes. This fast travel timer continues at a tenth of its normal speed for offline players on multiplayer servers.

If enabled (see below), the fast travel system is available instantly upon entering Middle-earth. Combine this with the fact that the Shire has a waypoint (Sarn Ford) located right on its border, and you can use fast travel to be well on your way into the heart of Middle-earth in just a couple of minutes.

The best strategy is to fast travel as near to a region border as possible (e.g. Sarn Ford for the Shire), then move across the border to unlock some new waypoints (possibly use a mount). Repeat this over and over until you reach your desired destination. Some regions (like the Great Desert) are huge and still need a lot of effort and multiple ingame days to cross, even with this strategy. In this case, set some intermediate custom waypoints to prevent having to start all over in case you die.

Locate the Minecraft game directory on your computer. On Windows, it is usually located in the %appdata%.minecraft directory. On Mac, it is usually located in the ~/Library/Application Support/minecraft directory.

In addition, you can also choose to show or hide various elements of the minimap, such as the player arrow, the border, the grid, the waypoints, and the mob icons. You can also adjust the opacity of the minimap and set it to either rotate or remain fixed.

Waypoints in Xaero's Minimap are user-defined markers that can be placed on the map for navigation or reference. They can be customized with names, icons, and colors, and can be set to appear on the map both in-game and in the minimap interface. Other features of the waypoint system include death points, global temporary waypoints, and cross-dimensional teleportation.

- On-Map Waypoints: This setting allows you to turn on or off the display of waypoints on the map.

- Deathpoints: This setting allows you to turn on or off the display of deathpoints (locations where you have died) on the map.

- Delete Reached Deathpoints: If turned on, this setting automatically deletes deathpoints from the map when you reach them.

- In-Game Waypoint Icon Scale: This setting adjusts the size of waypoint icons displayed in the game.

- In-Game Waypoint Up-Close Scale: This setting adjusts the size of waypoint icons when viewed up close.

- Multiple Waypoint Distances: This setting controls how distances to multiple waypoints are displayed on the map.

- In-Game Waypoints: This setting allows you to turn on or off the display of waypoints in the game.

- Keep Old Deathpoints: If turned on, this setting keeps deathpoints on the map even after you have reached them.

- Auto Waypoints On Death: If turned on, this setting automatically adds a waypoint at the location where you died.

- Waypoint Name Text Scale: This setting adjusts the size of text for waypoint names.

- Waypoint Distance Text Scale: This setting adjusts the size of text for waypoint distances.

- Distance to WP: This setting controls how distances to waypoints are displayed on the map.

- WP Name Above Distance: If turned on, this setting displays waypoint names above their respective distances.

- Render All Waypoint Sets: If turned on, this setting displays all waypoint sets on the map.

- Max WP Render Distance: This setting controls the maximum distance at which waypoints are displayed on the map.

- Min WP Render Distance: This setting controls the minimum distance at which waypoints are displayed on the map.

- Waypoint Opacity in Game: This setting adjusts the opacity of waypoint icons displayed in the game.

- Waypoint Opacity on Map: This setting adjusts the opacity of waypoint icons displayed on the map.

- Always Display Distance to WP: If turned on, this setting always displays the distance to the closest waypoint.

- WP Distance Vertical Angle: This setting controls the vertical angle at which waypoint distances are displayed on the map.

- WP Distance Horizontal Angle: This setting controls the horizontal angle at which waypoint distances are displayed on the map.

- Convert Distance to KM at: This setting allows you to choose the distance at which distances are displayed in kilometers.

- Waypoint Distance Precision: This setting controls the number of decimal places used for displaying waypoint distances.

- On-Map Waypoint Scale: This setting adjusts the size of waypoint icons displayed on the map.

- Global Temporary Waypoints: If turned on, this setting allows you to create temporary waypoints that are saved across worlds.

- Cross-Dimensional TP: If turned on, this setting allows you to teleport to waypoints in other dimensions.

- New Waypoints to Bottom: If turned on, this setting adds new waypoints to the bottom of the waypoint list.

- Hide Waypoint Coordinates: If turned on, this setting hides the coordinates of waypoints from the waypoint list.

- Compass: This setting allows you to turn on or off the display of a compass on the map.

- Compass Scale On-Map: This setting adjusts the size of the compass displayed on the map.

- Default Teleport Command: This setting allows you to customize the command used for teleporting to waypoints.

- Use Y with Particle When TP: If turned on, this setting shows a particle effect at the Y-coordinate when teleporting.

- Hide IPs/World Names: If turned on, this setting hides the IPs and world names from the multiplayer server list.

- Compass Over Everything: If turned on, this setting displays the compass over all other map elements.

- Compass: This section contains settings for the compass on the minimap.

- Compass Scale On-Map: This setting adjusts the size of the compass icon on the minimap.

- Default Teleport Command: This setting allows you to specify a custom teleport command to be used with the waypoints.

- Use Y with Particle When TP: When enabled, it shows a particle effect at the location you teleport to.

- Compass Over Everything: This setting determines whether the compass icon should appear on top of other minimap elements.

- Compass Shadow Color: This setting allows you to change the color of the shadow behind the compass.

- North Compass Color: This setting allows you to change the color of the compass when it's facing north. 17dc91bb1f

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