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This sound redesign of a Valorant Cinematic was made in my free time to showcase my sound design skills. From the gunshots to the ambiences, from the music to the foley... Everything is my own sound design, no Valorant audio was used.
Richter is a project of fellow DAE students, all of the audio in the video is recorded and designed by me. The entire audio project was made in Reaper using stock plugins.
Another student project without audio, our goal was to create fitting audio for the video. Notice the small details like the nursery mobile of the baby following the chords of the background music.
Sound Effects assignment to teach psycho-acoustic sound design (imagined sounds that don't directly reflect what is shown). The goal was to have background sound effects to which you can still add a voice-over.
Student-made trailer for a VR game, music and sound effects are made by me and implemented in Reaper.
Dagon: a student project in Unreal Engine 4. The music and sound effects are made by me and are implemented in Unreal Engine using blueprints.
Unreal Engine 4 Sample project with re-implemented audio using Wwise. The sound effects and music are homemade.
Unity 2022 Sample project, sound effects were provided in the assignment and had to be implemented using C#.
Unity 2022 Sample project, with own sound effects and music. Everything was home-recorded and implemented with Wwise.
For my Master Thesis at Breda University, I researched the usability and perceptual quality of real-time granular synthesis for games. Following a Design-Science Research methodology, I created an accessible granular toolkit for Unreal Engine that is now available on the Fab marketplace.
For my graduation work at Howest Digital Arts and Entertainment, I researched the use of Convolution Reverb to recreate the sonic character of a specific environment inside Unreal Engine 4. Perceptually, convolution reverb produces nearly identical results to a re-recording on-site.