GLOOP is our Group Project in the 3rd year at Digital Arts and Entertainment. I worked on the game design and level design, and created all the sounds, I also wrote the code for a lot of the gameplay mechanics. The music was made by a remote composer who joined us for this project. Gloop was a passion project first and foremost. A lot of care went into creating a cute and welcoming world that makes you feel at home. The project was finalized in 5 months using Unreal Engine 5.
BUMPSTERS is the other Group Project in the 3rd year at DAE that I worked on at the same time as Gloop. For this project, the game was already made and I implemented some sounds in the final few weeks before release. The project was made in Unity 2022.
CATTITUDE is a Game Project in the first half of the 3rd year at DAE. This was our first time working as a team to create a finished game. The project took 5 months to complete, we used Unreal Engine 4 and Wwise.
ENTANGLED is a Game Jam game with the theme "Nature Always Wins". I worked on the sound design and created the music, and came up with the concept. The game was released after 48 hours and made using Unity 6.
CARRIED AWAY is a Game Jam game with the theme "Carry". I made the sound effects and all of the music. The project was finished in 48 hours inside Unreal Engine 4.
URINE TROUBLE is a silly game where 4 people play against each other as dogs to try and get as much territory as possible. My role in this project was programmer, game designer, sound designer and composer. The game jam lasted 36 hours.
For the course "Environments", we had to fill a small sci-fi scene with a small selection of props we had to design ourselves. The goal was to do more with less, and efficiently create a full scene in just a few weeks.
For the course "Platform Development", we were given the task to recreate some core mechanics of a game we played. The goal of the assignment was to be able to write scripts that execute behavior that mimics an already existing game.