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Great to see you, Commander!

War Robots is the biggest shooter game about giant robots that fits into your pocket. Join epic PvP battles against rivals from all over the world and show them who’s the smartest, fastest, toughest pilot around! Prepare for surprise attacks, intricate tactical maneuvers and other tricks up enemies’ sleeves. Destroy! Capture! Upgrade! Become stronger — and prove yourself as the best mech commander in the War Robots online universe!

MAIN FEATURES

Choose your fighter. Over 50 robots with unique designs and powers let you find a style to call your own.

Play how you want. Want to crush and destroy? To save and protect? Or just annoy the hell out of your enemies? You can do it all with the massive selection of weapons, including ballistic missiles, plasma cannons, and giant shotguns!

Customize. Each robot can be fitted with weapons and modules of your choice. Find your favorite combo and show everyone what you’ve got!

Battle together in multiplayer. Team up with other people! Join a powerful clan to find trusty partners (and friends!), or even start your own!

Battle on your own. Prefer playing solo? Lone wolves can express themselves in special modes like Arena or Free-for-All!

Explore the lore. The War Robots world grows and expands with every update, and the ever-growing community is always ready to help you.




TECH NEWS






Steam Breaks Online Player Record With Help From Cyberpunk 2077


It has just been a couple of days since Cyberpunk 2077 delivered, and Steam has just broken a record for the most simultaneous clients ever. As of December 13, the new record is in excess of 24 million players, with CD Projekt Red's RPG assuming a gigantic part in creation this conceivable. Furthermore, it did it all regardless of another PC stage likewise representing numerous Cyberpunk deals.


To be exact, 24,776,635 individuals were on Steam simultaneously on December 12, with about a fourth of those clients dynamic in a game. This was really broken since the story was first distributed. More than 24.8 million individuals were online the morning of December 13. It has just plunged by about 1.5 million individuals from that point forward.


Since the pandemic started, Steam's simultaneous numbers have consistently expanded, but with a concise dunk in the late spring - ideally those missing players were all the while rehearsing social removing.


All in all, what are the main thrusts behind the ongoing flood? Cyberpunk 2077 is a significant player, obviously, with an untouched pinnacle of more than 1 million players, while Steam staple Counter-Strike: Global Offensive somewhat edged it out around the same time. The greater part of different games on the outline are Steam backbones, including Dota 2, Player's Unknown Battlegrounds, Grand Theft Auto V, and Team Fortress 2.


In any case, what's most noteworthy is that Cyberpunk 2077's general PC player numbers are likely a lot higher. Compact disc Projekt Red offers the game on Steam, yet its own computerized game store GOG is likewise well known. The game is now recorded on GOG's successes page.


PC players have made some simpler memories getting Cyberpunk 2077 to run in a playable state- - expecting their PC was capable - than some reassure players. The game isn't running great on base PS4 or Xbox One frameworks, and we've known about various smashing issues across a few stages. The Xbox Series X, which runs the Xbox One form in reverse similarity mode, admissions somewhat better, as googles Stadia.




EA In Talks To Aquire Codemasters, Could Cut Out Take-Two


Barely a month prior, distributer Take-Two reported it had consented to buy Codemasters, a British organization most popular for its dashing establishments. It would have assisted with filling an opening in Take-Two's class yield - it doesn't do much in the method of dashing games now- - however it shows up those plans could be waiting a direct result of a clear offer by Electronic Arts.


As indicated by Sky News, Electronic Arts has made a bigger proposal than the £725 million (almost $1 billion) offered by Take-Two, and it will probably be unveiled on Monday. It doesn't show up Codemasters has consented to EA's offer yet, and the distributer would not remark when asked by Sky News.


Take-Two might reignite its Midnight Club establishment with Codemasters' ability, yet procuring such acclaimed hustling studios would likewise bode well for Electronic Arts. Despite the fact that Criterion Games had accomplishment with Need for Speed and continued improvement on the establishment, Need for Speed all in all has battled as of late. Additional hustling specialists to add to the following game could be entirely significant to EA.


The procurement of Codemasters by either organization would be enormous information at whatever year, however it's a long way from the biggest obtaining declared in 2020. Microsoft consented to buy Bethesda Softworks for $7.5 billion. This makes it the second-greatest game industry obtaining ever, just following Tencent's Supercell buy for $8.6 billion. Microsoft's arrangement hasn't formally shut at this point, which means Bethesda lawfully needs to work as a different element until further notice, yet it will give Microsoft one of- - if not the- - best game studio programs on the planet.




Just Cause coming to mobile courtesy of Square Enix — watch the announcement trailer


Square Enix has declared that it will carry the Just Cause arrangement to Android with the arrival of an allowed to-play shooter named Just Cause: Mobile. The game is scheduled for a 2021 delivery, however it won't be taken care of by Avalanche Studios (the devs behind the reassure and PC games) yet will rather be created by another group drove by Square Enix.


You can see the declaration trailer straightforwardly above, and as should be obvious, this shooter offers an isometric view as you shoot your approach to progress. Staples in the arrangement, for example, your catching snare, show up, just as dropping from airplane and edges. Fans can expect a story crusade, just as 30-man serious multiplayer and 4-player community missions. The game is based on Unreal Engine 4 and will, obviously, offer touch controls.


Since Just Cause: Mobile will be allowed to-play, Square has been thoughtful enough to affirm that in-application buys will be incorporated. Square has additionally made it a highlight notice the organization won't forsake the mainline support and PC arrangement, which makes it clear Square comprehends a piece of its crowd detests F2P versatile games. However, the organization is as yet going to deliver this title notwithstanding poor people gathering that is ensured to go inseparably with its declaration, shivering my spidey sense that Just Cause: Mobile will without a doubt exist as a money snatch.


All things considered, I'm certain in excess of a couple of individuals will be anxious to get their hands on Just Cause: Mobile at whatever point it shows up, however since this is another declaration where the subtleties are still light, we'll all need to hang tight for additional data as improvement advances. Up to that point, don't hesitate to look at the official site where you can join to get updates and news about the game in your email.

Samsung Galaxy Smart Tag Bluetooth tracker details emerge


We've known for some time now that similar to Apple and its AirTag, Samsung has been chipping away at a keen item tracker, named the Galaxy Start Tag. Data on the EI-T5300, as its official model goes, has been streaming in the course of recent weeks, however generally in a divided way and getting normally covered by more-intriguing news, similar to Galaxy S21 leaks.We did some burrowing around and figured out how to bits together a significantly more complete picture from different sources. The South Korean accreditation authority really has an entire schematic of the EI-T5300, in addition to other things. The Galaxy Smart Tag seems to be a slender gadget, fueled by a solitary, replaceable 3V CR2032 button cell. According to Samsung's own portrayal it is a: "Keen Tag which has button for discover telephone and noisy.". Unpleasant interpretation aside, that paints a recognizable "Tile"- like picture.


We are now mindful that the Galaxy Smart Tag will be viable with the organization's ongoing SmartThings Find include. The genuine inquiry concerning that was generally how said following, situating and detailing would be accomplished. To the extent we figured out how to assemble, the EI-T5300 has just been confirmed as a Bluetooth LE gadget, implying that a portion of the further developed highlights guessed before, as UWB, LTE, and additionally GPS are probably not going to show up.


That is not totally something terrible, however, since the Galaxy Smart Tag is affirmed for Bluetooth 5.1 – an update to the natural correspondence innovation that explicitly includes signal bearing usefulness and is intended to control indoor route and following labels. Accordingly, it is being utilized definitely as proposed by Samsung and should be fit for conveying a particularly "cutting edge" situating experience at up to a hypothetical 400m inside and 1000m outside, while likewise burning-through insignificant force.


Sone of the uncovered records additionally note of two shading alternatives for the Samsung Galaxy Smart Tag – dark and cereal. With respect to estimating and accessibility, industry sources have proposed a MSRP of around EUR 15 to 20. We as of now expect the Galaxy Smart Tag to show up close by the Galaxy S21 group of cell phones on January 14 and should arrive on store retires right away.