Revised Edition
A set of minor tweaks to the base game, intended to promote better balance and more interesting decisions.
A set of minor tweaks to the base game, intended to promote better balance and more interesting decisions.
Wolf now evolves into an Alpha when given the Evolve sigil. It still does not have Evolve by default, so must be given it via sigil altar or a totem.
River Snapper now has the Sentry ability, causing it to take a small nip at any creature that comes too close. In addition, it now possesses the Thick Shell ability from Cyantist's Sigil A Day mod, causing it to take less damage.
Bees now have the Brittle ability, so they die after attacking once. This makes them less powerful as a side deck.
Squirrels now have the Mighty Leap ability, allowing them to block flying attacks. This, combined with the change to bees, should mean that choosing between the two side decks is a more strategically interesting decision.
The Squirrel tribe has been expanded into an actual multi-card tribe that incorporates rodents, tree-dwelling creatures, etc. The specific cards added to the tribe are:
Beaver
Field Mice
Mole
Mole Man
Opossum
Pack Rat
Rabbit
Rat King
River Otter
Skunk
Squirrel Ball (ported from Act 2)
Stoat
Warren is now properly considered a Terrain card, which means that it cannot be sacrificed. In a future update, I will likely give Warren the Ice Cube sigil, causing it to generate a second rabbit upon death.
Golden Pelt now has the Overclocked ability, meaning that if it dies in combat, it will be permanently removed from your deck. This should provide a trade-off to using it for chump blocking. In a future update, I'll be buffing the pelt's HP to make chump blocking still viable with sufficient caution.