WARWREST 2 expands the brutal underground wrestling world into a larger, darker battlefield.
The tournament has grown.
So has the danger.
New fighters enter the Iron Ring — not as challengers, but as threats.
Each brings a different philosophy of violence, survival, and dominance.
WARWREST 2 is not about heroes.
It is about who endures when the ring becomes a warzone.
After the collapse of the original WARWREST league, underground promoters rebuilt the tournament in secret.
Rules were removed.
Background checks disappeared.
Only reputation mattered.
The fighters below are not legends yet —
they are forces that changed the balance of the ring.
Style: Silent Executioner
Origin: Unknown
REAPER never speaks.
He never taunts.
He never celebrates.
He appears only when a contract is signed and disappears when the match ends.
Rumors claim he was once a professional hitman who found the ring to be the perfect place to hide violence in plain sight.
Opponents describe fighting REAPER as waiting for an ending they cannot escape.
Style: Giant Powerhouse
Origin: Greece
Named after the Titan who carried the sky, ATLAS fights as if burden is his natural state.
Every step is heavy.
Every impact is unavoidable.
He enters WARWREST 2 not to prove strength —
but to remind others how small they truly are.
Style: Speed / Momentum Fighter
Origin: United Kingdom
BLAZE fights like fire: fast, unpredictable, and destructive.
Once a street fighter known for never standing still, he brought that philosophy into the ring.
If he stops moving, he believes he will lose.
Most opponents fail to touch him twice.
Style: Tank / Defense Breaker
Origin: Germany
IRONCLAD built his body to endure punishment others could not survive.
Trained under extreme conditioning programs, he treats pain as data.
Every hit makes him stronger.
Breaking IRONCLAD is not about power —
it is about breaking his will first.
Style: Beast / Aggression
Origin: Southeast Asia
FANG does not fight like a wrestler.
He fights like an animal.
Raised in illegal combat rings, he learned that hesitation leads to injury.
Control means dominance.
Referees struggle to contain him.
Opponents struggle to leave the ring.
Style: Mystic / Psychological
Origin: Unknown
ORACLE predicts movements before they happen.
Or at least, it feels that way.
Some believe he studies opponents obsessively.
Others think something more unnatural guides him.
Facing ORACLE feels like being outplayed before the match begins.
Style: Brute Force
Origin: Australia
RAMPAGE lives for chaos.
Formerly banned from multiple fight leagues, he views WARWREST 2 as the only place that still accepts his kind of violence.
He does not pace himself.
He overwhelms.
Style: Void Entity / Unorthodox
Origin: Classified
VOID does not move like a human fighter.
His presence unsettles both crowd and opponent.
Little is known about his past.
Some claim he was a failed experiment.
Others say he is not meant to be seen.
One thing is certain:
Fighting VOID feels like the ring itself rejects you.
WARWREST 2 is about escalation.
Not just stronger fighters —
but darker intentions.
Every wrestler enters the ring carrying something heavier than victory:
Fear
Obsession
Rage
Or emptiness
The ring does not judge.
It only decides who remains standing.