Purpose:
👉 Create pixel sprites (characters, items, objects)
What it does:
You draw pixels on a grid
Each pixel = ON or OFF
The tool converts the drawing into binary code (0 and 1)
Purpose:
👉 Write the game logic and display sprites
What it does:
Reads the sprite data (binary)
Draws the sprite on screen
Handles input, movement, game loop
Binary code is the sprite image, not text.
Each sprite is a pixel grid
Example: 16 × 16 = 256 pixels
Binary string:
0 = transparent pixel (empty)
1 = visible pixel (draw)
Example:
01001100
11001110
That means:
⬛⬜⬛⬛⬜⬜⬛⬛
⬜⬜⬛⬛⬜⬜⬜⬛
So the binary code is:
✅ How the game knows which pixels to draw
Because this is a retro / console-style system:
🚀 Very small size (no images needed)
💾 Easy to embed inside .htx file
⚡ Fast to load
🎮 Similar to old consoles (NES, GameBoy)
Old consoles worked like this:
Sprites were stored as bits, not image files
In HTX:
@SPRITES {
PLAYER: [16, 16, "010011001110..."];
}
Engine logic:
for each bit in binary:
if bit === 1:
draw pixel
So:
❌ NOT encryption
✅ It IS the sprite image itself
https://drive.google.com/file/d/1yQ3K28wElZfKLmBZiF09feRIUlKAsCIV/view?usp=sharing