Call for Submissions

Key Dates

18th October - Extended (!) Submission deadline

25th October - Acceptance notification

22th November - Early bird registration

17-18th December - Workshop

Call for Demos

If you want to have a spot to show off a demo, please submit your interest by filling in this form.

The main demo session is provisionally scheduled for the Tue 17th evening (17:15-19:30); there is also the option of short demo sessions on both days, during the coffee/lunch breaks.

Please note that, in order to attend the Virtual Social Interaction Workshop, you will need to register.

If you have any questions, please get in touch at virtualsocialinteraction@gmail.com

Submission Details

We invite abstract submissions for both talks and posters. We anticipate that the workshop will include up to 16 submitted talks and up to 100 posters. Submissions will be reviewed and selected based on relevance, originality and soundness.

If you would like to be considered for a talk, please submit a detailed abstract (up to 1000 words). Include information on the number of participants tested and the results found. If there is not enough space for your talk in the program, we will automatically consider your abstract for a poster.

If you would like to be considered for a poster (but not for a talk), you can submit a shorter abstract (around 200 words).

To submit your talk or poster abstract, please fill in the form below.


(Form Closed)

Topics of interest include, but are not limited to:


  • Models and measures of social interaction dynamics
  • Computational methods in studying and analysing social behaviour
  • Technology-based approaches to simulate social interaction
  • Virtual humans and conversational agents
  • Verbal and nonverbal communication
  • Mimicry and interpersonal adaptation
  • Social perception and cognition
  • Philosophical issues of social cognition and interaction
  • Innovative and novel VR setups
  • Technical solutions for common VR setups problems
  • Realtime multimodal VR
  • Applications in clinical VR, therapeutical or training scenarios