Wood textures are essential in architectural rendering. They help designers tell stories by adding authenticity and conveying contrasting moods through factors like wear and tear, dust, and dirt, while also creating a visually appealing experience for viewers. By skillfully crafting wood textures, designers can breathe life into their designs, making their architectural spaces more believable and engaging. Need some inspiration? Take a look at our gallery, full of projects rendered by our talented user community.

Here I tried it with wood, maybe it goes in the direction your are looking. Right sphere is with pearl effect. Per reflection color of the metallic layer you can control the pearl effect intensity. I use a b&w map at the rotation slot to avoid a homogeneous brush effect.


Vray Wood Materials Free Download


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Yesterday I observed a fish bone pattern wood parquets and there was a clearly visible nice aniso effect. So, for high end quality wood parquets viz this kind of setup could be great. Here a nice photo example. The aniso effect cause the dark and bright row look.

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Grsse aus Radebeul,

Micha

We need you!

 This site wouldn't be such a great vray material resource without the help of our community! People from around the world put there knowledge and love into their materials and uploaded them to our site to help and inspire others.

If you want to contribute to this site too just follow these simple steps:  Download our Sample scene for Vray and 3DSMax here

 vray-material.de sample scene  Load the scene and apply your material to the sample object. Adjust the material if necessary (for lighting and stuff) Render the image with the preset settings. Save your render with a suitable name that represents your material (e.g. dark grey concrete, fine red leather, brushed steel) Save your material as a single library, give it the same name  OR save the max file using the same name Send everything including all texture files, the sample render image and either the max-file or the .mat library file to this email address: support@vray-materials.de 

It is not necessary to change vismats files to .vrmat.

In most cases, renaming the file extension works without issues. However, older (binary) .vismat materials created before v1.5.1 cannot be successfully converted this way. Additionally, full backward compatibility of v3.0 vrmat files is not guaranteed in V-Ray 2.0.

Having both .vrmat and .vismat files in a single scene will not cause any issues.

Came back to a project I have been working on but hasn't been touched in a couple weeks. I've successfully ran renderings from this model before but now it seems that my windows just don't exist (or are hidden inside the wall, or something) and my wood flooring isn't rendering either. 


Tried doing some research but haven't found a solution. Any ideas?

I am using V-Ray and have tried rendering with Revits built-in rendering system, no difference.


Troubleshooting I've tried:

I am an architecture student and I use a lot Rhino and Vray to architectural visualization. Lately my Renders improved a lot with the library of models and materials from Chaos Group. But this library is a bit limited, I wanted to know where I can find such good models ?

Update: I did also test renaming my materials, as I know this can be a factor in how Enscape renders reflections/textures etc. Renaming had no affect - I'm still seeing high levels of reflections on materials that should not be reflective at all.

regarding materials that are defined in render plugins for Rhino: Unfortunately we have no way to read the materials from other render plugins. We depend upon the plugins writing meaningful values into the data structure that is available for every plugin.

Reflectivity issues have been solved through changing material applications - instead of creating and applying materials through Flamingo, I applied materials just through Rhino's material editor. No more reflections!


It would be nice if Enscape could communicate with the Flamingo plugin for materials - there's a larger file of automatic materials that Flamingo offers, and it's easier to create materials through Flamingo.

I am so glad that your pictures showed how to apply the different textures to the material. That dust mask really helps the wood look really realistic in the V-Ray render. I wonder how you would go about using V-ray materials in game engines.

PROBLEM NUMBER 2

Assigned materials kept changing by itself. I tried reinstalling the D5 Livesync but did not solve the issue. Since yesterday, I have deleted and reapplied the right material to the Sketchup model as well as D5 but upon saving, closing and opening the program, the assigned materials (some areas) were changed.

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The above screenshot with the stone ceiling - supposed to be wood.

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This was the original material and what it was supposed to be.

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Wood grain reoriented and the other side of the mullion material was changed

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I also revised this (right side below the pool) many times, at least 12 times from yesterday.

The wood grain issue is typically caused by poor UV generating by software. Dedicated 3D apps like Blender or Max can give you better control over UVs vs. something like Sketchup. You can try tri-planar shader settings in D5 to see if that fixes the wood grain alignment as well. 0852c4b9a8

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