So I'm new to enscape and fairly new to rendering in general. I am using Rhino 6, with Enscape as the render export/video maker. However I have been using vray for materials, and they all have a very high reflection/glossiness when rendering out in enscape. I saw a post somewhere saying that vray materials don't work well with enscape but no solution/workaround for somebody who like me has all the materials already set, and mapped. I was hoping somebody might have some advice on how to either get the vray materials into materials that render better with enscape or a potential tweak to the materials in vray that would remove the gloss/make the two plugins work better together. Thanks for any advice.

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Vray Material Vismat Download Free


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If you want to contribute to this site too just follow these simple steps:  Download our Sample scene for Vray and 3DSMax here

 vray-material.de sample scene  Load the scene and apply your material to the sample object. Adjust the material if necessary (for lighting and stuff) Render the image with the preset settings. Save your render with a suitable name that represents your material (e.g. dark grey concrete, fine red leather, brushed steel) Save your material as a single library, give it the same name  OR save the max file using the same name Send everything including all texture files, the sample render image and either the max-file or the .mat library file to this email address: support@vray-materials.de 

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The .vismat Material Collection contains 140 high quality .vismat materials for use with VRay for SketchUp and VRay for Rhino, most of which are new and not included in the standard 'Sample Materials' distribution.

Please make sure that you are using the latest V-Ray for SketchUp service release. The newer .vismat materials are not compatible with older versions of V-Ray for SketchUp or V-Ray for Rhino. If you need more information on installing the latest service release, please contact us at the following:

I could not find a way to make textures from an external vray material file appear in the shaded view of formz (use vray material file) only the materials that came with the plugin have a low res texture representation. I treid to scale down the textures from 8K to 1K but it doesnt help. That makes it impossible to map self created vray materials in formz since you simply dont see the texture. I think this is an essential functionality to use vray in a professional way and also to sell this plugin for reasonable money. I love formz and vray but i dont want to pay for a faulty product. Did someone experienced the same problem or am i doing something wrong here?

This is still a work in progress application. For whatever reason I sometimes have the same problem. (v-ray textures not showing up in shaded view). The other issue is textures not previewing in my material palette which makes it especially difficult to find a material if you have dozens of them in your project. (Tech can you hear us?). If you have been poking around for solutions in the forum you will see that I have posted a go to fix for all things V-ray related several times. Throw out your preference folder and let the program rebuild it upon restart. Somehow this debugs the material issues for a little while. See if this helps.

For now to work around it, you can load the texture map file into the Shaded material type (switch from Vray type at top right of material parameters). Now you can accurately map the object. When you are ready to render with Vray, just change back to the Vray material type and load your vrmat file.

An alternate method is to stick with the generic Vray material type that is customizable in FormZ without needing the separate material editor. That is working well and automatically translates to the Shaded renderer for mapping.

I tried your go to fix Andrew but it does not work for this specific problem. In my opinion formz should solve those issues before they sell the plugin to customers. When using the generic vray material inside formz with hires textures, the formz file gets ridiculously big and the material editor slows down so much that it is not useable anymore. I think thats because formz decompresses (for example jpeg) textures to their uncompressed file size. For example: A 2,5 mb jpeg texture can translate to 20 mb when uncompressed... If you have 4 textures in your material (Color, Reflection, Glossiness, Bump) you end up with a increased file size of approx. 80 mb for one material only!!! So i think that is not an option if you want to build a scene for e.g. interiour rendering with lots of textures since the file size will just get to big. To sum things up, i think the plugin is not really ready for a fluid and professional workflow. I hope that the guys at formz will manage to fix those isssues since i would LOVE to do modeling AND rendering inside formz. For now i will keep using blender and cycles for the visualization part...

I agree Flosimo, there are things that need to be addressed for a better 'out of the box' experience. There are simply too many default options that need to be changed to get a good workflow with FormZ in my opinion. Everything from the horrible beige background, to the cartoonishly oversized icons, and the unorganized palettes. There are also a lot of settings hidden under Edit>Prefrerences, that should be changed. One big one that you are having issues with is under Project Files > KEEP TEXTURES option that is stupidly turned ON by default. Turn this OFF, and make sure Compression is OFF. Then once you have your file open, goto File>Project Settings> Project Files. Here you can double check that your file has Keep Textures turned OFF as well, and that the Slider for File Optimization is all the way left on Open Fast. These changes should fix some of your built in material editor troubles.

I do think it's a fair point, though, that if they're going to be selling Vray to customers, they needed to work some of these issues out before commercial release. It's kind of unfair to expect customers to constantly reset their prefs, etc. just to keep material previews working, and other such workarounds, for what is fairly important functionality by any rational standard (and a significant workflow hit when not working). Having reliable in-view preview of materials, as well as previews in the materials panel aren't "luxury features", they're necessities.

I've got Vray licenses on Modo and Cinema4D already, and would really prefer to use Vray on formZ as well, for material library reuse benefits among others, but the kinds and frequencies of problems being reported here give me serious concerns about whether it's really at a "production-reliable" level of quality.

I bit unrelated to your topic, but I wonder if anyone has used mirror as a v-ray material. There's no preset now for this material, and so far I've used polished chrome, but its reflections get a little blurry. Has anyone created a mirror material who could help me out?

Hi Folks. I'm giving the vRay plugin another try. Can anyone give us all the cliff notes on what material formats can be referenced from downloads etc. what I've figured out so far is vrscans are not compatible yet because the plugin isn't for formZ. Ive tried to load vismat files at the vray level in the formZ material editor but no luck.

The native format for Form.z materials for V-ray is VRMAT. However, I have been able to download VISMAT materials from various sites and then open them in the material editor. Then I save them as VRMAT so that I can use them. I have not been able to use any other formats.

You can change the extension from .vismat to .vrmat and they'll open in formZ.... If the file contains functions that are available in SketchUp or Rhino but not in FormZ, the file will still open, but without those functions.... generally they work fine.... I've noticed that if you open and save in FormZ they respond better (not so many issues of invisible previews and flickering windows... once saved, the textures are saved to a 'maps' folder by default...so if the original textures were loose; you'll get a double up of textures, you can delete the loose textures.

I have very much same problems as described earlier. The material system should be fixed totally. Most of my problems are related to it and Shaded work mode. I like V-Ray very much and I don't use RenderZone anymore.

Update time. We finally tracked down the issue at the beginning of this post. There has always been some issue with materials not previewing in the palette or materials not showing properly on the model. Or in my case lots of missing textures upon render. The FIX: You must have KEEP TEXTURES turned on in project settings. Then you must turn on Opens Fast or your save times will be really long.

This material will look quite similar to the Foggy Glass material (I switch the up sometimes) due to the fact that in a render, there is only so much you can do to vary those up before it gets overwhelming!

With the Bump map, this material is optimal for big Pools of water, without the Bump map, you can use it for Fish Bowls, Tea cups, and anywhere you need still water, as well as water droplets (Shower, Fountains, Faucets, etc.) 0852c4b9a8

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