250MB is peanuts.

See here for info on file size for a 1deg x1deg tile: -plane.fr/faq_EN.php


I only use a single source (service) when creating a tile, others may have a different view.

The later beta versions of G2xpl take less time to create a tile because its creating the textures on the fly.

The time it takes to create a tile will be determined by the ZL, PC performance and your internet connection speed.


Creating a single tile at ZL18 using 6.71 and a 7 megabit connection on an old AMD 3 core PC took me about 11 hours.

Using an Intel 4790K and 32gb of memory with g2xpl 6.90 takes me about 6 hours to create the same tile.


Steven.


or check out:

 _query=g2xpl


You can download demo version 6.94 for Win OS (64-bit version only) here: g2xpl_6.94 demo.zip

It should work with both X-Plane 10 and 11.

Demo version has a limitation of textures resolution (zoom level up to 15). Please test it and if you find it useful after receiving donation at

 -bin/webscr?cmd=_s-xclick&hosted_button_id=5MDYTWW6FNSG6

I will email back the full version without the limitation.

IMPORTANT MESSAGE: If you haven't received your copy of the full version within a few days after sending the donation please email or PM me. I had reports that some of the emails I've sent were truncated or didn't go through.


G2xpl Full Version Added By Request Of


Download File 🔥 https://urlin.us/2yg5Wl 🔥



I have added a big FAQ topic to answer this question (as it is common to all of my mesh products). Read it very carefully, as it will address a lot of possible issues which you might face when deciding to make your own modifications:

It is all straight forward in that there is no detailed wear and tear or worn levers and yokes, which would have added in a bit more period authenticity, but it is well done and you feel the age of the aircraft from the flying position and in the way you access the controls.

The liveries are also quite basic, but workable. The normal mapping is also basic (the textures that highlight pixels to make lines and grooves on the aircraft) and it is here that I think most visual improvements could be made. You want to see every rivet and panel in it's glory as these older aircraft are built that way, and this missing visual aspect is noticeable. Certainly X-Plane11 goes a long way in bringing up great lighting and saving an aircraft which could have be quite dull without it, so in X-Plane11's light the aircraft does look quite nice and interesting and it does show the potential of what can be yet added to this aircraft as the basics are excellent.

By and large the v1.06 covered most of the X-Plane11 features with especular and textures for PBR and added in an updater to update directly from the the developer. This new v1.07 update from SSG is very (very) small revision, but does address a few more items on the X-Plane11 compatibility list.

There is a few adjustments to the autopilot panel. Most of the manipulators have had some attention and if you now hold them they will continue to "repeat" rather than having to select them singularly, however the speed knob is still slow by dragging. Most autopilot sub-modes are now also functional. There is now also extra command modes available, but my request for a Speed to Mach direct switch over is still not implemented. The VNAV descent profile calculations have also been overhauled.

- Updated engines, performance and predictions in XP11 version.

- Updated exterior textures and normal maps.

- AT submodes now functional.

- Improvements in cockpit-fans sound.

- Added yoke animation responding to servo's commands.

- Command based manipulators now support "repeating" while control is held.

- Added commands for AP control as requested by cockpit users.

- Basic support of SmartCopilot plugin.

- Corrected a bug in VNAV descent profile calculation.

- Corrected a bug in throttle handle movement.

- Corrected texture problem in texts of central panel.

- Corrected axis manipulators in pedestal handles.

- Corrected bug in CO ROUTE load routine. Now it accepts navaid ID collisions.

- Corrected bug in HYD PRESS LOW alerts. Now shown when pumps are in LOW.

- Corrected bug in GEAR hydraulic dependency.

- Corrected bug in DFGC self-test.

- Corrected bug in fuel burn derived from Air Packs.

- Corrected bug in Fuel Flow indicator.

- Corrected texture problem in Audio Panels and heaters.

- Corrected various manipulator errors.

- IRS align time has been changed to 5 minutes.

- Corrected a problem with engines flaming out a few frames after loading.

- Corrected a bug in route's trajectory calculation after a DISC.

- Corrected a problem in copilot's max speed indication.

- Corrected text error in CDU DES page.

- Updated manual and tutorial flight.

There is also another new option not included currently or officially in the LAX scenery from FunnerFlight. This option was implement at my request in a setup with some static aircraft to add in the background flavour, but all the gates are empty for the use of Classic Jet Simulations "World Traffic" plugin. The layout is shown on the left with the running WorldTraffic on the right.

There is a huge amount of options now added in with v2.0 as well, but again be smart in what you use, 350+ animated objects are really enough for the most activity. If you have the WorldTraffic plugin then start up and be amazed, it is great to see such full activity at LAX.

In the period I did start the review vFlyteAir has put out an update (patch v1.1) This patch added in to the left lower panel a Bendix/King ADF unit and pointer. This is an original unit and is very authentic in its fitout in the aircraft, a very nice addition.

Like with the ADF pointer, in the v1.1 patch vFlyteAir have added in the taxi light on the front landing gear strut, it was not on (or working) with the donor aircraft but have added it in to the package as some users requested.

This is the selection of a profiles for the aircraft. Notice I said "a" aircraft. Even though it will note the current aircraft profile you can use another profile on that aircraft as well if you like that particular set of settings or duplicate the other profile and adjust it to your preferences for this aircraft. The number of profiles available are noted by the "profile" (4/15). A note is to point out that the older profiles will still work fine in the v1.0.9 update, but you will have to adjust for the new effects added.

Certainly the initial gear contact was very good, but so is the slightly blurry shake vibrations as you still barrel down the runway still at landing speeds. The newer v1.0.9 has now a split rear main gear and forward nose gear vibration effects. So you feel one (heavier) set as the rear gear contacts and then a secondary set as the nose gear grips and aligns the aircraft and there is now two nose wheel well sounds added as well.

The effects work very well in here, and a bit of turbulence from some heavy low cloud added in to the experience and shook you up a little bit more. The "Heading Anticipation" worked again better in here as well, but you did get a constant motion sort of feeling if you are doing a lot of manual manoeuvres, if I did a lot of this I would probably turn the "Heading Anticipation" effect right down or off in the B1900D, but I loved the look to turn effect of the immersion more in here than the negative aspects.

Externally the aircraft has the Tri-Cycle retractable undercarriage that locks up with a thud! that system was added to Cherokee family with the first PA-28R-180 Arrow version (Warrior has the fixed gear version).

This upgrade also allows STMA to bring to the aircraft some of their newer features found on other aircraft in their range. These tools including the AutoUpdater (below left) and STMA Dock with the PreFlight Group with aircraft towing tug also now added to the aircraft.

I was very impressed with the European style autogen in X-Plane11, and to a point it is far better than the older American style work. More is to be added in new mid-sized towers and apartments, factories, houses with even more detailing. The absent of churches is still a head scratching moment as churches dominate European and to a point American scenery. But overall I would rather have more regional detailing at this point as X-Plane is still either very US or European centric. English, Middle eastern and Asian housing no matter how basic would open up the world a lot more so to speak. 589ccfa754

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