The goal of the dojo section is to slowly introduce a person to VR. Even conventional gaming is already not the most straightforward with various console/PC options, peripherals, and gameplay experiences. VR is slightly more complex as it is a much more engaging and physical endeavor, but one that is highly rewarding and "game changing" in terms of how we perceive this medium.
Below is an overview of the various levels from Initiate to VR Lord, some of the higher levels will be a work in progress for some time, as new things are happening constantly in the VR space.
Click on the images below to jump to the relevant page or use the site navigation menu.
Learn important aspects of VR such as degrees of freedom (DOF), boundary, play scale, and more
Understand what to look for in hardware such as resolution, black levels, clarity, sweet spot, local dimming, interpupillary distance and other concepts
Compare several headsets and their pros and cons, learn about connectivity schemes, tracking types, ecosystems and get to a point of making your headset purchasing decision
Good starting points for VR experiences
Detailed information about connection schemes
Understanding streaming quality
Optimization of network of network settings for smooth play
Recommended budgeting and PC builds for VR
Basics of foveated rendering
Advanced peripherals such as wheels, joysticks, haptics suits and related games
Game optimization and extracting maximum performance
Advanced overview of extending battery life
Demanding games for developing "VR legs"
Sideloading (Quest)
Mods in the Meta ecosystem
Mods in the SteamVR ecosystem
VR standards and VR runtimes (OpenVR, OpenXR, etc)
Play Oculus games on PCVR: Revive
Technical overview of mobile hardware
Detailed overview of display technologies
Physics of different tracking technologies
Optical physics and hardware that enable VR
Advanced foveated rendering