Innovation in Our Backyard: Virginia Tech's ever-growing VR Journey
This room is developed by Virginia Tech to allow students, faculty and patrons to experience Virtual Reality in a relaxed setting without any prior knowledge with the technology.
Visit the Official Website 🔗 for more information regarding equipment availability, appointments etc:
the Virtual Environments Studio
Mr. Bradley manages Virginia Tech's Virtual Environment Studios and works with VR and AR tools across campus. In our conversation, he emphasized the real-world challenges of using VR in classrooms.
Key Quotes to Feature:
"Headsets are getting a lot cheaper... but it's still a bit cost prohibitive to ask every student to buy their own for class."
Guiding a class in VR is very isolating...thoughtful implementation is the only way to enhance - not disrupt - the learning process."
"You also have to worry about them running into each other... a lot of physical logistics need to be considered."
"Companies that make VR headsets don't always have the best track record with privacy."
(Bradley)
By embracing multimodal learning paradigms and facilitating experiential learning, VR has the power to redefine the standards of higher education. However, this innovation does not come without significant challenges. Firsthand research with industry practitioners like Jonathan Bradley highlights the real-world logistical and financial hurdles institutions must overcome, from managing classroom spaces to protecting student data. Without careful, thoughtful implementation, VR risks becoming an isolating and inequitable tool, rather than the inclusive bridge it has the potential to be.
Worth a Read:
In 2025, Virginia Tech launched a groundbreaking project using VR to bring ancient Egyptian tombs to life. Students can now step inside 3D reconstructions of royal burial chambers from over 4,000 years ago - right from their classroom.
Link to Article: interdisciplinary project brings ancient Egypt to life through virtual reality
In a cutting-edge research, project Virginia Tech students and faculty used Microsoft HoloLens headsets to simulate a search and rescue mission using AR. The system uses real-time object detection and shared 3D holograms to help responders find people.
Link to Article: Search and Rescue using AR
Can virtual nature help us feel better? Virginia Tech researchers are finding out.
Virginia Tech is exploring how virtual reality can improve mental wellbeing through nature exposure—even when you’re indoors. This study, led by Jia Xu in the Landscape Architecture Program, invites students, staff, and community members to experience immersive green and blue spaces in VR.
✅ Participants visit the LAR Lab in Burruss Hall
✅ Try calming nature-based VR environments
✅ Track heart rate and answer a few questions
✅ Get a $20 Amazon gift card for participating!
The study is open to ages 18–70 and is a great example of how VR isn’t just for classrooms—it’s also being used to explore mental health, relaxation, and the emotional benefits of nature.
Want to learn more or participate?
Contact: Jia Xu | jiaxu@vt.edu