Volumetric custom trigger
Shape your actor volume triggers.
Step 1
Find BP_Volumetric_Trigger(VolumetricCustomTrigger plugin folder) and add it to any map.
Step 2
In the details panel set preferred settings for your BP_BiDirectionalTrigger_Plane.
Box color - custom color used for debugging and visualization of lines.
Debug - sets the visibility of the trigger and its spline points
Actor class -a class which will trigger overlap.
Step 3
In your child or map classes you can always bind on event Delegate_On_Trigger_Overlap from BP_VolumetricTrigger.
IsActorInisde- returns the value when actor exit or enters trigger volume.
See VIDEO.
BONUS. Child classes.
Additionaly, you can create child classes from BP_Volumetric_Trigger for any type of custom behaviour in your game. Like sound ambient etc.
See VIDEO.
IMPORTANT: Limitations
Z-ax - the whole volumetric system is working only in XY axes. If box is rotated in Z-ax (like on the image), in the moment when player enters the shape calculation won't be accurate. I will look to fix this in the next update.
Questions?
Contact dino.duvnjak24@gmail.com to get more information about the project