Volumetric custom trigger

Shape your actor volume triggers.

Step 1

Find BP_Volumetric_Trigger(VolumetricCustomTrigger plugin folder) and add it to any map.

Step 2

In the details panel set preferred settings for your BP_BiDirectionalTrigger_Plane.

  • Box color - custom color used for debugging and visualization of lines.

  • Debug - sets the visibility of the trigger and its spline points

  • Actor class -a class which will trigger overlap.

Step 3

In your child or map classes you can always bind on event Delegate_On_Trigger_Overlap from BP_VolumetricTrigger.

  • IsActorInisde- returns the value when actor exit or enters trigger volume.

See VIDEO.

BONUS. Child classes.

  • Additionaly, you can create child classes from BP_Volumetric_Trigger for any type of custom behaviour in your game. Like sound ambient etc.

  • See VIDEO.

IMPORTANT: Limitations

  • Z-ax - the whole volumetric system is working only in XY axes. If box is rotated in Z-ax (like on the image), in the moment when player enters the shape calculation won't be accurate. I will look to fix this in the next update.

Questions?

Contact dino.duvnjak24@gmail.com to get more information about the project