We have a model of our finished product. At the bottom of the display we have a text box that serves as an output to the player. It is used to display the current stage in the story to the player as a way of conveying the ongoing narrative. It also displays the available choices the player can choose to interact with the story. As the backdrop, we have custom artwork to represent the current room the player is situated. The are interactive items located around the room that the player can click on and add to their Inventory. The controls is based upon mouse clicks to interact with objects on the screen and keyboard input to select options from the text box.
An important tenet of our game is the emphasis on player interaction and how it interacts with the narrative. Our game is designed such that in-game choices influence the outcome of the game. We wanted to make it possible for there to be multiple possible conclusions to the story-line.